branchrust_reboot/main/PlayerRigUpdatecancel
359 Commits over 1,339 Days - 0.01cph!
player update. regular/beach/secret labs/rocking chair prefabs and anims edited so sit pose is correct.
player update. set up torch, skull torch and divers torch.
player update. exported anim set and setting up divers and fire torches
player update. finished setup of the 2 guitars and bass instruments
player update. exported/setting up guitar anim set
player update. set guitars and shovel bass entities to use spine 3 instead of spine 4
player update. edited drumkit deployed entity so drum sticks are positioned in the hands correctly
player update. geiger counter entity edited so it is held correctly and its holdtype updated with latest idle pose
player update. edited horse sitting pose so the hands do not clip into the saddle
playe rupdate. edited botabag override controller so latest drink and pour anims trigger
player update. tuba entity edited so the tuba is linked to spine 3 instead of spine 4 and is held correctly also its holdtype updated with latest idle pose
Source Updates - Hide Poncho Material and Texture change
player update. tamborine holdtype updated with latest idle pose
player update. tamborine entity edited so the it is held correctly and its holdtype updated with latest idle pose
player update. cowbell entity edited so the it is held correctly and its holdtype updated with latest idle pose
player update. pan flute entity edited so the it is held correctly and its holdtype updated with latest idle pose. xylophone deployed prefab updated so the drum sticks are held correctly
player update. megaphone entity edited so the it is held correctly and its holdtype updated with latest idle pose
player update. trumpet entity edited so the trumpet is placed correctly and its holdtype updated with latest idle pose
player update. exported updated homing missile launcher anim set and holster position updated on its entity
player update. homing missile launcher anims exported and set up
player update. snowball and birthday cake entites edited so the player holds them correctly
player update. added deploy for candy cane and quick attack to 3p melee anim set
player update. edited entities for candy cane, concrete pickaxe/hatchet, lumber jack axe/pick axe, pipewrench, sickle and diver hatchet so they hold and holster correctly. Also made holdtype override controllers for pipewrench and candy cane sto play their unique deploy anims.
player update. spear and pitchfork holster position edits
player update. edited 2h melee attack and deploy anims to match the viewmodel anims better
player update. snowball gun entity edited to use r prop also gun held position and holster positions edited. grenade launcher holster position edited and combat knife held postion slighlty changed
player update. exported/set up hammer deploy and attack anims and created hammer override controller for it
player update. exported/set up salvaged axe, hammer and icepick deploy and attack animations and made new holdtype override controllers for them
player update. edit salvaged icepick, hammer and axe entities so the player holds the weapons correctly and they are holstered nicely
player update. baseball bat and salvaged cleaver entity updates for correct holster and held positions
player update. stone pickaxe entity edited so weapon holster and held postion is correct
player update. edited pitchfork and wooden spear entities so holster position and weapons are held correctly.
player update. exported/setup machete weapon animation set to use for machete and salvaged sword. made machete override holdtype controller and assigned to the two weapons.
Hide Poncho - Update for Prefab, Material and Textures
player update. longsword held and holster positions edited
player update. diver pickaxe holding and holster positions set up
player update. exported/setup boneclub anim set and made holdtype override controller for it
player update cassette recorder enitity updated
player update. cassette recorder holdtype updated with latest idle pose and cassette entity updated so the player holds it correctly.
player update. boombox animation set exported/set up in unity
player update. flashbang/beacon/f1/survey grenade entity edits to hold correctly in hand and use r prop bone
player update. edited satchel/timed explosive entitys so the player holds them correctly
player update. holdtype syringe override controller updated with latest idle pose
player update. holdtype wire override controller updated with latest idle pose.
player update. edited small water bottle entity bottle position so the player holds it correctly
player update. using updated idle pose on keycard holdtype override controller and updated generic deploy prefab to use r_prop
player update. exported/setup jerrycan animation set. made new holdtype controller for it and edited water jug entity
player update. jackhammer holster position edit and set updated idle pose its override controller
player update. exported/set up mobile phone anim set and populated its override controller with the new anims
player update. Edited spraycan handhold position and updated spraycan override controller to use the update unarmed idle pose