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126,617 Commits over 4,109 Days - 1.28cph!

10 Years Ago
reload happens automatically when switching ammo types if pressing and holding reload key with only one ammo type, reload will happen (more responsive)
10 Years Ago
Include default key config on osx
10 Years Ago
AntiHack debuglevel is 2 in the editor
10 Years Ago
By default, allow admins to use their noclip cheat even on antihack userlevel 2
10 Years Ago
Foundation step exploit fix
10 Years Ago
water_treatment_plant sewer ladder path unblocked fixed a few little gaps between pipelines
10 Years Ago
Roofs are more expensive and have less health
10 Years Ago
Merge from procgen11
10 Years Ago
hopper collision fixes (no more trapped items)
10 Years Ago
fixed missing collision component on sewer bridges
10 Years Ago
wood doorframe see-through exploit fix
10 Years Ago
merge from main
10 Years Ago
reload responsive fixes
10 Years Ago
Merge from main
10 Years Ago
quarry fix - unrecoverable loot under bucket
10 Years Ago
Various building exploit fixes
10 Years Ago
Fixing weird PVT behaviour in GL/OSX
10 Years Ago
material fix on industrial light prefab
10 Years Ago
Manifest
10 Years Ago
Added vertex lit fallback to pixel lit particle shader
10 Years Ago
Lighting pass in military tunnel
10 Years Ago
Save++ Network++
10 Years Ago
Merge from main
10 Years Ago
Fixed missing bushes when playing in the editor
10 Years Ago
Enabling LoadInBackground on sounds - to see what happens
10 Years Ago
Ore node spawn tweaks
10 Years Ago
Some missing monument topology for powerplant, trainyawrd, water treatmant plant and radtown 3
10 Years Ago
dungeons rock material tweaks
10 Years Ago
Fixed VT washed out terrain (#263)
10 Years Ago
Sun improvements.
10 Years Ago
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10 Years Ago
viewmodel waterbucket animations + sounds + code + special fx
10 Years Ago
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10 Years Ago
shelves can be removed with melee
10 Years Ago
fixed LOD on key lock !fixed door repair exploit
10 Years Ago
Merge from main
10 Years Ago
Static resource deposists contain crude oil
10 Years Ago
Trainyard and water treatment plant prefab scene tweaks
10 Years Ago
Static pumpjacks for powerplant, trainyard and water treatment plant
10 Years Ago
Static pumpjack prefab
10 Years Ago
Sphere tank and warehouse topology textures
10 Years Ago
Monument prefab scene updates (more padding + increased fade distance)
10 Years Ago
Monument terrain adjustment fadeout is noise modulated for more natural transitions
10 Years Ago
Monument texture data ignores outermost texture pixels because Unity terrain painting forces those to zero
10 Years Ago
fixed rockets sometimes detonating against their creators during times of lag
10 Years Ago
Slightly better river-ocean transition
10 Years Ago
More rock params from HapisIsland
10 Years Ago
Aeolian Transport FX
10 Years Ago
Don't spawn field rocks on prefab mountains
10 Years Ago
Forest splat tweak