128,911 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Fixed pie menu being behind tooltips
Fixed beltbar behind invetnory menu
Fixed loot/campfire/furnace panel sometimes missing when opening twice in a row
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added miner's hat model, textures, and prefab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Time of Day inspector fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                some 3rd person animations for a handcuffed player.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed reflection probe orientation with rotated sky domes
 
                
                
                
                
                
             
         
        
            
            
            
                
                miner helmet implementation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleanup, minor cloud billboard fix when playing inside the editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed deepness issues; more accurate thickness; tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Renamed PlaceInfrastructure to PlaceRoads
Added PlacePowerlines barebones
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Adding scrap searchlight files (ready to go)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed blendlayer not working; added very low quality mode for lod < 300
Fixed metal blendlayer sampling RG instead of RA
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Major refactoring of procedural components
Made ImageProcessing.Dilate2D more generic
Removed the need for terrain raycasting step during load
Added ProceduralObject system
Added AddToHeightMap and AddToWaterMap scripts (replace raycasting)
Improved cliff analysis (fixes some cases where grass would spawn midair)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated rock prefabs to new non-raycasting setup
Retired TerrainTopology.BLENDED
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding atlas texture and mat
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated cave prefab to LOD grid and the new non-raycasting setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Forced river meshes to flow downhill
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved splat mapping of post-generation cliff detection
Multithreaded post-generation cliff detection
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled parallax occlusion and parallax offset by default; now a shader feature, requires toggle via shader keyword
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved top tier skin lods to atlas texture, prefabs updated
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtracted changeset 8383
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reapplied changeset 8383 but different
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed terrain paint overlay to multiplicative so that it's visible on snow
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Changed climate blending to use calculated sunrise and sunset hours and the sun zenith angle
Fixed TOD_Sky.SunriseTime and TOD_Sky.SunsetTime being off by 12 hours
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved metal skin lods to atlas texture, prefabs updated
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Improved sunrise / sunset time analysis
Tweaked climate blending angle
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved monument spawn filter checking
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved stone skin lods to atlas texture, prefabs updated
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better Crafting - part 1 http://files.facepunch.com/garry/2015/May/27/2015-05-27_14-48-02.png
 
                
                
                
                
                
             
         
        
            
            
            
                
                handcuffed holdtype meta files
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Moved wood skin lods to atlas texture, prefabs updated
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Crafting queue http://files.facepunch.com/garry/2015/May/27/2015-05-27_17-19-43.jpg
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased road and river width
Changed a bunch of stuff about how roads and rivers are generated
 
                
                
                
                
                
             
         
        
            
            
            
                
                When placing a roadside object fails try again as soon as possible (instead of waiting for the next node)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only connect powerline poles if 3 or more can be connected in a row
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added big-ass high voltage powerlines