1,877 Commits over 1,157 Days - 0.07cph!
Updated Trainer_forehand_volley_stretch_med.fbx now merging issues resolved
Updated Trainer_forehand_volley_stand hit frame to match body & stretch volleys
Updated anim event & clip length
Made Trainer volley_stand same length as body & stretch anims
moved grass_1 material to correct folder
tweaked alpha on metal grating. created outer ring mesh, unwrapped and texture. fixed water material
renamed court_wear node in main grass shader to dust_mask
polished outer ring (adam), unwrapping inner ring
Updated WW scene, added amplify motion and spline stuff
Added initial WIP Ape serve idle (source)
Updated shot table for improved forehand volley
removed sin wave time on court grass, allowing dust mask image to affect alpha
Added anim event to body backhand volley and added animation to controller - Renamed clip - added bits of new UI
unwrapped inner ring, finished outer, 75% textured on inner
New screen transitions started
Made serve idle loop for elvis, switched serveBounce to a trigger, wired up Elvis serve idle
Made Elvis runs slightly more responsive
Updated Trainer_backhand_volley_stretch & anim event position
Added a UI canvas to test court scene, updated shots for backhand volley
textured rings, baked lightmap on railings and bolts, textured, working on play surface, unwrapped all elements
Added WIP Ape lose anim (source)
Updated ape controller with volley shots, added events to anims
Ball list now excludes out of play balls
added cuts to main court to have metal segments, textured main court surface
Added Ape forehand & backhand volley anims
Updated WIP Ape lose anim (source)
Updated ape controller with volley anims, removed extra space from the clip names!
Fixed shot table and bad state transition for ape controller
char03TENN15 wip mesh textures and sculpt.
finished floating_city court textures, combined all meshes
Started lob ball marker, added ape run to volley
added cloud_city environment to unity scene, set up lighting, prefab skybox, created LED shader for inner circle, created emissive maps for blue lights
Added right hand side score panel
Added Trainer forehand lob anims
Added Ape 'roar' special move
added tv screens shader for rotating screens, added new net to floating city level and added new net shader (work in progress)