repogarrysmodcancel

475 Commits over 1,583 Days - 0.01cph!

12 Months Ago
Allow weapons with a CalcView function to work with player_manager view overrides The updated view origin, angles, and fov from the player_manager returns are now used for the current weapon's CalcView call. Also, the returns are now optional. Merge pull request #1348 from Kefta/patch-71 Allow weapons with a CalcView function to work with player_manager view overrides
12 Months Ago
Fixed entity function type consistency Fixes the rest of the functions in garrysmod-issues/issues/3132 Type compatibility fix Merge pull request #1488 from Kefta/patch-84 Fixed entity function type consistency
12 Months Ago
Fix color_white corruption How to: Press R on prop, then left click on it. There you go, color_white is corrupted by duplicator.StoreEntityModifier. Merge pull request #1740 from osiris-plus/patch-1 Fix color_white corruption
12 Months Ago
Fixed not being able to unfocus text entries Added PLAYER.MaxArmor to player class system More sane maximum value for thrusters Avoids crashing issues Added mp_falldamage to Sandbox start new game Fixed skins not updating when their parent changes skin Fixed gui.OpenURL's popup not working well with modal panels Fixed whereis for floating .gma files Improvements to DMenu while parented to modal panel DProperties better handles missing control types Fixed 2 bugs with ENT:TriggerOutput 1. It was ignoring the Source's internal IO queue 2. There was a bug where auto deleting any outputs due to limited amount of fires would cause certain outputs to no longer work
12 Months Ago
TTT: update some default settings Enables by default: - ttt_detective_hats - ttt_teleport_telefrags - ttt_no_nade_throw_during_prep Fixes #1738
1 Year Ago
TTT: change "Português brasileiro" to "Português (Brasil)" (#1736)
1 Year Ago
TTT: distinguish Brazilian Portuguese and European Portuguese (#1735)
1 Year Ago
Fix mass vector_origin replacement bug (#1733) * Fix mass vector_origin replacement bug Caused by garrysmod/commit/b9839ed24e7952fd6af1049cedd887f01c6358b1#diff-5dec0ab92ef177ebb4780d5ee7fd4cddb6b4701902f4496738d4c7b51cd4d69cR136 * Update gmod_hoverball.lua Co-authored-by: Rubat <robotboy655@facepunchstudios.com>
1 Year Ago
Add player_manager.GetPlayerClasses() and PLAYER:ClassChanged() (#1288) * Add player_manager.GetTable() and PLAYER:Destroy() Getting the table of registered player classes is a pain and PLAYER:Destroy() would be useful for removing things that aren't garbage collected, such as client-side props and projected textures. Also, method.Func looks useless, might want to remove it.
1 Year Ago
Fixed spawnmenu not properly loading addon sub spawnlists Addon preset resub option Also aligned checkbox labels in New game Fixed DNumberScratch's OnValueChanged being fired when value wasn't changed
1 Year Ago
Combine two weapons.Register ents loops (#1276)
1 Year Ago
Add list.GetTable() (#1693) It returns a table of all list names.
1 Year Ago
Fix DImageButton depression, add DImageButton:SetDepressImage() (#1726)
1 Year Ago
Fixed DTree_Node:ExpandRecurse erroring
1 Year Ago
TTT: Minor changes to portuguese.lua (#1725)
1 Year Ago
Delete media folder There's nothing in here useful Updated language files Undo ClearDepth from modelpanel Removed debug stuff from command.lua oops DrawModel( flags ) stuff Fixed hoverball/light/lamp/thruster effects Also removed a bunch of unused variables, etc, shuffled code around, fixed a potential error with thruster effects IconEditor Lua error fix spawnmenu_reload Changing skins/BGs of a spawnicon triggers spawnlist change Fingerposer improvements New background image, scales better with custom tool panel width, holding SHIFT should now make it easier to position fingers Localizations for workshop downloads Addon presets, sorting, invalid addons in the list, and child addon popup Hide news in main menu Light tool rope attachment position adjustment Fixed workshop gamemode download buttons not appearing in serverbrowser
