branchrust_reboot/main/PlayerRigUpdate2cancel
1,164 Commits over 577 Days - 0.08cph!
Call UpdatePlayerModel the same frame as a held entity is deployed, not the following frame
This fixes the weapon appearing in the wrong location for a frame when it's parented to a prop bone and the prop bone is animated
fixed up medical syringe, updated 3p anims, added anim events
roll back gestures in playeranimation controller
Re exporting anims with out of date hierarchy
Updating skinning and burstcloth for pilot hazmat
Committed 3p chair updates with sitting loop to show issue with transitioning from sitting to idle if 3p sitting is an anim and not a pose
Merge from main, lots of conflicts
All merged successfully except for syringe, used the version from main as that was recently updated
PlayerAnimation controller merged automatically, will need verifying
Added swimming sound events
Added locomotion footstep sound events
Hooked up fishing anims in main player animator
Remove poolable from scientist suit NVGM (matches main)
new mocap for shrug, thumbs up and thumbs down updated
Edited mount positions for various chairs
Updated silly horse mask
Reverted prefabs to older versions and rebound bone array
Shush animation update and audiio fix
Update SillyHorseMask.Skeleton
Add BoneRetarget components to the Neck bones, this was causing bones to go missing during the skin retargeting
removed old premergeOct 25 anim controller
fixed toolgun offset issues
Update to rps, victory and beat chest gestures
fixed bandit relaxed idle issues
fixed hand clipping on slot machine
Silly horse mask repose/partial prefab setup
fixed 3p salvaged axe offset
Assigned correct climb anims and polish pass
Paintball Overalls repose/prefab update
Beanbag sitting pose update
Clap, hurry and ok gesture updated
Updating skinning for bone armour
fixed offset holstered wooden shields
fixed offset piano sitting mount
fixed offset obsidian knife
fixed offset frontier hatchet holster position
Updating abyss hazmat skinning
Another partial fix for small hunting trophy
secret labs chair 3p anim edited
Disabled read/write on models conflicting in last merge
Merge from main
Lots of conflicts due to the viewmodel_early_disable_fix and hackweek_server_mesh_cull branches
For fbx .meta file conflicts I used the versions on this branch instead of on main, will need to verify that they have r/w turned off
Fixed rogue materials drawing hair cap textures over face
Fix player seed with broken eyes
fixed medieval/abyss/jungle ak holster and backpack positions
Fixed 3p flashbang player offset
fixed 3p skull player offset
Set up small hunting trophy with updated rig (still not working though)
exported edited batteringram, generic and minicopter 3p anims and updated mincopter/scrapheli/attack heli hand/foot ik targets in their entities/prefab
edited motor/pedal bikes ik hand/feet positions
Ensure added bones in NVGM scientist prefab are restored before pooling, fixes NRE when downed