branchrust_reboot/main/HDRP_Art_Backportcancel
                         
                     
             
         
     
    
        
556 Commits over 304 Days - 0.08cph!
    
    
    
        
            
            
            
                
                Optimized tundra grass spawn settings in proc map 
Tundra and temperate material tweaks 
Texture color tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bunker room scene - prefabed the bunker room externaly and made variant prefabs where suitable
Setup shadow proxies for bunker rooms
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added foliage_procmap_v3 to World Setup prefab
Updated temperate foliage materials / lowered wind intensity / softened normals on grass and moss
Optimized spawn settings for temperate grass 
Tweaked distance tiling on grass splat
 
                
                
                
                
                
             
         
        
            
            
            
                
                enabled batching on more art
 
                
                
                
                
                
             
         
        
            
            
            
                
                removing overgrowth scene from scene to prefab 'loop'
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prefab nesting to preserve links and enabled batching on more props
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Prefabed oilrig structures to make updates easier
Shadow proxies pass on oilrigs
 
                
                
                
                
                
             
         
        
            
            
            
                
                removing old residential buildings prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                shadow proxies for residential buildings, prefabed residential buildings and variants from compound to make future updating easier
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaking shadow casters on a handfull of prefabs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Shadow proxies for Vehicle folder content - static vehicles only
 
                
                
                
                
                
                    
    
        
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                Shadow proxies for Structures  folder content
 
                
                
                
                
                
                    
    
        
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                Shadow proxies for Props folder content
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                zero'ed transform offsets on lootcrate prefabs for the gizmo preview to be correct again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Junkyard - more splat work
Re-enabled green card puzzle
Loot spawns - Terrain Blend map
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed stretched UVs at the bottom of sedan wreck-junkyard variants
 
                
                
                
                
                
             
         
        
            
            
            
                
                More Junkyard work - surroundings - topologies
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ported fridge changes to HDRP_Backport branch - This will need S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                More junkyard progress - reviewing LOD distances- scene organizing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Floodlights_B variant of Floodlights_A without concrete/terrain base
Alternate versions of Pipe_cover_left from the launch site for Junkyard
Junkyard - update with new prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-applied bug fixes to trainyard and cave_entrance_a
Will need a S2P for caves
 
                
                
                
                
                
             
         
        
            
            
            
                
                Junkyard terrain splats painting - composition/framing improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added the shredder and crane to the new junkyard - terrain rework to integrate it better and allow for ample room around crane to maneuver
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding Crane magnet and Car shredder from vehicle branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some of the new junkpiles throwing NREs - Adjusted AI obstacles
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Train tracks material links
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-applying Bandit Town changes from main - Softcore and slot machines
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-applying Compound changes from main - Softcore and terrain filters
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed water visibility triggers from sewer_drainwall segments (from the scene this time)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re applying change from main - power substations radiation disabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-applying changes to procmap from main - tunnels scripts
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                More junkyard set dressing
 
                
                
                
                
                
             
         
        
            
            
            
                
                junkyard level design progress
junkyard car stacks prefab collection
extra materials for gas station extension rusty variant
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                procmap roads van wreck prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Van vehicle prefab variants
 
                
                
                
                
                
             
         
        
            
            
            
                
                Van vehicle files - models/colliders/textures/materials