1,877 Commits over 1,157 Days - 0.07cph!
tweaking cloud city skybox and lighting
Playing around with ball physics
tweaked DOF on wild west court to match that of test court
tweaked court shader on wild west, swapped dirt and clean maps around so it's concrete as a base
tweaked DOF to not obscure the players or the court
brightened up wild west court a bit, tweaked lighting levels to be more like test court
Added new lighting changes for test court, added new caterpillar tracks idle anim, added additional foliage to scene
changed amplify colour settings on test court, added foliage to test court, brightened up contrast, added fog to blend in background, tweaks to all textures and materials to unify scene
Wired up forehands / backhands, serve bounce, placeholder state for run
Igor serve, serve walk, serve breathe added to controller
Added missing clips to igor serve walk
Either test scene or court scene can start game
tweaked ball colour, and ball trail colour
Good serve UI added
Ball colour set on TennisController Init
animated test_court walls, rebuilt materials. added court_2 for court wear shader
Updated court object culling dependant on camera
addec court wear to test_court, tweaked net shader so it is whiter at the top.
Removed fog / skybox colour setting
Switched off Tone mapping in Unity light test scene. Tweaked lighting and materials on imported visible environment assets.
Deleted unneeded assets from scene.
tweaked net shader, it now alphas out towards bottom. also need to make top look better tomorrow. Changed foliage material and shader to look more cartoony. Changed test court skybox texture and adjusted lighting. Added temp char test shader and applied to scene
added wild west and test scene mesh components in to jasons lighting scene
made foliage texture flatter and more cartoony
Changed camera orbit setting
Test scene for Unity shader/material and lighting set-up.
A starting point, not an end point.
Added Igor anims ( excluding runs),clips & events
Added loader to test court
Deleting old Igor placeholder anim fbxs
added net to test court, added wip foliage, added rocks to all test court play areas,
Made the game scene load additive with courts to workaround lighting issues
Updating Igor source anims
Moved scene back to right folder
Cleaning up main scene a bit
Added Igor Anim source files & updated rig
creating new foliage with more painterly style. modelled bushes, creating diffuse
Replaced pause menu
Added new pause menu animations and controller
Switched serve bar - now changes colour per player, uses new GUI
Removed old prefab
added new bush_walls, need to light
added bush and foliage textures/shaders to test court scene, adding bush walls around edge of court