reporust_rebootcancel

126,617 Commits over 4,109 Days - 1.28cph!

9 Years Ago
Menu UI Scale
9 Years Ago
Fixed mainmenu obscuring the belt bar (!) Fixed Drag icons sometimes not showing, made bigger
9 Years Ago
EAC update
9 Years Ago
progress
9 Years Ago
merge from prerelease
9 Years Ago
WIP
9 Years Ago
updated shaders to b22
9 Years Ago
Attempt at fixing revz graphic distortion/feedback when using low quality + near draw distance (RUST-987)
9 Years Ago
fixed ownership xp distribution working multiple owners save/load fixes crafted items have ownership resource dispenser created resources have ownership based on tool/instigator
9 Years Ago
Temporary b22 shader fix
9 Years Ago
Nametag tweaks
9 Years Ago
Fixed BaseMelee editor / standalone inconsistency
9 Years Ago
Attack entity repeat delay cooldown test 2 (RUST-1043)
9 Years Ago
Fixed glowing eyelashes
9 Years Ago
Adding watch tower staircase models and prefabs
9 Years Ago
Disabled UI dithering until we can come up with something that isn't shit Fixed front page news header image bugs
9 Years Ago
Should fix #harvest pumpkin tooltip
9 Years Ago
Server history scroll speed Key bind option for craft menu Water quality defaults to high Tooltips for some options
9 Years Ago
Load mainmenu from scene (not scene2prefab) Load mainmenu.serverbrowse from scene (should do this for all mainmenu subpanels tbh) ingame menu background tweaks Redone options screen so it doesn't look like a hairy bag of dicks Options turns bloom off works Option to turn motion blur off
9 Years Ago
Transparent layer tweak (RUST-842)
9 Years Ago
Additional road prefab, broken type, no pavement
9 Years Ago
Attack entity repeat delay cooldown test (RUST-1043)
9 Years Ago
set up aim throwing for longsword & salvaged cleaver
9 Years Ago
Implemented throw weapon AH protection (throw_protection, throw_penalty)
9 Years Ago
Touched water shaders to fix out-of-date staging
9 Years Ago
backup
9 Years Ago
Adding forest clutter: dead tree logs models/lods/prefabs
9 Years Ago
Tree stump materials didn't have horizont occlusion
9 Years Ago
Reverted rust/std transmission changes
9 Years Ago
Motion blur experiment
9 Years Ago
Split inventory/crafting into separate scenes UI background blur is more generic instead of being tied to inventory menu
9 Years Ago
Transparent layer (fence, glass)
9 Years Ago
Fixed LOS issues in caves (RUST-1039)
9 Years Ago
progress
9 Years Ago
XP Hud changes
9 Years Ago
Fixed procmap benchmark
9 Years Ago
merged from main
9 Years Ago
mesh compression @low for building block meshes and colliders
9 Years Ago
Added river foam
9 Years Ago
Attempt to fix RUST-689
9 Years Ago
Fixed purple water in dx9 Fixed compilation errors in legacy gl
9 Years Ago
Large Prop D textures/models/Cols/Prefabs Trainyard, Powerplant and WTP, Military tunnels scene updates
9 Years Ago
Fixed river flow transitions to ocean
9 Years Ago
Fixed autoturret serialization
9 Years Ago
Ores don't show health bar
9 Years Ago
Changed default decay tick interval to 10 minutes
9 Years Ago
Slower decay on furnaces and boxes (2 days delay + 4 days duration)
9 Years Ago
Added repair functionality to furnaces, boxes, repair bench / research table and water catchers / purifier
9 Years Ago
More shitty ass bundling shit
9 Years Ago
Fixed NRE's in GeneratePrice @helkus