1 Year Ago
Allow select Post Processing effects to work with RenderTargets (#1720) * Allow Sharpen to work with RenderTargets * Allow other GetScreenEffectTexture-based post processing effects to work with RenderTargets
1 Year Ago
Cancel melee attack on holster (#1719) This way you can no longer "store" an attack
1 Year Ago
Fixed tabulation on some HTML files
1 Year Ago
Vehicle exit anim 3rd person anim no longer sit good english yes Better default keys for Lamp & Light tool Saves/Dupes tabs resize properly UGC Pagination improvements Better handing of small screens for HTML UGC menus Minor under the hood changes for addons menu Hoverball tool improvements Better defaults new feature: Toggle on/off keybind Better placement with the toolgun Better rendering of the effects Added "Strength" to tooltip of the entity Added delay to Dynamite's tooltip
1 Year Ago
Visual fixes for DSlider and DNumberScratch Better Orbit code for DAdjustableModelPanel Playback speed for Spawnmenu IconEditor Fixed race condition error with HTML spawnmenu tabs Content icon fixes - translate None weapon & color_white Derma skin related changes Force all panels to refresh skins when a new skin is registered Do not force all panels to refresh skins when setting skin on a panel DTooltip inherits derma skin from the panel it is opened for metproxy hack for mega grav gun Removed usage of SendLua from the undo library Improvements to preventing props spawning inside world Also fixes for SWEP undoing, disallow doing that if weapon is already picked up, added cleanup, fixed translations for SENT/SWEP cleanups
1 Year Ago
Hammer model picker UI fixes Arming large dupes now works Changes to Light tool's minimum brightness Translations for Unfreeze and Undo tips Added ENT.IconOverride to allow overriding spawnmenu icons Merge branch 'master' of garrysmod
1 Year Ago
Add NiceText to the undo table (#1692) So that the NiceText can be accessed from hooks like GM:CanUndo()
1 Year Ago
Added undo for weapons (#1690) * Added undo for weapons This adds an undo entry for weapons spawned via the Creator tool or gm_spawnswep. * Get rid of the PrintName stuff Co-authored-by: Rubat <robotboy655@facepunchstudios.com>
1 Year Ago
Remove odd concat from PrintTable (#1714) * Remove odd concat from PrintTable Seperate Msg instead of concat, also add Msg as local in the function to prevent checking the global all the time. The odd concat is ":" .. "\n" why not just go ":\n" then? While we are add it just patch the function up a little. * Apply CornerPin's suggestion
1 Year Ago
Color( ... ) to color where possible and similar things Hopefully nothing broke in the process Disabled DToolTip skin inheritance this is temporary Fix for wheel indicator angle This fix is ugly AF, I am sorry Fixed TOOL.ServerConVar not doing anything Presets for Weld and Camera tools Copy to clipboard for Playermodel Selector Fixed draw.RoundedBox(Ex) corner overflow Fixed DNumberScratch text overflow kinda meh fix, probably should've used the texture tiling thing from derma skins for the background DTextEntry.OnGetFocus is called when focus is actually got
1 Year Ago
Update dalphabar.lua (#1708)
1 Year Ago
Added localized badge
1 Year Ago
TTT: Fix broken radio/drop animations (#1710) * Fix out-of-date/missing ACT references in the gesture system Apparently some of the values in this table no longer exist in the code (or maybe never did?) Since the loop that goes over this table is now an ipair (#82e842850024fa15f6ce2e20916da8b0bb2a11e4), invalid values in the table broke the loop early. This in turn broke things like radio gestures (Yes, anyone still alive, etc) because their gesture runner was never created. * Update ACT values for weapon/ammo dropping The existing values don't exist, so no animation was playing. This fixes it.
