branchrust_reboot/main/Bikescancel

159 Commits over 90 Days - 0.07cph!

18 Days Ago
New human-powered fuel class + more refactoring
18 Days Ago
Refactored fuel system to be passing into VehicleEngineController via an interface, so that we can do fuel powered or something-else powered vehicles (e.g. pedal bikes will be human powered)
19 Days Ago
bike lods
19 Days Ago
Edit pedal bike gears
19 Days Ago
Fixed steering speed bug when turning one direction and and then immediately in the other direction
19 Days Ago
Pedal bike mass, suspension, power, handling setup
19 Days Ago
Minor suspension edit on pedal bike
19 Days Ago
Fixed wobbly pedal bike wheels, adjusted suspension
19 Days Ago
Don't show suspension visually on the pedal bike. Reduce suspension distance. Adjust bike wheel colliders.
20 Days Ago
Fixed some bike suspension problems
20 Days Ago
Bring back fast manifest updates. Sometimes even if the full rebuild is fairly fast, I want to rebuild the manifest file without possibly affecting a bunch of other files.
20 Days Ago
Code gen, proto, manifest rebuild, meta files
20 Days Ago
Merge main -> Bikes
23 Days Ago
Meta files and other things that Unity wants to update with the 2022 upgrade
23 Days Ago
Manifest
23 Days Ago
Code gen + protobuf
23 Days Ago
Merge main -> Bikes. Updates bikes branch to Unity 2022
24 Days Ago
wip pedalbike model
25 Days Ago
Functional motorbike kickstand, some refactoring
25 Days Ago
Comment out PingEstimator spam
25 Days Ago
missing kickstand model
25 Days Ago
separated kickstand from the main rig to allow for the sidecar connections
27 Days Ago
Fixed reversed suspension on new bike model (suspension still needs other work)
27 Days Ago
updating motorbike temp model/prefab
28 Days Ago
Merge main -> Bikes (before 2022 update)
45 Days Ago
Merge main -> Bikes
45 Days Ago
Merge main -> Bikes
46 Days Ago
Minor edit
46 Days Ago
Fixed still pedalling sometimes when stopped, adjusted pedal ratio
46 Days Ago
Use gears for the pedal animation, like a real pedal bike rider would. New separate placeholder engine audio sets for motorbike and bike
46 Days Ago
Keep pedals flat as the pedal axle turns
46 Days Ago
Pedals rotate, matching drive wheel rotation at a specified ratio
46 Days Ago
Materials
46 Days Ago
Added pedals to the pedal bikes and IK'd driver feet to them
46 Days Ago
Both real wheels of the trike are now power wheels, and all wheels of pedal bikes are brake wheels. Fixed lack of friction of right-rear trike wheel
46 Days Ago
Added pedal bike and pedal trike to my test map
46 Days Ago
Added placeholder pedal bike and pedal trike rideable entities. Manifest update
46 Days Ago
Enabled head clipping check on bikes but this time it actually works (I still have a cold, ok?)
46 Days Ago
Enabled head clipping check on bikes
46 Days Ago
Updated in-air wheel rotation for vehicles, now wheels loose rotation speed slowly while not grounded, and there's no tie to speed
46 Days Ago
Air control improvements and refactoring
46 Days Ago
Re-enabled mouse steer for bikes. Changed mouse steer input modifier to FIRE_THIRD (attack3) instead of DUCK.
47 Days Ago
Disable mouse steer on motorbikes since it conflicts with the intentional duck input. Bug fixes
47 Days Ago
Air control changes, using duck input now
47 Days Ago
Small fixes
47 Days Ago
Fixed broken inspector vals
47 Days Ago
Sprint and air control torque
47 Days Ago
Refactoring, three-wheeled bikes now also support sprint torque
48 Days Ago
Missing meta file
48 Days Ago
Lift the bike a bit when holding sprint. To be improved (though engine limitation prevents us from doing full wheelies unfortunately - wheelcolliders always raycast downward with respect to parent rigidbody orientation)