128,772 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
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                More detailed hit stat tracking
                
                
                
                
             
         
        
            
            
            
                
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                fixed snapping on rock idle player anim
                
                
                
                
             
         
        
            
            
            
                
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                Fix for BR spectator cam (hopefully)
                
                
                
                
             
         
        
            
            
            
                
                Server compile fix (cc diogo)
                
                
                
                
             
         
        
            
            
            
                
                Reverted tiny FinalizeTick change from earlier this week
                
                
                
                
             
         
        
            
            
            
                
                Fixed violations not ticking down when AFK
                
                
                
                
             
         
        
            
            
            
                
                working version; needs projection fix
                
                
                
                
             
         
        
        
            
            
            
                
                Include desync / lag in projectile verification
                
                
                
                
             
         
        
            
            
            
                
                Fixed projector multiply decal shader compilation errors
Nuked image outline shader; wasn't compiling / up-to-date
                
                
                
                
             
         
        
            
            
            
                
                Projectile entity distance verification takes entity speed into account instead of always assuming the worst-case (i.e. helicopter)
                
                
                
                
             
         
        
            
            
            
                
                Fixed revz loading in DX9 broken (RUST-907)
Cleaned up reverse depth code a bit
                
                
                
                
             
         
        
        
            
            
            
                
                Warn when physics buffers get too small
                
                
                
                
             
         
        
            
            
            
                
                Increased physics buffer size
                
                
                
                
             
         
        
            
            
            
                
                Fixed water going nuts after alt+enter
Fixed water foam disappearing/reappearing after alt+enter
Increased water smoothness a bit
                
                
                
                
             
         
        
            
            
            
                
                Fixed SavasIsland tier 1 loot crate
                
                
                
                
             
         
        
        
            
            
            
                
                Made some logs more detailed to provide more info for server owners
Added projectile_desync convar (specifies max allowed client desync before projectiles are ignored)
                
                
                
                
             
         
        
            
            
            
                
                Fixed entity leak at world origin that could lead to huge performance drops / server join times (RUST-749, RUST-776, RUST-909)
                
                
                
                
             
         
        
            
            
            
                
                Fixed revz FX/pixelate (censor) shader + a few others
                
                
                
                
             
         
        
        
            
            
            
                
                Water Desalinator normal map rebake to be synched with low mesh
                
                
                
                
             
         
        
            
            
            
                
                RUST-873 fix monument metal buildings roof transparent (low decor & object quality)
                
                
                
                
             
         
        
            
            
            
                
                RUST-716 Fix - Collision missing on small section of wall
                
                
                
                
             
         
        
            
            
            
                
                F1 menu dev layer toggles can be accessed by admins as well
                
                
                
                
             
         
        
            
            
            
                
                Resources are allowed to spawn in cupboard radius
                
                
                
                
             
         
        
        
            
            
            
                
                Building structures - Silos models/LODs/COLs and prefabs
Powerplant update
                
                
                
                
             
         
        
            
            
            
                
                Throwable weapon anim changes, animator update & events
                
                
                
                
             
         
        
            
            
            
                
                Added different anims for shallow and deep surface
Added ligth based projection
Active only on Q >= 1
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merged water caustics to main
                
                
                
                
             
         
        
            
            
            
                
                Conveyor Belt crane model/LODs/COL/Prefabs
Powerplant & Trainyard update
                
                
                
                
             
         
        
            
            
            
                
                Fixed weapon attachments leaking their entities to clients
                
                
                
                
             
         
        
            
            
            
                
                Reset all AH values on disconnect
                
                
                
                
             
         
        
            
            
            
                
                Fixed revz DX9 whiteout player preview model (RUST-950)
                
                
                
                
             
         
        
        
            
            
            
                
                More item pickup/drop ui sounds
                
                
                
                
             
         
        
            
            
            
                
                Added caustics wind scrolling + mat param; default = just enough to be noticeable
Added caustics tiling + mat param; default = halved from previous, larger spacing
                
                
                
                
             
         
        
            
            
            
                
                Merged in caustics changes from wrong branch
                
                
                
                
             
         
        
            
            
            
                
                added muzzlebrake and muzzleboost  models / materials / prefabs
                
                
                
                
             
         
        
            
            
            
                
                added 3rd person animations for several weapons ( bolt_rifle / smg / m249 / semi_auto rifle / rocket launcher / pump shotgun )
changed some of the player animations to synch up better with the world model animations
fixed attachment points for semi_auto pistol
                
                
                
                
             
         
        
            
            
            
                
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                Updates to Throwable hatchet prefabs/animators/ironsights
                
                
                
                
             
         
        
            
            
            
                
                Tweaked water caustics a bit
Fixed revz underwater thickness