1,877 Commits over 1,157 Days - 0.07cph!
Updated eclipse controller - Starts eclipse at 30 secs, ends after 10
Quick nasty fix for AI Smash
Mavis - smash body & stretch anims + clips ( wip)
Cowboy - smash
re-exported all ww meshes, set unity to make uv channels for meshes and baked out lightmap. added meshes to court end scripts so they get culled
Locked off characters for now
Added variable height smash
Updated anim viewer to support multi height smash
added cc metal combined texture
removed some old cc materials, added combined texture and meshes for cc, added to scene
Switched to combined WW scene for build
Switched Igor Smash to use blend tree
Added jump to movement controller (not needed for smash now but maybe useful)
Added Cowboy prefab, updated config
Cowboy - forehand dive meta update
Cowboy - backhand_dive + clips
set many realtime lights on ww court to baked and rebaked lightmaps
added new combined materials and meshes to new ww court (ww_combined)
reduced tris, combined textures, changed shadow distance and set many objects to static.
Removed some old materials, more to be removed later.
Tweaked DOF and other camera scripts.
Igor - smash body & stretch anims
Igor - smash with Y translation + clips & events
Moved Zone 2 behind baseline and added shot power for backspin / top spin
Cowboy - forehand dive + clips
Updated shot powers / system
Made ball a touch bigger
Adjusted texture sizes for game textures. Mavis now uses consistent textures.
Updated bug reporter to use new system
Owl - special move update
Fixed starting position issue
Close options on pause toggle
Fix for multiple scene loads
tweaked lava materials and shaders, adding in mushrooms, turned off shadow casting on many objects
Individual visual settings can be changing mid game
Owl - Special move flap anim
saved out unity scenes for swamp and cloud city
tweaked water shader and fog on swamp court.
made all shaders on cloud city that can be deffered use deferred. halved or more many textures. tweaked fog and lighting. removed some erroneous textures
TennisController generic LevelLoaded system
No CloudCity ring whoosh sounds during load screen
Fix AudioListener getting destroyed when exiting a level
No Ambient sound during loadscreens.
Initial ambient sound pass for all courts
Improved AudioListener management
SoundDefinition can control spatialization and stereo spread
Cowboy - Added smash anim
Added source prototype six shooter special move anims
set all shaders on swamp court to use deferred rendering. changed water shader to not use mirror reflect script and baked out new lighting
set all shaders on wild west environment to use deferred rendering, baked out new lightmaps, tweaked lighting
Added dive test
Fixed Owl dives
added eclipse mode to court wear shader. added new temp court wear texture
rebaked lightmap.. hopefully for the last time.
added new inner court stones as they are much less busy. added court wear textures and created court wear shader for temple court which uses deferred setup. made court wear 2nd texture pink so you can see if it is working or not.
Owl - Forehand & backhand stand update
Cowboy - Added death anim
removed additional global fog components