branchrust_reboot/main/PlayerRigUpdatecancel
359 Commits over 1,339 Days - 0.01cph!
player update. exported/setup rf transmitter anim set, created new overholdtype for it and edited detonator entity
player update. exported/set up flashlight anims, updated its flashlight entity and override controller.
player update. edited holster position for binoculars
player update. exported/set up binoculars animation set and populated its holdtype controller with the new anims
player update. bota bag holdtype override controller updated with new bota bag anim set
player update. added unarmed idle pose to camera and instant camera holdtype overridecontroller
player update. exported/set up bota bag animations
player update. edited construction holdtype override controller
player update. edited building plan anims and set planner to use rprop bone instead of rhand bone
Reposed hide shoes to match updated player rig
player update. exported building plan animations
Reposed hide shirt to match updated player rig
player update. updated bandage animation set and entity
player update. exported/set up bandage anim set
player update. populated the holdtype knife and knife combat override controller with updated 3p knife animation set.
player update. exported/setup knife anim set. edited skinning/butcher/bone and combat knife entities and created two holdtypes, one for 3 of the knifes to share and one for the comabt knife because it has a unique deploy anim
Updated meta files for new animations
player update. exported edited crossbow reload anim
player update. edited spas reload anim, set the holster position and removed spas rootbone transfroms from the gun animations via a mask so the player holds it correctly
player update. exported/set up spas12 shotgun anim set and popoluted its holdtype override ctrl with the new anims
player update. exported/set up grenade launcher anim set and populated its holdtype override controller with the new anims
player update. edited crossbow holster position on entity
player update. exported and setup basket animation set . Populated basket holdtype override controller with new anims and edited easter/pumpkins basket entity prefab so the props sit correctly in the hand.
player update. exported crossbow anim set
player update. setting up cross bow anims
player update. populated molotov override controller with 1handed explosive anims and positioned the molotov correctly in the entity prefab
plauer update. exported/setup paddle anim set and populated paddle overridecontroller with the anims
player update water bucket meta fiile
player update. exported/set up water bucket anim set and populated its override contoller with the new anims
w_bow - set up avatar mask to cull root bone, updated .entity to remove offsets, re-exported 3p anims with updated player rig
w_waterbucket - fixed scaling issues on model & connecting prefabs (so 3p anims can be created with logical scaling/positioning)
player update. exported bow 3/4 stance anim set
player update. exported edited bow anim set so the deploy mayched the 1st person version better
player update. rocket launcher reload anim
set up rocket launcher entity with placeholder grip and holster poistion, exported launcher deploy anim
player update. pickaxe anim set exported and set up holdtype override controller and holster position for it
updated player prefab & skeleton asset to use new rust player avatar
player update. exported wip rocket launcher anims and populated rpg override controller
changed animation clip name for throwing to 'throw' on some weapons for player update and assigned correct anim in spear override controller fro the throw
ak47 - locomotion anims with reduced spine movement, applied to override controller
player update. exported spear set of anims and populated spear override controller with the new anims. Also setup holster positions for wooden and stone spears on their entity prefabs
Made a slight change to how we handle the spine offset vector that's declared on weapons
Still not quite working the way we need it (particularly on the head bone), but it is an improvement
player update. exported hunting bow wip animations and populated bow override controller with the new anims. Also set up holster position on hunting bow entity prefab
updated ak entity, selected bone masks for w_ak anims
exported edited rock, 3p melee, 3p 2hand melee, explosives anims set and edited sword holdtype override controller
added new masks & test animator (with individual layers & masks for each upper body part)
player update, exported edited unarmed idle pose and edited rock and 2handed melee anim sets