branchrust_reboot/main/PlayerRigUpdate2cancel

1,166 Commits over 638 Days - 0.08cph!

5 Months Ago
exported edited batteringram, generic and minicopter 3p anims and updated mincopter/scrapheli/attack heli hand/foot ik targets in their entities/prefab
5 Months Ago
edited motor/pedal bikes ik hand/feet positions
5 Months Ago
Ensure added bones in NVGM scientist prefab are restored before pooling, fixes NRE when downed
5 Months Ago
Rapido underwear fix attempt
5 Months Ago
Fixed tank top model clipping with swimsuit
5 Months Ago
exported updated 3p generic sit idle anim and updated prefab ik positions for motorbike seat ,its sidecar seat and trike passenger seat
5 Months Ago
fixed skeleton issues in all cocoknight prefabs
5 Months Ago
Updated eye controller fudge rotations to account for eyetransform changes
6 Months Ago
Krieg backpack skin fix
6 Months Ago
edited 3p beach chair anim
6 Months Ago
Fixed first person legs stretched/glitched
6 Months Ago
exported edited 3p sitting 360 shooting/sit boat anims
6 Months Ago
Updated eyetransform in rustplayer.fbx
6 Months Ago
Updated server side ragdoll bone pos data
6 Months Ago
Arctic hazmat skin pass
6 Months Ago
Fix incorrect material in jacket (male and female)
6 Months Ago
edited RHIB ik steering wheel hand positions in its prefab
6 Months Ago
Fixed knights armour model bug
6 Months Ago
exported 3p raft paddle idle anims
6 Months Ago
fix NRE equipping tank top
6 Months Ago
exported 3p stand driving animation and updated pt boat driver mount and steering wheel ik hand positions
6 Months Ago
edited mount position on car driver/passenger seat prefabs and exported 3p driver animations
6 Months Ago
Skinning fix for krieg hazmat backpack straps
6 Months Ago
Regenerate player.skeleton asset, was causing an exception in manifest builds Hopefully explains missing guids in builds
6 Months Ago
Fix ScientistSuitNVGM mask + NRE
6 Months Ago
3p car passenger idle anim exported
6 Months Ago
Fixed flickering hair cards in hide skirt
6 Months Ago
Fixed broken egg suit
6 Months Ago
updated secret labs chair 3p idle anim
6 Months Ago
exported 3p locomotive idle anim and edited right hand grip ik position on locomotive entity
6 Months Ago
exported 3p workcart idle anim and updated left hand hold ik position in workcart entity
6 Months Ago
exported edited 3p machete and combat knife attack anims and set shield script on sunken/combat knife entities
6 Months Ago
exported 3p idle anims for the arcade
6 Months Ago
Merge from main No conflicts!
6 Months Ago
sunken /combat knife updates (now we have orientation model changes from main) - updated 3p combat anims with new prop orientation - removed entity offsets - set to follow r_prop instead of r_hand - updated holster positions
6 Months Ago
Saloon kick updates - Updated player animator with correct anims - Added anim events
6 Months Ago
Updating krieg backpack skinning and burst cloth
6 Months Ago
Updating krieg skeleton asset
6 Months Ago
Updating krieg hazmat burst cloth and skinning
6 Months Ago
removed offsets from mannequin deployed (was causing model poses to float/be off centre)
6 Months Ago
added mannequin poses
6 Months Ago
Re populating skeleton skin bone array for frontier hazmat
6 Months Ago
Adding skinning items subbed to wrong branch
6 Months Ago
front 50cal animation updates
6 Months Ago
single 50cal animation updates
6 Months Ago
Gesture anim updates
6 Months Ago
cannon anim update and IK adjustments
6 Months Ago
Merge from main Auto resolved conflicts on cannon.deployed, steeringwheel.deployed, SmallBoatPassenger
6 Months Ago
exported updated helicopter reardoor idle anim
6 Months Ago
exported updated motorboat sit anims