branchrust_reboot/main/PlayerRigUpdatecancel

359 Commits over 1,339 Days - 0.01cph!

5 Months Ago
player update, edited rock anim set
5 Months Ago
SkinDefault subsurface profile tweaks
5 Months Ago
merge from modelviewerfixes
5 Months Ago
exported player update rock animation set, updated rock entity with iktarget on left hand and updated unarmed idle pose with zero rotation on the pelvis
5 Months Ago
added left ik target to mace entity and edited 2handed melee anims
5 Months Ago
player update, exported 2handed melee anim set and populated sword override controller with the new anims, also set holster position and mace holding position on the mace entity
5 Months Ago
player update, edited the holster positions of f1 grenade and hatchet
5 Months Ago
player update edited unarmed idle pose and updated 2h explosive anims set with updated idle pose
5 Months Ago
exported player update edited hatchet deploy so it is taken from over the shoulder and edited relaxed movement loop anims
5 Months Ago
player update, set correct holster posiotn and held position on timed explosive entity
5 Months Ago
player update, set root transform position xz to original on explosive anims, melee and revovler anims
5 Months Ago
player update, set satchel charge entity to link to r prop bone and use the 2h explosive holdtype override
5 Months Ago
updated unarmed 3p idle breathe anim and altered poses 3p 2 handed explosive anims to maatch the idle breathe pose
5 Months Ago
made new player update idle breathe anim and added into holdtype none overridecontroller
5 Months Ago
exported player update edited melee anims
5 Months Ago
added NewRustPlayerMask on player update 1h 2h and rifle anims sets
5 Months Ago
hatchet entity - removed offsets, set to use prop bone instead of hand
5 Months Ago
melee holdtype - set new player mask
5 Months Ago
added new player loadout
5 Months Ago
made a new 2handed explosive override controller and linked it to explosive timed entity prefab
5 Months Ago
exported/setup 2handed explosive player update anims and made a new holdtype for it
5 Months Ago
exported player update rifle anims after idle pose change and updated the lr300 holdtype override controller
5 Months Ago
exported player update 1handed explosive animation set and linked to holdtype grenade override controller
5 Months Ago
Added a separate useAimOffsetLayer toggle to Held Entities so that the aim offset layer can be disabled while also disabling spine ik
5 Months Ago
added handikDisable curve for revolver deploy and reload anims so the lefthand is only linked to the gun when desired
5 Months Ago
exported edited melee idle pose to match the pistol pose
5 Months Ago
w_revolver reload - removed root bone in mask
5 Months Ago
set 3p rifle anims to use new avatar mask
5 Months Ago
deleted hachet anims from testanims folder
5 Months Ago
added ik target to revolver.entity
5 Months Ago
lr300 wm reload- removed root bone in mask, ik target curve adjustments for deploy and reload
5 Months Ago
updated melee holdtype override controller
5 Months Ago
exported player update first pass melee anim set
5 Months Ago
populated melee holdtype override controller with new melee anims
5 Months Ago
disabled spine ik on hachett entity prefab
5 Months Ago
exported player update melee anim set
5 Months Ago
Only allow aim offset when standing still or aiming, let regular animation take control while sprinting or jogging while not aiming
5 Months Ago
Make a new mask specifically for the aim offset layer
5 Months Ago
Cleaned up hand hold parameter handling
5 Months Ago
Renamed leftHandIkModifier to leftHandIkDisable for better clarity (and the same for right hand) IK disable param is 0 by default, 1 will fully disable that hand's IK Update rifle reload to reflect new values
5 Months Ago
Add leftHandHoldDisable and rightHandHoldDisable animator parameters to disable the hand poses during an animation clip
5 Months Ago
Added an example temporary disabling of the left hand Ik driven by a curve on the 3p rifle reload animation
5 Months Ago
Disablling spine IK on a held entity will now enable the AimOffset layer
5 Months Ago
Turn on add_breathe IK pass again
5 Months Ago
3p lr300 - removed root bone animation data from mask to fix rotating weapon issue
5 Months Ago
updated 3p revolver override controller
5 Months Ago
player animator update - set add_breathe layer to use foot ik flag
5 Months Ago
w_revolver anims set to not include parent bone in anim data
5 Months Ago
w_revolver entity updates
5 Months Ago
new player mask, updated 3p revolver anim meta