128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Updated bridge prefab to better fit the new roads and rivers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Experiment: Only spawn the randomly scattered loot barrels on roadsides and around monuments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked river source spawning
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added airfield to procedural maps
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Trees spend less time in dithered state. Rock terrain blend fixes. Road slightly less noisy looking. Scene stuff.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Changed heightmap adjustments to SmoothStep
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added runways and driveways to airfield
Fixed airfield terrain adjustment
Switched paths to cubic hermite splines
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added some random roadside objects
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved tonemapper to third party folder
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed hardcoded tonemapper asset paths (for a bloody logo nonetheless)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spawn shared level prefabs in world setup
Made spawn handler per-scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved LOD grid to its own prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                checking in some meta/fbx files
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed bone knife animation fuckups
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed having to hold USE to pickup - instead of tapping
Fixed not being able to pick up some items at weird distances
Dropped arrows are arrows
Arrows stick in stuff properly
Arrows that are stuck inside a player/npc properly transfer to its corpse
Fixed a bunch of weird parent position stuff
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated RustNative
Tweaked noise backend
 
                
                
                
                
                
             
         
        
            
            
            
                
                Oaks don't walk on six legs anymore. Pines don't float on slopes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                speedtree animateCrossFading = 1
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed not shutting down EAC properly
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Scrap ceiling light, ~~all the files
 
                
                
                
                
                
             
         
        
            
            
            
                
                reducing ceiling light textures sizes to 512
 
                
                
                
                
                
             
         
        
            
            
            
                
                Checked the "animate cross-fading" checkbox on the tree prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed green roadside trees spawning in the snow biome
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased powerline topology radius
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Merge from terrain-improvements-2 (procgen8 + hapis3)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed time not progressing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Flowers are lighter to render, better lit, and don't have a terrible outline.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed roads being slightly *too* random (i.e. different every time you connect to a server)
Network++
Save++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Less shitty forest clutter. Autorock tweaks. Flower and fern spawntable tweaks.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                AO performance optimization.  Light tweaks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Missing file. Hid the ferns until they suck less.
 
                
                
                
                
                
             
         
        
            
            
            
                
                added some new movement animations for the boar.