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1,877 Commits over 1,157 Days - 0.07cph!

11 Years Ago
removed erroneous materials folder in meshes folder
11 Years Ago
Committing initial win02 source anim
11 Years Ago
Moved hit point in serve, added method to set hit position effect
11 Years Ago
reduced a lot of textures down by half or more, left main lightmap, skybox and court textures original size
11 Years Ago
added floating stop sign that turns off and on
11 Years Ago
Updated Ape match win anim
11 Years Ago
Dropping rocks now cause knockback
11 Years Ago
Updated ape controller
11 Years Ago
Rock updates
11 Years Ago
latest anim scene
11 Years Ago
added more floating on off signs and added light flicker shader
11 Years Ago
Added Camera Path to the test scene
11 Years Ago
re-exported fbx's
11 Years Ago
added animated satelite dishes and big rotating tennis ball, re-created material 8 when importing updated buildings, re-assigned bad texture paths
11 Years Ago
deleted meshes folder from wildwest folder
11 Years Ago
11 Years Ago
added missing material 8 and brightened up rock lightmaps
11 Years Ago
tweaked camera 2 flightpath so it doesn't clip through building
11 Years Ago
Updated character tables for dives
11 Years Ago
Updated win 02 source anim & exported fbx
11 Years Ago
Re-introduced x trans to backhand dive anim
11 Years Ago
Char03_TENNIS wip Maya scene.
11 Years Ago
Added more translation to forehand dive
11 Years Ago
FBX test export to check scale in-game.
11 Years Ago
cut in geometry for court and first ring of floating platform
11 Years Ago
Tweaks to forehand stand anim
11 Years Ago
added outter ring and main court mesh to floating platform greybox
11 Years Ago
Worked into run south intro & outro
11 Years Ago
Can now slide slightly if almost in range to start hit, looks better than running very small amount. Removed hard coded timing values for anim compression
11 Years Ago
Worked into run east intro & outro
11 Years Ago
Updates to dive system, can now dive from standing rather than just running state. Can alter racket collision per shot.
11 Years Ago
Ball Trail colour comes from the court controller so can be changed per court
11 Years Ago
Worked into run west intro & outro, updated .meta
11 Years Ago
finished inner_court modelling and added first outer ring
11 Years Ago
Worked into Run north intro & outro, changes to main loop (source)
11 Years Ago
Can now only volley the ball if it hasn't bounced and is within a zone near the net
11 Years Ago
Added special ball state for volley shots
11 Years Ago
added clips to ring_1, bolts and railings to main play area, working on outer ring
11 Years Ago
moved elements to correct postion around 0
11 Years Ago
Made the anim hashes and external script
11 Years Ago
Latest main scene
11 Years Ago
Updated prefabs with hash ID scripts
11 Years Ago
unwrapping court and rings
11 Years Ago
Worked into run south east intro & outro
11 Years Ago
More work on volley shots - moved most of string compares for state changes and state queries to hashtables. Experimenting with forcing shots animations to play immediately
11 Years Ago
Updated .meta clip info for run south east
11 Years Ago
Switched back to using state machine transitions for volley shot, now has extra transition from run outro to volley
11 Years Ago
Updated Ape run intro /loop/outro & .meta
11 Years Ago
Updated metafiles for volley
11 Years Ago
Made Trainer_forehand_volley_stretch_med 'stretch' further (source)