127,955 Commits over 4,109 Days - 1.30cph!
Added entity.deleteby( steamid ) (deletes all entities by player)
Delete all user's entities when banned by EAC
Add layer awareness to mesh renderer batching (key and go)
Added batching to building core occluders + occluder meshes now read/write
Added more occlusion meshes
Pause ServerMgr.Update until the connection is open
Moved beartrap displacement go to invisible layer
Saving default time scale of 1.0 (rather than 1.0028036)
Tint mask for biome tinting of overgrowth atlas
Overgrowth albedo tuning for biome tinting + polish
Retargeted, renamed clutter tallgrass and flowerbeds prefabs to the new ones
Salvaged cleaver optimisation
Fixed shaders after merge + parity with main
Shader parity with prerelease + deferred mesh decal instancing
Fixed potential NRE in playerModel applyVisibility + compilation warning
Nomenclature changes to grass shader
Added foliage shader
Added server convar to pause time while loading (defaults to false)
Junkpiles overgrowth details
Beancan grenade optimisation
ak mesh entity changes ( lod 2 was not displaying properly)
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fixed the shells not ejecting / mag not dropping on the ak47 worldmodel
More shader parity with prerelease + removed parallax mapping (for now)
Removed redundant shader tag
Trees and bushes custom normals pass for volume
Merged shader changes from main
attempting to fix an error message
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double armored door hatch functional
smoother movement on hatch open/close
phrases
fixed the material on the 3rd person shell casings
Removed forward passes from grass shader
Updated foliage shader with barebones down version of Standard (wip)
Custom collisions for L&R armored double doors - can shoot your face through
Enabled time.pausewhileloading by default
Better antihack.debuglevel: 1 prints max violations, 2 prints nonzero violations, 3 prints all violations
AH logs are warnings (yellow)
- Fixed issue with auto turret ak not displaying
- Added ak lods to auto turret
Fixed binds sometimes printing out null
Fixed ent commands bound to keys getting fucked up
creeping plants / flowers custom normals pass for volume
lowered cutout to .21 for distance volume
dock_ground_concrete material changes
concrete_h meta resize to 1024