128,925 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Fixed armored door hatch animation sometimes playing (fuck you Mecanim)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Properly reset entity skin when it's changing back to the default skin (happens on pooled wooden boxes)
 
                
                
                
                
                
             
         
        
            
            
            
                
                More Colliders, scene update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated version of lighthouse, mostly done with exterior and wip interiors
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed missing lighthouse material
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Better frame rate independence for fully automatic weapons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Keep displayed and reported performance data separately
Update FPS counter in menus as well (only exclude menu FPS from reported stats)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed fucked up variable name in FlameThrower.cs
 
                
                
                
                
                
             
         
        
            
            
            
                
                RUST-1255 Fix attempt ladder hatch
 
                
                
                
                
                
             
         
        
            
            
            
                
                RUST-1254 Fix attempt stone doorway
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed digitalcamo skin messing up holosight
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved standard lighting extension support for rust/std shaders; forward cases
Added vpos to free up one interpolator in certain cases
Added dither opacity mask for when using temporal-aa; fallback to cutout mask; shadow compatible
Added dither opacity mask base component (singleton) to main camera prefab
Added first version of rust/standard-hair shader; spec, kajiya-kay, not physically accurate
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spiral stairs block - proof of concept
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix for motion vector shader mishandling non-HasLastPositionData; fixed particles getting extreme/wrong blur
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Fixed occlusion on standard lighting overrides; now handled by lighting func
Fixed rust/std shader inspector layer open/close states in multi-materials
Added fuzz layer to rust/std-hair + increased exponent range + using per-pixel normal for aniso vector calc
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                added bone armor suit
disabled other bone armor types
added cactus flesh item
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Improved bone armor textures
Correct over/under for bone armor/mask
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from prerelease, hold on to your GPUs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Evac pipes in canyon now cull
MT roll up doors now cull
fixed some facility rooms in MT not culling
big numbers decals on walls and doors in MT now cull
fixed a not culling wall block and industrial prop in trainyard
bottom powerplant chimney pillars do not cull (no more floating chimneys)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added two more projectile rejection cases to combat log
Hit area in combat log is lower case
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Lighthouse layout changes and cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lighthouse monument visual update/polish
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Adjusted muzzleboost firing rate scalar to compensate for the full auto repeat delay fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed swimming being a pain in the ass in the military tunnels
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fix for RUST-984 - Roof prefabs not casting shadows from the sides
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ore spawners in the military tunnel monument
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lr300 gunshot tweaks round 2
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Natural Caves greybox set progress (models, calibration)