108,034 Commits over 3,867 Days - 1.16cph!
Sounds and special fx for the SMG view model
worldmodel for the SMG all done
beancan grenade icon update
Fixed horse having no collision
Fixed ironsight zooms being fov dependant
Map - hide paintbox until cursor unlocked
Fixed NRE in AnimalSkin (horse had no renderers set)
Forgot river physics material (for footsteps)
Baked HapisIsland water map (ignore this in your next merge Petur)
Pay attention to map size when in EnforceLimits
Tweak first person wounded sound
Unparent sounds from effects on destroy instead of only when recycle is called
First pass at terrain-approrpiate animal footsteps
Fix missing AudioClip references on wolf SoundDefinitions
Prevent certain important sounds from being stopped early by SoundVoiceLimiter
Removed debug info about texture creation
nerfed arrow projectile velocity
If too many spawnables on load, delete a bunch of them
Fixed invisible feet shadows
Fixed twitchy shadows when dead/wounded/asleep
Fixed some clutter issues
Disabled clutter rocks for now since they appear extremely floaty with the new per-pixel terrain displacement
reduced extra-long delay chance
fixed compile errors with grenade
grenade polish
beancan grenade first pass
beancan grenade first pass
giddyup - merged research table into main
re-added merge stuff
finalized first pass of research table
fixed the horse LOD
tweaked some animations on the horse
drop tables for research table
Fixed drag and drop out of inventory
Fixed accidentally dropping items in the lines between the slots in inventory
Bunch of bugfixes for research table
greyout locked slots
Removed a bunch of hopefully redundant layers from the footstep detection (fixes footsteps inside players)
Disabled checksum disconnect until next month
Halving tree count (Speedtrees in Unity aren't speedy at all)
Reducing animal count
Tweak Menu timings - time layers
Better heightmap distortion
Fixed pseudo procedural erosion not being applied properly
Rivers and lake are actual water.
Goosey has been committing to the wrong branch :S
Faster billboard rendering. Rivers flow down instead of up. Scene stuff.