branchrust_reboot/main/PlayerRigUpdate2cancel

1,021 Commits over 546 Days - 0.08cph!

1 Year Ago
updated 3p ak deploy to remove jitter
1 Year Ago
Toggled 'import animation' on RustPlayer.fbx Fixed Ragdoll (now prefab instance of RustPlayer.fbx like the playermodel)
1 Year Ago
removed walks (doubled up jogs) in player animator for more responsive movement
1 Year Ago
Fixed hitbox system
1 Year Ago
Updated default spine offset as derived from idle animation
1 Year Ago
Player avatar uses spine1,2,3 Updated all v4 animations Updated custom offsets on sar and ak
1 Year Ago
Scene updates with debug controller player
1 Year Ago
Updated customspineoffsets for ak and sar
1 Year Ago
updated ak entity hold info offset
1 Year Ago
updated ak47 entity hold info offset
1 Year Ago
Updated avatar source for ak anims
1 Year Ago
Added debug anim controller for testing raw anims
1 Year Ago
Ak and sar customspineoffset updates
1 Year Ago
anim export update
1 Year Ago
3p sar anim updates (top spine control set to 50 in rot Y)
1 Year Ago
ak47 entity spine offset added
1 Year Ago
updated 3p ak47 anims
1 Year Ago
set inventory anim controller to temporarily use base idle
1 Year Ago
sar entity update - positioned inner bolt as it was appearing offset - unpacked model in prefab
1 Year Ago
merge from PlayerRigUpdate2/mergemain
1 Year Ago
added tactical gloves to v4 loadout
1 Year Ago
Female metal plate, backpack v4
1 Year Ago
Female Roadsign armour v4
1 Year Ago
female pants tweaks
1 Year Ago
female pants/hoodie v4 rig
1 Year Ago
Sash v4 rig
1 Year Ago
Tactical Gloves v4 rig
1 Year Ago
rustplayer avatar update (added spine 4 as upper chest)
1 Year Ago
Copied spine avatar settings from main
1 Year Ago
V4 roadsign kilt
1 Year Ago
V4 rig roadsign jacket
1 Year Ago
V4 rig large backpack
1 Year Ago
V4 rig metal chestplate
1 Year Ago
V4 rig metal facemask
1 Year Ago
Added clothing items to player update loadout
1 Year Ago
V4 rig hazmatsuit
1 Year Ago
added new player loadout
1 Year Ago
Pants/Hoodie/Boots for v4 rig
1 Year Ago
weapon updates - Ported over ak and sar 3p anims, exported on v4 rig - prefab setup work - holster updates - removed offsets in entities - created world weapon masks and removed root bone from meta - holdtype setup - re-parent entity to prop bone
1 Year Ago
merge from main
1 Year Ago
Updating more player seeds to v4 rig
1 Year Ago
merge from main
1 Year Ago
lr 300 - v4 exports, anim naming updates, override controller set to use udpated anims
1 Year Ago
More player seed work
1 Year Ago
Updating and hooking up more player seeds
1 Year Ago
Female models use V4 rig Female body prefabs converted to prefab variants of the fbx Added female skin set back into the skin collection
1 Year Ago
Texture updates Adding another female head seed
1 Year Ago
Cleanup
1 Year Ago
- added test holdtype folders (1h/2h melee, bow, lr300) - added v4 rustplayer mask - setup hatchet 3p anims (updated melee overide controller) - updated hatchet.entity (removed offsets and set to attach to r_prop) - setup 2h 3p anims (updated sword overide controller) - updated longsword.entity (removed offsets and set to attach to r_prop) - updated lr300.entity (removed offsets and set to attach to r_prop) - added v4 player update loadout
1 Year Ago
set up v4 unarmed anims in player animator