branchrust_reboot/main/Bikescancel

455 Commits over 151 Days - 0.13cph!

11 Months Ago
Fixed bikes drifting slowly when idle and awake
11 Months Ago
Fixed sidecar wheel visual trouble
11 Months Ago
Added support for particle system containers that contain lights that use LightEx scripts. Fixed motorbike damage light always showing
11 Months Ago
Sidecar stuff
11 Months Ago
Fixed sidecar collider trouble
11 Months Ago
Fixed getting clip-check dismounted from bikes when scraping against walls
11 Months Ago
Moved bike driver eye pos forward, avoid clipping with clothing
11 Months Ago
Halve the collision impulse Y
11 Months Ago
Force one update tick on initial load to get suspension distance etc right, even if it's asleep. Fixes "hovering" bikes
11 Months Ago
Adjusted damage, hurt triggers, forces
11 Months Ago
Merge main -> Bikes
11 Months Ago
Tuned all bike and rider damage thresholds
11 Months Ago
Steer angle small edit
11 Months Ago
Pedal bikes slightly slower
11 Months Ago
Cyclist stands up automatically when going slow up steep slopes
11 Months Ago
Merge main -> Bikes
11 Months Ago
Manifest, add missing IDs
11 Months Ago
Merge main -> Bikes
11 Months Ago
Passenger seat radius edit
11 Months Ago
Fixed bikes complaining about kinematic bodies while being shredded.
11 Months Ago
Junkyard shredder no longer allows vehicles to enter from the side. Junkyard S2P.
11 Months Ago
Added ability to allow a little bit of lerped roll for the bike driver, but it seems a bit nausea-inducing again, so I've disabled it for now
11 Months Ago
Bicycles now have a bell sound that can be dinged with Fire1
11 Months Ago
Let cl_steps minimum be 16, mainly for easier listen server physics testing
11 Months Ago
Reduced bicycle sprint time a little. Reduce bike brake power a bit (all bikes). Increase trike max steer at high speed.
11 Months Ago
Hooked up motorbike damage FX and instrument lights
11 Months Ago
Motorbike pitch stability edit
11 Months Ago
Merge main -> Bikes
11 Months Ago
Collision FX. Color space fix on med explosion texture. (Unrelated)
11 Months Ago
Damage effects for motorbikes. Road FX tweaks.
11 Months Ago
bike & motorbike sounds
11 Months Ago
Milder throttle exhaust. Will get more pronounced with damage.
11 Months Ago
Damage WIP
11 Months Ago
Added damage masks for the pedal bikes
11 Months Ago
All bikes feeling decent to drive, no more speed wobbles. Tweaked various other parameters also.
11 Months Ago
Increased pitch stability val
11 Months Ago
Fixed team UI and some first person spectate NRE's while spectating a player in a demo
11 Months Ago
Lowered the explosion force multiplier on all bikes to 40 (was 400)
11 Months Ago
Allow elevators to send their request signal even if they are blocked by vehicles, this allows the elevator to at least be able to open and close the door if it is blocked by a vehicle
11 Months Ago
Merge DrivingImprovement -> Bikes
11 Months Ago
Fixed incorrect procmap spawner prefab setup
11 Months Ago
Merge from bikes/spawning
11 Months Ago
- Return to Continuous Dynamic collision for bikes, looks like Speculative was the main cause of "bouncing" - Adjusted all driving physics, changing collision mode seems to affect it quite a lot
11 Months Ago
Minor damage threshold tweaks
11 Months Ago
Damage edit
11 Months Ago
Driving fixes etc
11 Months Ago
Light additions.
11 Months Ago
Collision damage tuning, stop dying to every little thing
11 Months Ago
Bike power edit + steering edit
11 Months Ago
One weird trick to improve bike jitter (lock z rotation) + additional tweaks