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132,531 Commits over 4,262 Days - 1.30cph!

11 Years Ago
Bundle textures
11 Years Ago
Crunch
11 Years Ago
deploy guides can be empty
11 Years Ago
Uncrunching - because Crunch texture compression apparently does the opposite of what it's meant to
11 Years Ago
Chicken sounds Metal door sounds Quarry sounds
11 Years Ago
Fixed hemp bush blocking bullets
11 Years Ago
Added cullmode option to standard shader
11 Years Ago
Environment option in RustEditor
11 Years Ago
Added all the splat types to TestLevel
11 Years Ago
Veg model scales
11 Years Ago
Added Transform.FindChildren (find immediate children by name)
11 Years Ago
Added EntityMenu MenuEx
11 Years Ago
Avoid rebuilding player models when nothing has actually changed (perf) SkinnedMeshCollider can work with a regular MeshRenderer Can define an attachment bone in wearable (for unskinned clothing items)
11 Years Ago
RustEditor remembers tabs
11 Years Ago
Fixed not shadow culling MeshRenderers properly in SkinMultiMesh Fixed server compile errors
11 Years Ago
Farming WIP
11 Years Ago
Seed plant effect Plant harvest effect HeldEntities can demand a crosshair
11 Years Ago
Picked food condition set according to how ripe Eaten food item effects scale to condition Eaten Pumpkin gives seeds
11 Years Ago
Added entity.debug_lookat (toggles debug mode for the entity an admin is looking at)
11 Years Ago
Fixed potential speedtree shader transmission bug; encountered when porting to Before, because unity Fixed ConvarWater error in Hapis lake
11 Years Ago
Sped up gamemanifest generation Made Tools/Update/Prefabs redundant Fixed server compile error
11 Years Ago
Compile fixes
11 Years Ago
corn
11 Years Ago
Fixed everything being broken
11 Years Ago
FindAndReplace tool DuplicateWithReferences tool
11 Years Ago
Bush rustle tweaks
11 Years Ago
Added StagPoint SpacialDatabase class Added SpacialDatabase unit test (which is failing right now)
11 Years Ago
Wolf headdress
11 Years Ago
Fixed NRE when sending empty string Bota Bag implementation WIP SignalBroadcast Gestures
11 Years Ago
xlink test
11 Years Ago
xlink cleanup
11 Years Ago
More xlink cleanup
11 Years Ago
Community update
11 Years Ago
Meg's Icons
11 Years Ago
NRE fixes, tweaks
11 Years Ago
Fixed corn not fuiting for very long Corn dies properly after fruiting BaseScriptableObject.ID is set/forced via OnValidate Enforcing Spawnable Population settings properly Corn/Pumpkin plants grow naturally Nights are shorter
11 Years Ago
Added LodBias and DOF options to tweaks menu Spectators can use F3 (for battle royale mod)
11 Years Ago
Making pumpkins so you can't get stuck in them
11 Years Ago
Updating phrases Making botabag a default blueprint Network++
11 Years Ago
Menu music has volume control Spear hold positions Fixed C4 directional damage bug
11 Years Ago
Fixed foundation placement weirdness
11 Years Ago
finished the semi-auto pistol viewmodel and the worldmodel prefab. added sounds and special fx.
11 Years Ago
Fixed some entities not bundling properly (like the bota bag)
11 Years Ago
Fix reimport freeze
11 Years Ago
Warn if Spawnable has no Population
11 Years Ago
Time of Day update
11 Years Ago
Made god ray intensity high enough for them to actually be visible
11 Years Ago
Tweaked night god ray color gradient
11 Years Ago
Fixed miner hat/candle hat light offset
11 Years Ago
Triangle foundations and triangle floors cost less Triangle foundation and triangle floors have the building shell protection the same as their non triangle peers Floors, doors, pillars, halfwall, doorway wall, window wall, foundation steps are cheaper Doors, window bars, pillars, low wall have less max health (same protection values)