branchrust_reboot/main/PlayerRigUpdate2cancel

1,164 Commits over 577 Days - 0.08cph!

4 Months Ago
Force the player model to play the deploy animation when switching between entities that use planners
4 Months Ago
Updated held positions for all guitars + bass
4 Months Ago
Fixed boomerang catch animation still referencing old player model anims, fixes r_prop animating incorrectly when caught
4 Months Ago
exported minicopter 3p idle anims and edited left hand ik target in entity
4 Months Ago
Skin pass for vagabond jacket
4 Months Ago
exported 3p batteringram idle anim and enabled 'force idle animation' tick box and set 'mounted animation speed' to 1 batteringram prefab
4 Months Ago
exported 3p secretlabs chair idle anim. enabled 'force idle animation' tick box and set 'mounted animation speed' to 1 secretlabs chair prefab
4 Months Ago
Added mount pose tooltips and headers in the BaseMountable inspector
4 Months Ago
Removed the hack disabling vehicleAimYaw when using the cardgame pose, we now have a setting on the prefabs
4 Months Ago
Added 'Animate Vehicle Aim 360' setting to BaseMountable, toggles the vehicleAimYaw parameter update. It was affecting the mountable idle anim speed. It was not an issue before because our anims were just poses Set to false by default, enabled for rowboat and steering wheel
4 Months Ago
exported horse 3p idle anim and set 'mounted animation speed' to 1 in horseSaddle.prefab
4 Months Ago
set 'mounted animation speed' to 1 in chair.icethrone prefab
4 Months Ago
exported ice throne 3p idle anim and enabled 'force idle animation' tick box in chair.icethrone prefab
4 Months Ago
Skinning update for wood armour gloves
4 Months Ago
exported updated 3p bone knife anims
4 Months Ago
Merge from main (knife.combat.entity and sunken.knife.combat.entity use versions from main)
4 Months Ago
Merge from main Auto conflict resolution on mannequin_deployed, xylophone.deployed, parachute.item
4 Months Ago
exported updated 3p bone knife anims
4 Months Ago
Setting up burstcloth and skinning for ghost sheet
4 Months Ago
updated planners and wallpaper 3p run anim
4 Months Ago
updated planners and wallpaper 3p anims/override controllers
4 Months Ago
Cap mask updates, material tweaks
4 Months Ago
Initial hair work, set up for average skin set collection so not available by default (part 2)
4 Months Ago
Initial hair work, set up for average skin set collection so not available by default (part 1)
4 Months Ago
Fixing outbreak sprayer skinning and prop joint position
4 Months Ago
minicopter ik target updates
4 Months Ago
Updating burst cloth for Dracula cape
4 Months Ago
added ShieldHeldEntityOffset script to the remaining weapon entities that can be paired with a shield
4 Months Ago
set obsidian knife entity to use r prop, zero'ed weapon root and set holdtype to combat knife. also added ShieldHeldEntityOffset script
4 Months Ago
Hurts my heart but adding an offset to the m15 entity so it fits in the hand and can use the default pistol anim set
4 Months Ago
set vampire stake entity to use r prop, zero'ed weapon root and set holdtype to bone knife
4 Months Ago
set m15 entity to use r prop, zero'ed weapon root and set holster position
4 Months Ago
Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate
4 Months Ago
Ballista right hand IK now reflects rotation Updated right hand IK target on static and mobile ballista
4 Months Ago
Remove the ShieldHeldEntityOffset component from the python Add ShieldHeldEntityOffset to HCR
4 Months Ago
Skin pass for tiwtch underwear
4 Months Ago
Moved legacy hair to it's own folder
4 Months Ago
Added average female skin set Added average female skin set collection for debugging
4 Months Ago
Fixing outbreak scientist setup
4 Months Ago
Player seed updates
4 Months Ago
updated ballista ik hand positions
4 Months Ago
updated the 'shield bone arm rotation additive' positions for handguns that are used with the shield and made/added 3p shield block pose to playeraniamtion.controller
4 Months Ago
Exposed a ShieldBoneArmRotationAdditive field on held entity HoldInfo, applies an additional rotation to the left clavicle while that weapon is held with a shield Applied to m92 for demo purposes
4 Months Ago
Cannonball reload uses l_prop instead of l_hand, readjusted cannonball position to match
4 Months Ago
Fixed import on G note tuba play anim (needs at least 1 frame)
4 Months Ago
Merge from main Conflict on building_planner.entity, auto resolved
4 Months Ago
More player head seed work
5 Months Ago
Player head seed work
5 Months Ago
tweaked guitar inUse position
5 Months Ago
Drums - Updated foot ik positions on drumkit - Updated override controller