792 Commits over 2,740 Days - 0.01cph!
TTT: add Italian translation (#1652)
TTT: fixes to Chinese and Portuguese (#1650)
FOF spawnpoint ents
FOF maps category
Read only ContentHeader no longer editable
Use correct rendermode/groups and use actual enums
Spawnmenu UI improvements
Translated right click menus for Tools in spawnlists & multiselection right click menu (Community)
Tool search in spawnlists now works with localization
Spawnicons and spawnlist tools now obey read only parents (such as spawnlist Search)
Post Processing icons can now be deleted from spawnlists
TTT: fix "select language" translation inconsistencies (#1649)
Replace Delete with #spawnmenu.menu.delete (#1646)
gmod_language for loading screen
Fix GetEyeTraceNoCursor caching (#1645)
* Fix GetEyeTraceNoCursor caching
Fixes garrysmod-issues/issues/4430.
Also
- Use FrameNumber instead of CurTime for caching so that it doesn't clash with prediction
- Added skipcache arg to both GetEyeTrace and GetEyeTraceNoCursor for skipping the clientside cache
- Check if the PlayerTrace/PlayerAimTrace vars are tables before returning them in-case they're modified by other addons accidentally
* Fix styling
* Remove skipcache arg
TTT: Fix GetEyeTrace override (#1647)
- Only do caching clientside so that it allows lag compensation to retrace
- Use FrameNumber instead of CurTime so that it doesn't clash with prediction
- Default to MASK_SOLID as the trace does internally, so that traces that explicitly specify MASK_SOLID can use the cached results of traces with no explicit mask
TTT: Remove unnecessary GetWeapons and HasWeapon overrides (#1648)
Main menu fixes/changes
Main menu no longer errors if we failed to load API manifest or its fields changed
Blacklisted servers display why they were blacklisted in console
Fix error when gamemode has no valid settings (#1643)
Fixes error: [MENU ERROR] lua/menu/mainmenu.lua:185: bad argument #1 to 'pairs' (table expected, got string)
Fix default skin to use self instead of SKIN (#1641)
weapon_base doesn't error in NPC hands
Fixed iconless notifications making errors
OOPSIE
Fixed NPCs floating
Sandbox hints don't show with Camera wep
Fixed errors with drag'n'drop
Fixes new spawnlist headers erroring
Fixed "Make Persistent" option appearing when its disabled
Fixed "Make Persistent" option appearing when Persistence is disabled
Made sbox_godmode work in singleplayer
Clearly tell player which options are MP only
Tools can be used on non vphysics brushes
You can place buttons on gm_construct mirror and white room, etc.
spawnmenu right click menu fixes
Fixed unselected icon right click menus changing when anything has been selected in the spawnmenu
Translated right click menu for spawnlist headers
TTT: more fixes for Portuguese translation (#1640)
Update .gitignore
Spawnmenu resizing saves
And changes to make it usable on stupidly low resolutions
drag'n'drop selection changes
map categories changes
spawnlist revert feature
DefaultUnderline font changes
Also increased width of dropdown in mutliplayer tab to fit the "no workshop downloads" option
Updated language files
GameUI has the multiplayer tab additions
Updated language files
Fixed Snarks not attacking sometimes
Read only drag'n'drop stuff
You can only copy from readonly drag'n'drop panels. Used for Weapons/NPCs/Entities tabs in the spawnmenu to prevent ability to delete icons and have to resort to restarting the map to get them back
Update usermessage.lua
Formatting changes to match the rest of the files
Fix SendUserMessage error when calling clientside (#1626)
* Fix SendUserMessage error when calling clientside
Though all this is deprecated, the function still shouldn't error when called from the client. I also removed the ``SERVER`` check inside ``usermessage.Hook`` since it never passed due to ``SERVER`` not being localised before the module call.
* Update usermessage.lua
Optimized player.GetBy* functions in player.lua (#1628)
* Update player.lua
* Update player.lua
* Update player.lua
Style changes.
config_default.cfg reworked (#1632)
- Removed `spawnmenu_icon_precache` because it is not a valid command;
- Modified the `mp_decals` to the value of `2048` to equal the value of `r_decals` (`r_decals` gets resetted everytime you launch the game, so setting `r_decals` to `5000` will get its value back to `2048` when you relaunch the game, while `mp_decals` still with the value of `5000` because `mp_decals` it is stored in the `config.cfg` file, while `r_decals` is not, and to make both equal, here is the solution);
- Modified the value of the `sensitivity` command to the value of `6` instead of `8`.
Offline workshop changes
Necessary to display addons names and not error
Link to Garry's Mod wiki pages have changed. (#1637)
TTT: Portuguese translation fixes (#1636)
TTT: Update Portuguese translation (#1635)
Switched icon editor to sliders for skins/bg
Delete closecaption files
They are pointless here
volume to loading screen
Co-Authored-By: Nurdism <nurdism.io@gmail.com>
DisableClipping restores to oldstate
garrysmod-issues/issues/4375
Utilized: Vector and angle `Unpack` metamethods in`util.TypeToString` (#1622)
* Utilized: Vevtor and angle `Unpack` metamethods in`util.TypeToString`
* Updated: `TypeToString`
* Removed: Whitespace
Fix Faceposer forcing hidden flexes to 0
This caused problems with DME eyelids
64bit SRCDS UI theme fixes
DListView_ColumnPlain fix for extra panels
Fixes garrysmod-issues/issues/4365
Change prop_effects FX on hover
Model keyvalue works on more NPCs
Force 64k char chat limit
Updated language files
Translate more parts of the game's UI
Player model editor (+ search bar and resizeability)
Icon editor
Lua Errors message
Spawnmenu right click menus
Workshop mounting/fetching messages
Hide subscribe buttons with -noworkshop
And display a nice message that we are running in -noworkshop
TTT: Remove unused concommand (#1629)
TTT: fix infinite traitor selection loop in case of bad cvar value
See also PR #1624 , but this is simpler.
Sub/unsub for demos/saves/dupes
Update main_menu.properties
In-game WS save/dupe/demo updating
Steam workshop updating, and UI changes to enable that
steamworks.DownloadUGC support
Also make demos error nicely on a failure to download from workshop
Main menu subsctiptions include UGC
UGC = demos/saves/dupes, control.Addons.js got cleaned up a bit
Main menu out of engine fixes
DlistView.GetSelectedLine returns panel too
Fix for demo icons being black
Goes with the engine changes
Change DImageButton's example image
To be different from DImage in derma_controls
New "publish creation" UI
Updated language files
Fix errors from addons on spawnmenu creation
Open the tool UI on the first open, not on creation to avoid errors from addons
Get rid of steamworks.VoteInfo
steamworks.FileInfo already has this info
Merge branch 'master' of garrysmod
TTT: Added selector sphere to ttt_traitor_button in FGD (#1620)
Loading screen changes
Just minor stuff
Fixed Lua errors in Sandbox Control Panels
for sliders that use invalid/non existent convars
Changed Light Tool max brightness
there is next to no visual difference between 255 and 20.
Default value for gmod_suit in Sandbox
Bouncy Ball serverside only DTVar callback
No rate/install buttons for floating gma
ignoreZ for material
CSS shell sounds/hl1 suit VO fix
Skins/bodygroups for dupe icons
HEV option for utilities menu
cl_enable_loadingurl checkbox
Also moved cvar to c++ side because it wouldn't save otherwise
DTVar on client stuff
Add convar that allows players to disable viewing custom sv_loadingurls (#1265)