127,272 Commits over 4,109 Days - 1.29cph!
Finished organising, for now
Making "Creating item with less than 1 amount" an error, so we can more easily get a stack trace
Report some server perf stats in query
Correctly limit chat input characters on HUD
Fixed map water not drawing
Test that referenced prefabs are in an asset bundle
Moving AmplifyColor back to ThirdParty
Compile debug+release together
Removed window bars / door from planner
AA on rendered icons
Doors are craftable items
Fixed codelock using strings for effect prefabs
Made Socket_Specific more explicit
Window bars crafted items
Shelves models, LODs, Gibs, COL
Fixed shutters not closing
Moved embrasures to own folder
Fixed embrasure placement gude using wrong model
Fixed door knock effects being referenced by string
Doors aren't BuildingBlock derived
Fixed shutters etc not breaking when wall fell down
moving sheves into the new deployable prefab folder
Sockets can choose whether or not to be monogamous
Entity links are initialized in InitShared and linked in PostInitShared
Stability uses stability entity links for robustness and predictability
Should fix "only legs"
Should fix not being able to build
Fixed supply signal not working (referencing plane by string)
Loot tables
Removed AK47
Updated phrases
wood door texture fixes (leftovers in AO map and diffuses)
Disabled legacy deploy LOS test (was breaking shelf deployment)
Added vehicles and horse riding
Fixed client worlditem NRE
Removed vehicles and horse riding
Fixed NRE in DoLandingEffect/DoJumpStartEffect