branchrust_reboot/main/PlayerRigUpdate2cancel
564 Commits over 457 Days - 0.05cph!
added spine 3 to humanoid mapping in rustplayeravatar
renaming of unarmed anims to match maya source and new convention
Updated rig to V4 with updated names
unarmed anim folder and anims (taken from v3 and will be updated with v4 exports but contain valuable clip meta)
Use spine3 twice in spinebone list (temp solution for spineIK errors)