1 Year Ago
Make IP address in server browser selectable (#1707)
1 Year Ago
new language stuff DModelPanel clears depth automatically Fixes visual artifacts but may cause issues with stencils fingers crossed there will be none DCollapsibleCategory now can customize its headersize properly And DCollapsibleCategory works better with derma skins Thruster sound changes Makes it reliable to ensure the sound stops when it needs to. Fixed NPCData.Weapons not counting as valid weapons Fixed Lost Coast's fisherman not having his harpoon "Spawn with weapon" feature for NPCs in the spawnmenu Many fixes for custom spawnlist stuff auto refresh no longer breaks saving/restoring it no longer auto selects hidden spawnlists other minor fixes/improvements
1 Year Ago
Added prop select model icon creation returns created icon (#1703)
1 Year Ago
Fixed TTT fgd crashing Hammer when used with Half-Life 2 fgd
1 Year Ago
Spawnmenu handles no spawnlists much better Added DTree_Node.GetChildNodes and GetChildNodeCount
1 Year Ago
DTooltip now inherits derma skin of the panel it is opened for
1 Year Ago
Better solution for DMenu skin inheritance
1 Year Ago
Make Statue saves via duplicator Also fixed the missing language string "Gravity" property saves via duplicator Get rid of debug thing from errors.lua Fixed NextBot gestures playing at 2x intended speed Removed Toeque Limit from Ballsocket tool as it did nothing Fixed Camera tool tracking players incorrectly Manhack Welder SWEP error checking Removed duplicate DImageButton:SetMaterial DMenu sub menus now inherit parent's derma skin DMenuOption's text has the same inset regardless if it has an icon or not 32 comes from DButton's PerformLayout, assuming icon size is 16x16 Fixed a regression with DScrollPanel
1 Year Ago
TTT: add Simplified Chinese language (#1701)
1 Year Ago
Add DButton:SetMaterial & DImageButton:SetMaterial (#1700) * Add DButton:SetMaterial * Add DImageButton:SetMaterial
1 Year Ago
New text label language string
1 Year Ago
Added new nextbot hooks Fixed direct calls to :PerformLayout() part 1 Fixed direct calls to :PerformLayout() part 2 These may cause issues, but shouldn't though Minor adjustment to usage of Panel.GetChildrenInRect Motor's force limit is now functional Minor OnLuaError usage changes Just adding a new argument for future use Right click on emtpy spawnlist space to add a new label Hopefully fixed spawnlists sometimes gettiing corrupted Issue is, GetChildren() doesn't always return children in order they were added, which causes massive issues with how DTileLayoyt expects the data. ZPos seems to solve this issue for us. Hopefully this means that the rare instance of spawnlist icon positions getting randomly garbled up when moving stuff around should now be fixed.
1 Year Ago
TTT: fix duck key while spectating in roaming mode teleporting you to last spectated player (#1696)
1 Year Ago
Added DLabelEditable.Set/GetAutoStretch, defaults to false Spawnmenu labels stretch to the text that is being entered
1 Year Ago
Fixed IP blacklist Clamped pp_stereoscopy_size to reasonable values Better main menu background error handing Fixed alpha related issues with DColorMixer DNumberWang.OnValueChanged only runs if value actually changed Let anim SENTs decide their rendergroup automagically Improved random walk for npc_tf2_ghost If people copy, at least copy something decent Thruster smoke effect fixes Only display CSS models for Thrusters if CSS is mounted What are those models even doing here?
1 Year Ago
remove OnStopDragging call from DragMouseRelease to prevent double-calling (#1695) DragMouseRelease calls dragndrop.Drop() which, in turn, calls panels' OnStopDragging() by having DragMouseRelease also call OnStopDragging() there was a double-call to that function reproduction: a = vgui.Create("DFrame") a:MakePopup() a:SetSize(300, 400) b = vgui.Create("DButton", a) b:Droppable("a") b:SetSize(120, 80) b:Center() b:SetText("drag'n'drop me") b.OnStopDragging = function() print("Dropped @", FrameNumber()) end
1 Year Ago
Fixed pressing enter in tool search collapsing all categories Fixed wheel ghost spazzing out on moving objects Prop spawn effect for 5 tools Cleaned up PR #1633 Fixed wheel ghost floating above aim pos unexpectedly Thruster fixes & effect improvements Fixed updating of the sound effect while the thruster is active Thruster frees its emitter(s) properly All thruster effects better conform to the thruster model smoke effect now acts more like smoke and more like a thruster effect Removed weird and unused code from Wheel Indicator effect
1 Year Ago
Removed several unused variables and merged double if statements (#1633) * Removed unused variable * Merged if statements Co-authored-by: Rubat <robotboy655@gmail.com>
1 Year Ago
Physgun halo works on effects as one would expect Added script_conditions killfeed translation Appears on HL2Ep2 maps DHorizDivider resizes all panels with same cookie name An experiment for the spawnmenu tabs Prevent main menu from showing the same BG image back to back Fix potential Lua errors in RenderSpawnIcon_ functions Fixed Entity.NetworkVarElement not saving properly Stop searching for servers if player exits the server browser Minor adjustment to server blacklist stuff A little icon for when a weapon is selected as NPC wep override
1 Year Ago
reload LeftWidth cookie on size change (#1689)
1 Year Ago
TTT: avoid clipping victory text in round report and other fixes (#1677) In short (see #1677 for details): - Round report panel now increases in width to fit the victory text, so that it no longer clips in certain languages - Various fixes and improvements to avoid potential error cases - Some hardcoded tables and colors are now members of CLSCORE so addons can modify them without overriding the whole system. These new members include: `CLSCORE.ScorePanelNames`, `CLSCORE.ScorePanelColor`, and `CLSCORE.WinTypes`