128,772 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Removed aim condition from stone hatchet animator
Streamlined setup, all three hatchets now use same anims & animator, additional animations deleted, folders cleaned up
                
                
                
                
             
         
        
            
            
            
                
                Fixed animator warnings on non-throwable weapons
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed water catcher physics layers (RUST-839)
Water catchers use RendererLOD
                
                
                
                
             
         
        
            
            
            
                
                deleted uneeded hatchet anims
                
                
                
                
             
         
        
            
            
            
                
                Disabled player and projectile collision on all farmed plants
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed water catchers using the protection properties of metal building blocks
                
                
                
                
             
         
        
            
            
            
                
                Few changes to prevent gbuffer occlusion replacement, accumulate changes instead
More LSO changes
                
                
                
                
             
         
        
        
            
            
            
                
                Building Structure - Water tower - model/LODs/Prefab
Trainyard/WTP backup
                
                
                
                
             
         
        
            
            
            
                
                Fix for PhysicsEffects error when collision.contacts is empty
                
                
                
                
             
         
        
            
            
            
                
                muzzlebrake/muzzleboost first pass
broken implementation of attachments coming off weapons
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                broken item mods fall off weapon into player inventory
                
                
                
                
             
         
        
        
            
            
            
                
                Building Structure - Water tower - COLs & Prefab update
Dungeons backup
                
                
                
                
             
         
        
            
            
            
                
                Building Structure - Water tower collision adjustments
LOD Distance adjustments for iconic structures
                
                
                
                
             
         
        
            
            
            
                
                Satellite Dissh and Sphere Tank updates
moving LOD component of older models to renderer LOD
made ready to place prefabs out of them
                
                
                
                
             
         
        
            
            
            
                
                Forgot this ladder prop prefab
                
                
                
                
             
         
        
            
            
            
                
                Weapon mods can add offset to weapon stats (as well as scale them)
Fixed weapon hip aim cone parameter being ignored (always 1)
                
                
                
                
             
         
        
            
            
            
                
                Fixed that only the first weapon attachment was receiving the weapon aiming state
                
                
                
                
             
         
        
            
            
            
                
                Slight increase in size to the prevent building zone of Airfield, Dome, WTP
                
                
                
                
             
         
        
            
            
            
                
                Added layer.toggle, layer.show, layer.hide and layer.culling admin console commands
                
                
                
                
             
         
        
            
            
            
                
                Fixed weapon attachments being invisible when attached to weapon that is currently held
Cleaned up some code that dealt with the weapon attachment disabled flag
                
                
                
                
             
         
        
            
            
            
                
                Fixed being able to place boxes partially inside walls (RUST-908)
                
                
                
                
             
         
        
            
            
            
                
                Fixed admins getting AH violations when disabling admin cheat while moving very fast
Fixed taking damage when entering water while using admin cheat
                
                
                
                
             
         
        
            
            
            
                
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                Fixed muzzle mods missing from asset bundles (RUST-963)
                
                
                
                
             
         
        
            
            
            
                
                Building blocks store a unique building ID (all building blocks that belong to the same building have the same building ID)
Network++
                
                
                
                
             
         
        
            
            
            
                
                Updated plugins VS solution to allow compilation with XS
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Tweaked water / landmass ratio
                
                
                
                
             
         
        
        
            
            
            
                
                Building Structure - Sewage tanks models/LODs/COLs/Prefab
WTP scene updates
Trainyard building LOD wrong material fix
                
                
                
                
             
         
        
            
            
            
                
                vertex normal fixes, collision improvements
WTP Scene dressing update
                
                
                
                
             
         
        
            
            
            
                
                Death screen: bear.prefab -> bear
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Some tweaks to pigeon nest structure models/prefab
                
                
                
                
             
         
        
            
            
            
                
                fixed sandbag barricade (prop version) never culling in dungeons