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110,898 Commits over 3,897 Days - 1.19cph!

10 Years Ago
Nuekd some random FBX and building materials. Updated new log building pieces.
10 Years Ago
Changed terrain minimum pixel error to 5
10 Years Ago
Client error fixes
10 Years Ago
reset positions of all world model weapon prefabs
10 Years Ago
World model attachment bone now defined by the weapon itself
10 Years Ago
changes to hold type anims & world meshes for correct weapon placement
10 Years Ago
and again
10 Years Ago
More organisation
10 Years Ago
Re-organising builing assets.
10 Years Ago
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10 Years Ago
Reduced rock count slightly Protocol++
10 Years Ago
Color matched all rock materials (some got screwed up again by the most recent shader fixes)
10 Years Ago
Added server.ip variable (to bind server to specific ip)
10 Years Ago
Set shininess on all rock materials
10 Years Ago
Color matched (ish) sand rocks
10 Years Ago
Fixed rock shader being too dark
10 Years Ago
Updating building test save
10 Years Ago
Use InvokeAtomic to refresh conditional skins, so it only gets called once instead of once per surrounding skin
10 Years Ago
Oopsy, the save wasn't loading
10 Years Ago
Added BuildingTest scene - loads a saved building to test building component changes
10 Years Ago
Renamed OnHit to OnAttacked Fixed players being killed after they respawned from attacks they sustained while alive previously
10 Years Ago
If player isn't alive on disconnect then remove them (don't just sleep)
10 Years Ago
Don't try to handshake multiple times Default message initial size 64bytes (up from 16)
10 Years Ago
Fixed rcon strartup param - proper this time
10 Years Ago
Disabled tessellation in skin shader
10 Years Ago
Networking tweaks
10 Years Ago
Editor tool to show local player's eye line (for world model aim tweaks) Fixed boltrifle world model being misaligned Pickaxe world model Fixed player thirdperson melee attack not playing
10 Years Ago
commited w_rock meta file
10 Years Ago
Plain and moss rocks now color matched.
10 Years Ago
Added Wooden Box assets
10 Years Ago
Tree testlevel env settings brought more in line with the procmap.
10 Years Ago
Fixed footsteps being crazy loud
10 Years Ago
crouchwalk / jogging animations for when the player is holding a bow
10 Years Ago
updated held position of torch
10 Years Ago
Added rock world model
10 Years Ago
changed world model rock prefab
10 Years Ago
fixed rock holdtype stand / attack anims
10 Years Ago
Disabled auto material import for some meshes
10 Years Ago
10 Years Ago
10 Years Ago
Fixed invisible shrub prefab.
10 Years Ago
Fixed wall prefab corner models
10 Years Ago
Server fixes
10 Years Ago
world models should use r_prop bone by default conditional models skin system (wip)
10 Years Ago
Temporarily added TestLevelTrees
10 Years Ago
Mismatched green on leaves125.
10 Years Ago
Organizing minor secondary trees
10 Years Ago
Removing derivative maps
10 Years Ago
updated anim controller for torch. Now contains lit idle / attack / hit triggers
10 Years Ago
new exported anims for the torch