branchrust_reboot/main/PlayerRigUpdatecancel

441 Commits over 1,553 Days - 0.01cph!

1 Year Ago
player update. exported updated homing missile launcher anim set and holster position updated on its entity
1 Year Ago
player update. homing missile launcher anims exported and set up
1 Year Ago
player update. snowball and birthday cake entites edited so the player holds them correctly
1 Year Ago
player update. added deploy for candy cane and quick attack to 3p melee anim set
1 Year Ago
player update. edited entities for candy cane, concrete pickaxe/hatchet, lumber jack axe/pick axe, pipewrench, sickle and diver hatchet so they hold and holster correctly. Also made holdtype override controllers for pipewrench and candy cane sto play their unique deploy anims.
1 Year Ago
player update. spear and pitchfork holster position edits
1 Year Ago
player update. edited 2h melee attack and deploy anims to match the viewmodel anims better
1 Year Ago
player update. snowball gun entity edited to use r prop also gun held position and holster positions edited. grenade launcher holster position edited and combat knife held postion slighlty changed
1 Year Ago
player update. exported/set up hammer deploy and attack anims and created hammer override controller for it
1 Year Ago
player update. exported/set up salvaged axe, hammer and icepick deploy and attack animations and made new holdtype override controllers for them
1 Year Ago
player update. edit salvaged icepick, hammer and axe entities so the player holds the weapons correctly and they are holstered nicely
1 Year Ago
player update. baseball bat and salvaged cleaver entity updates for correct holster and held positions
1 Year Ago
player update. stone pickaxe entity edited so weapon holster and held postion is correct
1 Year Ago
player update. edited pitchfork and wooden spear entities so holster position and weapons are held correctly.
1 Year Ago
player update. exported/setup machete weapon animation set to use for machete and salvaged sword. made machete override holdtype controller and assigned to the two weapons.
1 Year Ago
Hide Poncho - Update for Prefab, Material and Textures
1 Year Ago
player update. longsword held and holster positions edited
1 Year Ago
player update. diver pickaxe holding and holster positions set up
1 Year Ago
player update. exported/setup boneclub anim set and made holdtype override controller for it
1 Year Ago
player update cassette recorder enitity updated
1 Year Ago
player update. cassette recorder holdtype updated with latest idle pose and cassette entity updated so the player holds it correctly.
1 Year Ago
player update. boombox animation set exported/set up in unity
1 Year Ago
player update. flashbang/beacon/f1/survey grenade entity edits to hold correctly in hand and use r prop bone
1 Year Ago
player update. edited satchel/timed explosive entitys so the player holds them correctly
1 Year Ago
player update. holdtype syringe override controller updated with latest idle pose
1 Year Ago
player update. holdtype wire override controller updated with latest idle pose.
1 Year Ago
player update. edited small water bottle entity bottle position so the player holds it correctly
1 Year Ago
player update. using updated idle pose on keycard holdtype override controller and updated generic deploy prefab to use r_prop
1 Year Ago
player update. exported/setup jerrycan animation set. made new holdtype controller for it and edited water jug entity
1 Year Ago
player update. jackhammer holster position edit and set updated idle pose its override controller
1 Year Ago
player update. exported/set up mobile phone anim set and populated its override controller with the new anims
1 Year Ago
player update. Edited spraycan handhold position and updated spraycan override controller to use the update unarmed idle pose
1 Year Ago
player update. exported/setup rf transmitter anim set, created new overholdtype for it and edited detonator entity
1 Year Ago
player update. exported/set up flashlight anims, updated its flashlight entity and override controller.
1 Year Ago
player update. edited holster position for binoculars
1 Year Ago
player update. exported/set up binoculars animation set and populated its holdtype controller with the new anims
1 Year Ago
player update. bota bag holdtype override controller updated with new bota bag anim set
1 Year Ago
player update. added unarmed idle pose to camera and instant camera holdtype overridecontroller
1 Year Ago
player update. exported/set up bota bag animations
1 Year Ago
player update. edited construction holdtype override controller
1 Year Ago
player update. edited building plan anims and set planner to use rprop bone instead of rhand bone
1 Year Ago
Reposed hide shoes to match updated player rig
1 Year Ago
Source Updates
1 Year Ago
player update. exported building plan animations
1 Year Ago
Reposed hide shirt to match updated player rig
1 Year Ago
player update. updated bandage animation set and entity
1 Year Ago
player update. exported/set up bandage anim set
1 Year Ago
player update. populated the holdtype knife and knife combat override controller with updated 3p knife animation set.
1 Year Ago
player update. exported/setup knife anim set. edited skinning/butcher/bone and combat knife entities and created two holdtypes, one for 3 of the knifes to share and one for the comabt knife because it has a unique deploy anim
1 Year Ago
Updated meta files for new animations