reporust_rebootcancel

113,500 Commits over 3,959 Days - 1.19cph!

11 Years Ago
Added lots of geography-related accessors to TerrainMath
11 Years Ago
More import settings tweaks
11 Years Ago
Adjusted tree billboard import settings
11 Years Ago
Added arid biome (early version) Improved terrain color mapping Improved terrain splat mapping
11 Years Ago
fixed some issues with the boar rigging; improved several of the boar animations;
11 Years Ago
removed placeholder anim events on torch view model anims
11 Years Ago
Rock viewmodel sway Networked Lerped Quaternion error fix Cargo plane motion blur
11 Years Ago
Updated torch view model anims
11 Years Ago
Fixed rotation not syncing proper
11 Years Ago
Added snow (early version)
11 Years Ago
Fixed loading text not updating Added events/server_schedule system Cargo plane should now spawn randomly (but doesn't drop anything yet)
11 Years Ago
Fixed floating rocks
11 Years Ago
Fixed invisible clothes Added cargoplane and supply drop models
11 Years Ago
Updated torch view model anims & anim controller
11 Years Ago
Cleanup
11 Years Ago
Made spawn filter system more generic Added the new generic spawn filter to the decor and grass systems
11 Years Ago
Minor rock prefab tweaks
11 Years Ago
Fixed some rock rotations.
11 Years Ago
Player model dev scene tweaks
11 Years Ago
Rock 11 updated
11 Years Ago
Merge
11 Years Ago
Added Y flipped versions of the rocks where it makes sense
11 Years Ago
Blunt/slash/bullet impact effects for wood/metal/concrete. Cleaned up obsolete mats. Modified the spark shader so that it pops more (HDR). Added a bad temporary grass impact effect. Cleaned up the impact clutter from TestLevel.
11 Years Ago
Missing file.
11 Years Ago
Even more impact effects.
11 Years Ago
Removed duplicate colliders from rock prefabs Made rock prefabs use the first LOD as collision meshes (testing if this works nicely) Made DecorPatch respect prefab rotation
11 Years Ago
Made billboard min and max light influence configurable via material parameter
11 Years Ago
Missed a normal map change
11 Years Ago
Added a single LOD level for rocks 1-3, 7-12. Updated prefabs with LOD groups. Set correct phys mat on all rocks.
11 Years Ago
death animation for the boar; added a new flinch animation as well
11 Years Ago
Rocks 01 - 03 highlights map replaced with plain AO for now
11 Years Ago
Updated rocks 07 - 12 with closed meshes and rexported maps
11 Years Ago
Adjusted the spawn handler prefab to have about the same values as pre-refactoring
11 Years Ago
Even more refactoring Made SpawnHandler a lot more generic Added biome and forest getters to TerrainMeta Fixed a few minor inconsistencies in TerrainMath
11 Years Ago
Added PlayerModel scene and devtools Reorganised clothes prefabs into 5 slots Tweaked clothes/skin materials
11 Years Ago
re-exported torch view model anims
11 Years Ago
re-exported Torch viewmodel anims
11 Years Ago
More refactoring
11 Years Ago
Refactoring
11 Years Ago
Implemented alex's torch viewmodel animations
11 Years Ago
Torch world model
11 Years Ago
Should see other player's projectiles Fixed shoot effects being destroyed when changing weapons
11 Years Ago
Fixed FindBone not always working
11 Years Ago
Oversized bullethole texture fix.
11 Years Ago
Backup commit. (Blunt & slash impact effects.)
11 Years Ago
Diagnosing network jumpiness
11 Years Ago
couple of attack animations for the boar; a flinch animation
11 Years Ago
added placeholder torch world model
11 Years Ago
Added torch viewmodel anim exports (ignite / attack / combo / extinguish)
11 Years Ago
Fixed bolt action attack sound being incredibly loud