1,877 Commits over 1,157 Days - 0.07cph!
Added lobbed shot marker, started to add new score panels
Updated Ape lose anim source
Updated Toolbag scene with TENN-15. Char03 final art assets.
Added shaker to main camera, moved minecarts and paths to their own gameobject
TENN-15 test anim scene for Alex.
Anim test playblast of TENN-15.
Removal of old playblasts.
finished cloud city net mesh and shader
fixed broken meshes in wild west level, fixed shader on powerup crystals, added new net
When scene loads as additive sjybox material gets reset
started on tennis ball mesh, unwrapped. re-exported cloud city fbx, added net to both sides
Experimenting with new ball movement
Updated optimisation settings on Ape_win_02
added new ball with shader where you can set the colour for each segment and dividing line, added to cloud city env. Tweaked ring rotation speeds to be much slower, added middle ring (might need to tweak mesh), fixed DOF on main camera
Added Ape 'smash' special move
tweaked ball colour per scene, changed DOF
First pass of new ball mechanics
filling in skybox diffuse, changed name to correct name
Changed default ball size and trail, switched to new ball mesh, changed spline type for ball movement, added ball initial velocity
Rendersettings can be stored in court controller prefab and restored when loading a scene as additive
Modified ball trail, court controller can now set ball colour per scene
tweaked cloud city gradient colours, added new wip skybox
set ball colours and ball trail colour on cloud city scene
removed ball from cloud scene
Removed banner, show game wins
tweaked cloud city gradient colours, smoothed outer ring.. made alpha on it more opaque. coloured middle ring more
tweaked sunshafts and bloom settings to be brighter and more yellow
set ring rotation to be more gyroscopic
added court wear shader to cloud city court (needs setting up ian?) tweaked material on other metals
changed light names in both wild west and cloud city courts both to "scene_light"
fixed super glowy net, set to 0.75 on emission on shader
Added WIP ape taunt anim (source)
Updated powerbars, removed old UI, added light to game scene that can be set to the sun property in additive scenes
Removed the preview camera - this will now share the same camera as gameplay
added lighting gradient colours to court controller for cloud city
created court main and ring shader with colour control, need to add vertex alpha component
Added 1st pass Ape taunt anim
cleaned up skybox texture
Character renders from Toolbag for Mondays review.
split rings in to 4 segements and added new rotation, changed rotation script to add Y axis rotation, tweaked smoothing groups and shader on rings
tweaked lighting values on metal shaders on cloud city
re-exported cloud city court with dust mask map channel set to 1 and added that to shader
Ball mechanic changes - Topspin and slice fixed
Updated UI sets / games indicators