repogarrysmodcancel

792 Commits over 2,740 Days - 0.01cph!

5 Years Ago
TTT: add Italian translation (#1652)
5 Years Ago
TTT: fixes to Chinese and Portuguese (#1650)
5 Years Ago
FOF spawnpoint ents FOF maps category Read only ContentHeader no longer editable Use correct rendermode/groups and use actual enums
5 Years Ago
Spawnmenu UI improvements Translated right click menus for Tools in spawnlists & multiselection right click menu (Community) Tool search in spawnlists now works with localization Spawnicons and spawnlist tools now obey read only parents (such as spawnlist Search) Post Processing icons can now be deleted from spawnlists
5 Years Ago
TTT: fix "select language" translation inconsistencies (#1649)
5 Years Ago
Replace Delete with #spawnmenu.menu.delete (#1646)
5 Years Ago
gmod_language for loading screen
5 Years Ago
Fix GetEyeTraceNoCursor caching (#1645) * Fix GetEyeTraceNoCursor caching Fixes garrysmod-issues/issues/4430. Also - Use FrameNumber instead of CurTime for caching so that it doesn't clash with prediction - Added skipcache arg to both GetEyeTrace and GetEyeTraceNoCursor for skipping the clientside cache - Check if the PlayerTrace/PlayerAimTrace vars are tables before returning them in-case they're modified by other addons accidentally * Fix styling * Remove skipcache arg
5 Years Ago
TTT: Fix GetEyeTrace override (#1647) - Only do caching clientside so that it allows lag compensation to retrace - Use FrameNumber instead of CurTime so that it doesn't clash with prediction - Default to MASK_SOLID as the trace does internally, so that traces that explicitly specify MASK_SOLID can use the cached results of traces with no explicit mask
5 Years Ago
TTT: Remove unnecessary GetWeapons and HasWeapon overrides (#1648)
5 Years Ago
Main menu fixes/changes Main menu no longer errors if we failed to load API manifest or its fields changed Blacklisted servers display why they were blacklisted in console
5 Years Ago
Fix error when gamemode has no valid settings (#1643) Fixes error: [MENU ERROR] lua/menu/mainmenu.lua:185: bad argument #1 to 'pairs' (table expected, got string)
5 Years Ago
Fix default skin to use self instead of SKIN (#1641)
5 Years Ago
weapon_base doesn't error in NPC hands
5 Years Ago
Fixed iconless notifications making errors OOPSIE
5 Years Ago
Fixed NPCs floating Sandbox hints don't show with Camera wep Fixed errors with drag'n'drop Fixes new spawnlist headers erroring Fixed "Make Persistent" option appearing when its disabled Fixed "Make Persistent" option appearing when Persistence is disabled Made sbox_godmode work in singleplayer Clearly tell player which options are MP only Tools can be used on non vphysics brushes You can place buttons on gm_construct mirror and white room, etc. spawnmenu right click menu fixes Fixed unselected icon right click menus changing when anything has been selected in the spawnmenu Translated right click menu for spawnlist headers
5 Years Ago
TTT: more fixes for Portuguese translation (#1640)
5 Years Ago
Update .gitignore Spawnmenu resizing saves And changes to make it usable on stupidly low resolutions drag'n'drop selection changes map categories changes spawnlist revert feature DefaultUnderline font changes Also increased width of dropdown in mutliplayer tab to fit the "no workshop downloads" option Updated language files GameUI has the multiplayer tab additions
5 Years Ago
Updated language files Fixed Snarks not attacking sometimes Read only drag'n'drop stuff You can only copy from readonly drag'n'drop panels. Used for Weapons/NPCs/Entities tabs in the spawnmenu to prevent ability to delete icons and have to resort to restarting the map to get them back
5 Years Ago
Update usermessage.lua Formatting changes to match the rest of the files
5 Years Ago
Fix SendUserMessage error when calling clientside (#1626) * Fix SendUserMessage error when calling clientside Though all this is deprecated, the function still shouldn't error when called from the client. I also removed the ``SERVER`` check inside ``usermessage.Hook`` since it never passed due to ``SERVER`` not being localised before the module call. * Update usermessage.lua
5 Years Ago
Optimized player.GetBy* functions in player.lua (#1628) * Update player.lua * Update player.lua * Update player.lua Style changes.
