1,877 Commits over 1,157 Days - 0.07cph!
removed erroneous materials folder in meshes folder
Committing initial win02 source anim
Moved hit point in serve, added method to set hit position effect
reduced a lot of textures down by half or more, left main lightmap, skybox and court textures original size
added floating stop sign that turns off and on
Updated Ape match win anim
Dropping rocks now cause knockback
added more floating on off signs and added light flicker shader
Added Camera Path to the test scene
added animated satelite dishes and big rotating tennis ball, re-created material 8 when importing updated buildings, re-assigned bad texture paths
deleted meshes folder from wildwest folder
added missing material 8 and brightened up rock lightmaps
tweaked camera 2 flightpath so it doesn't clip through building
Updated character tables for dives
Updated win 02 source anim & exported fbx
Re-introduced x trans to backhand dive anim
Char03_TENNIS wip Maya scene.
Added more translation to forehand dive
FBX test export to check scale in-game.
cut in geometry for court and first ring of floating platform
Tweaks to forehand stand anim
added outter ring and main court mesh to floating platform greybox
Worked into run south intro & outro
Can now slide slightly if almost in range to start hit, looks better than running very small amount. Removed hard coded timing values for anim compression
Worked into run east intro & outro
Updates to dive system, can now dive from standing rather than just running state. Can alter racket collision per shot.
Ball Trail colour comes from the court controller so can be changed per court
Worked into run west intro & outro, updated .meta
finished inner_court modelling and added first outer ring
Worked into Run north intro & outro, changes to main loop (source)
Can now only volley the ball if it hasn't bounced and is within a zone near the net
Added special ball state for volley shots
added clips to ring_1, bolts and railings to main play area, working on outer ring
moved elements to correct postion around 0
Made the anim hashes and external script
Updated prefabs with hash ID scripts
unwrapping court and rings
Worked into run south east intro & outro
More work on volley shots - moved most of string compares for state changes and state queries to hashtables. Experimenting with forcing shots animations to play immediately
Updated .meta clip info for run south east
Switched back to using state machine transitions for volley shot, now has extra transition from run outro to volley
Updated Ape run intro /loop/outro & .meta
Updated metafiles for volley
Made Trainer_forehand_volley_stretch_med 'stretch' further (source)