1,877 Commits over 1,157 Days - 0.07cph!
Steal special can be disabled
Added steal effect over player
Fixed visual settings issue when just viewing court
Disabled loader when no longer needed
Optimised lights in temple / test scenes
added new outer floor texture to unity, testing grass skirting
Updated life steal effects
Updated Particle Playground
added grass skirt and new outer floor with new grass shaders, removed blue lights.
Lifestealer gets recycled / removed at end of point
Fixed inputs for non standalone platforms
removed prefab
updated controller
Added life steal modifier
Switched to SF 1.25 will jump to 1.26 on Unity upgrade
Removed scene items
Updated texture metas
added howie's backdrop, added a lot more grass, working on grass shader. repositioned roots so they don't obscure the camera. tweaked court lines normals
Life Stealing special WIP
added dylan's new lifesteal effects to unity project
Cowboy backhand anim + updated forehand meta
re-exported grass mesh and synced its uvmapping up with grass so lightmap works on it properly. repositioned trees and roots. undulated the ground a bit. removed lights, working on light emission. added lightprobes. added normal map for court lines.
Added Cowboy racket, Updated prefab, Started cleanup
Moved textures
Created Cowboy prefab and controller
Cowboy character
Forehand anim
racket files & anims
added background trees to temple court. working up roots. created new background tree shader. tweaked grass outer shader to fade out properly. adjusted lighting
added new trees and tree roots to temple court, added wip shader and tweaked lighting
added temple stairs roots 2 to temple court with correct maps
Enabled range for shot power
Tweaked Igor / Mavis config
Fixed anim looping bug on idle
Focus shot now has it's own entry in shot power table
Updated lob for Igor to work with new system
Temple court can be selected
added stairs roots 2 to temple court
Updated the in game updates text
Updated AI - now a bit less brutal
Removed unused config params
Reduced net Z velocity
Tweaked hit values
Moved smash target position
Added win/lose to character controllers
Lob is now easier to return
Exit transitions for owl / mavis
Updated Igor Controller with win/lose
Added win/lose states to rules
Updated Mavis smash, removed jolty movement on motion bone
Updated special meter effects
Reworked standard ball modifier bounce code
checked in new temple light cookies and added eclipse anim
Added modifier test script
Added extra transitions
Igor Serve->Run
LionEL Hit -> Run
Serve -> Run
added Dylan's new UI iconbolts to deuce project