5 Years Ago
config_default.cfg reworked (#1632) - Removed `spawnmenu_icon_precache` because it is not a valid command; - Modified the `mp_decals` to the value of `2048` to equal the value of `r_decals` (`r_decals` gets resetted everytime you launch the game, so setting `r_decals` to `5000` will get its value back to `2048` when you relaunch the game, while `mp_decals` still with the value of `5000` because `mp_decals` it is stored in the `config.cfg` file, while `r_decals` is not, and to make both equal, here is the solution); - Modified the value of the `sensitivity` command to the value of `6` instead of `8`.
5 Years Ago
Offline workshop changes Necessary to display addons names and not error
5 Years Ago
Link to Garry's Mod wiki pages have changed. (#1637)
5 Years Ago
TTT: Portuguese translation fixes (#1636)
5 Years Ago
TTT: Update Portuguese translation (#1635)
5 Years Ago
Switched icon editor to sliders for skins/bg Delete closecaption files They are pointless here volume to loading screen Co-Authored-By: Nurdism <nurdism.io@gmail.com> DisableClipping restores to oldstate garrysmod-issues/issues/4375
5 Years Ago
Utilized: Vector and angle `Unpack` metamethods in`util.TypeToString` (#1622) * Utilized: Vevtor and angle `Unpack` metamethods in`util.TypeToString` * Updated: `TypeToString` * Removed: Whitespace
5 Years Ago
Fix Faceposer forcing hidden flexes to 0 This caused problems with DME eyelids
5 Years Ago
64bit SRCDS UI theme fixes DListView_ColumnPlain fix for extra panels Fixes garrysmod-issues/issues/4365
5 Years Ago
Change prop_effects FX on hover
5 Years Ago
Model keyvalue works on more NPCs
5 Years Ago
Force 64k char chat limit Updated language files Translate more parts of the game's UI Player model editor (+ search bar and resizeability) Icon editor Lua Errors message Spawnmenu right click menus Workshop mounting/fetching messages Hide subscribe buttons with -noworkshop And display a nice message that we are running in -noworkshop
5 Years Ago
TTT: Remove unused concommand (#1629)
5 Years Ago
TTT: fix infinite traitor selection loop in case of bad cvar value See also PR #1624 , but this is simpler.
5 Years Ago
Sub/unsub for demos/saves/dupes Update main_menu.properties In-game WS save/dupe/demo updating Steam workshop updating, and UI changes to enable that
5 Years Ago
steamworks.DownloadUGC support Also make demos error nicely on a failure to download from workshop Main menu subsctiptions include UGC UGC = demos/saves/dupes, control.Addons.js got cleaned up a bit Main menu out of engine fixes DlistView.GetSelectedLine returns panel too
5 Years Ago
Added dupes to main menu
5 Years Ago
Fix for demo icons being black Goes with the engine changes Change DImageButton's example image To be different from DImage in derma_controls New "publish creation" UI Updated language files
5 Years Ago
Fix errors from addons on spawnmenu creation Open the tool UI on the first open, not on creation to avoid errors from addons Get rid of steamworks.VoteInfo steamworks.FileInfo already has this info Merge branch 'master' of garrysmod
5 Years Ago
TTT: Added selector sphere to ttt_traitor_button in FGD (#1620)
5 Years Ago
Loading screen changes Just minor stuff Fixed Lua errors in Sandbox Control Panels for sliders that use invalid/non existent convars Changed Light Tool max brightness there is next to no visual difference between 255 and 20. Default value for gmod_suit in Sandbox
5 Years Ago
Some language fixes
5 Years Ago
Bouncy Ball serverside only DTVar callback
5 Years Ago
No rate/install buttons for floating gma ignoreZ for material CSS shell sounds/hl1 suit VO fix
5 Years Ago
Skins/bodygroups for dupe icons
5 Years Ago
HEV option for utilities menu cl_enable_loadingurl checkbox Also moved cvar to c++ side because it wouldn't save otherwise DTVar on client stuff
5 Years Ago
Cleaned up sql.lua
5 Years Ago
Add convar that allows players to disable viewing custom sv_loadingurls (#1265)