branchrust_reboot/main/PlayerRigUpdate2cancel

1,021 Commits over 546 Days - 0.08cph!

1 Year Ago
Rest of v4 unarmed anim set exports
1 Year Ago
v4 crouch anim exports
1 Year Ago
updated avatar settings on a few test anims
1 Year Ago
Tpose for fingers in avatar
1 Year Ago
Correct meta rotations in the avatar (maybe)
1 Year Ago
renamed idle breathe to match source exported jog E and idle on v4 rig added anims to player animator
1 Year Ago
Avatar fixes to prevent submerged animations
1 Year Ago
test files
1 Year Ago
added spine 3 to humanoid mapping in rustplayeravatar
1 Year Ago
renaming of unarmed anims to match maya source and new convention
1 Year Ago
Updated rig to V4 with updated names
1 Year Ago
unarmed anim folder and anims (taken from v3 and will be updated with v4 exports but contain valuable clip meta)
1 Year Ago
Eye spec changes
1 Year Ago
Added playground.player
1 Year Ago
merge from main
1 Year Ago
Merge from 4 spine bones
1 Year Ago
Female skinset setup
1 Year Ago
player preview fixes
1 Year Ago
Use spine3 twice in spinebone list (temp solution for spineIK errors)
1 Year Ago
player_model prefab work
1 Year Ago
Initial setup