128,958 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                fixed the silencer on the semi-auto rifle looking like a "limp dick"
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed local tracers showing up for one frame on close objects
fixed muzzle flashes sometimes not casting real light
fixed weird glow on other peoples heads when shooting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Caves - more puzzle rooms greybox
 
                
                
                
                
                
             
         
        
            
            
            
                
                Caves - Stalagmites/tites textures/models/LODs/COLs and prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                projectile optimizations (improves fps with lots of gunfire)
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked the ironsights on the bolt rifle
fixed alignment on the ak47 iron sight
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                rock flat texture set (for cave floors)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed players sometimes appearing with wrong name, gender or skin tone (RUST-981)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reset entity position lerp curve when lerping is disabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added stabilityqueue and surroundingsqueue convars (time building stability + surroundings are allowed to take)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reset lerp smoothing whenever entity lerping is snapped to the end point
Initialize lerp start position whenever entity lerping is started
 
                
                
                
                
                
             
         
        
            
            
            
                
                Slide/jump decal textures
irradiated sacs textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Retired ItemIdentity (no longer used, removes a bunch of overhead)
Fixed various issues with player model pooling (still disabled by default)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some climate blending OnGUI hack failing to compile when setting editor to server-only
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled player mesh pooling by default on 64bit systems
 
                
                
                
                
                
             
         
        
            
            
            
                
                Experiment: Alternative to BroadcastMessage.OnParentDestroying
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optimized SkinnedMultiMesh LODGroup stripping
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optimized SkinnedMultiMesh GetComponentsInChildren calls
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Applied the optimization of OnParentDestroying to OnPostNetworkUpdate and OnSendNetworkUpdate
 
                
                
                
                
                
             
         
        
            
            
            
                
                Forgot to include two files
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved more SkinnedMultiMesh stuff to prefab preprocessing
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                old bone armor no longer drops
 
                
                
                
                
                
             
         
        
            
            
            
                
                All explosions have their own unique sounds now
Fix a bunch of explosions having a second c4 sound on one of the smoke particle objects
General explosion sound polish
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed campfire and furnace particle effects playing on spawn
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some issues with player pooling (introduced by moving stuff to pre processing)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed rig error when prefab pre process is being called twice
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed OptimizeAnimator never clearing its renderer set (breaks player mesh pooling)
 
                
                
                
                
                
             
         
        
            
            
            
                
                More logging for rig bone caching
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Lighthouse polish and colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced the effective combat range of pistol ammo slightly (from 80 to 60)
 
                
                
                
                
                
             
         
        
            
            
            
                
                semi auto pistol damage reduced to 40 (was 50)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE when trying to upgrade building block after it was destroyed (RUST-1298)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed OptimizeAnimator renderer set clear
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed NRE when trying to rotate building block after it was destroyed (RUST-1299)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed holes, tweaked colliders and glass
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed player mesh rigging sometimes being temporarily corrupted
Added print_rigcache console command
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed editor-only deferred mesh decal code intefering with in-editor profiling
Nuked some editor heap allocs in terrain texturing
Fixed warnings in climate
 
                
                
                
                
                
             
         
        
            
            
            
                
                made the SMG ironsights more precise (easier to aim)