branchrust_reboot/main/PlayerRigUpdate2cancel
1,021 Commits over 546 Days - 0.08cph!
Rest of v4 unarmed anim set exports
updated avatar settings on a few test anims
Tpose for fingers in avatar
Correct meta rotations in the avatar (maybe)
renamed idle breathe to match source
exported jog E and idle on v4 rig
added anims to player animator
Avatar fixes to prevent submerged animations
added spine 3 to humanoid mapping in rustplayeravatar
renaming of unarmed anims to match maya source and new convention
Updated rig to V4 with updated names
unarmed anim folder and anims (taken from v3 and will be updated with v4 exports but contain valuable clip meta)
Use spine3 twice in spinebone list (temp solution for spineIK errors)