branchrust_reboot/main/HDRP_Art_Backportcancel

556 Commits over 304 Days - 0.08cph!

4 Years Ago
Optimized tundra grass spawn settings in proc map Tundra and temperate material tweaks Texture color tweaks
4 Years Ago
Bunker room scene - prefabed the bunker room externaly and made variant prefabs where suitable Setup shadow proxies for bunker rooms
4 Years Ago
Scene 2 Prefab all
4 Years Ago
Added foliage_procmap_v3 to World Setup prefab Updated temperate foliage materials / lowered wind intensity / softened normals on grass and moss Optimized spawn settings for temperate grass Tweaked distance tiling on grass splat
4 Years Ago
enabled batching on more art
4 Years Ago
removing overgrowth scene from scene to prefab 'loop'
4 Years Ago
Prefab nesting to preserve links and enabled batching on more props
4 Years Ago
Scene 2 Prefab
4 Years Ago
Shadow proxies - part 6
4 Years Ago
Shadow proxies - part 5
4 Years Ago
Prefabed oilrig structures to make updates easier Shadow proxies pass on oilrigs
4 Years Ago
removing old residential buildings prefabs
4 Years Ago
shadow proxies for residential buildings, prefabed residential buildings and variants from compound to make future updating easier
4 Years Ago
tweaking shadow casters on a handfull of prefabs
4 Years Ago
Shadow proxies - part 4
4 Years Ago
Shadow proxies for Vehicle folder content - static vehicles only
4 Years Ago
Shadow proxies for Structures folder content
4 Years Ago
Shadow proxies for Props folder content
4 Years Ago
More junkyard work
4 Years Ago
decor_v3 prefab tweaks
4 Years Ago
zero'ed transform offsets on lootcrate prefabs for the gizmo preview to be correct again
4 Years Ago
Junkyard - more splat work Re-enabled green card puzzle Loot spawns - Terrain Blend map
4 Years Ago
Fixed stretched UVs at the bottom of sedan wreck-junkyard variants
4 Years Ago
More Junkyard work - surroundings - topologies
4 Years Ago
Ported fridge changes to HDRP_Backport branch - This will need S2P
4 Years Ago
More junkyard progress - reviewing LOD distances- scene organizing
4 Years Ago
Floodlights_B variant of Floodlights_A without concrete/terrain base Alternate versions of Pipe_cover_left from the launch site for Junkyard Junkyard - update with new prefabs
4 Years Ago
Re-applied bug fixes to trainyard and cave_entrance_a Will need a S2P for caves
4 Years Ago
Junkyard terrain splats painting - composition/framing improvements
4 Years Ago
Added the shredder and crane to the new junkyard - terrain rework to integrate it better and allow for ample room around crane to maneuver
4 Years Ago
Adding Crane magnet and Car shredder from vehicle branch
4 Years Ago
Fixed some of the new junkpiles throwing NREs - Adjusted AI obstacles
4 Years Ago
S2P all
4 Years Ago
Manifest
4 Years Ago
Train tracks material links
4 Years Ago
Re-applying Bandit Town changes from main - Softcore and slot machines
4 Years Ago
Re-applying Compound changes from main - Softcore and terrain filters
4 Years Ago
Removed water visibility triggers from sewer_drainwall segments (from the scene this time)
4 Years Ago
Re applying change from main - power substations radiation disabled
4 Years Ago
Re-applying changes to procmap from main - tunnels scripts
4 Years Ago
cleanup
4 Years Ago
Merge from main
4 Years Ago
More junkyard set dressing
4 Years Ago
junkyard level design progress junkyard car stacks prefab collection extra materials for gas station extension rusty variant
4 Years Ago
Manifest
4 Years Ago
overgrowth scene backup
4 Years Ago
van roadside junkpile
4 Years Ago
procmap roads van wreck prefabs
4 Years Ago
Van vehicle prefab variants
4 Years Ago
Van vehicle files - models/colliders/textures/materials