branchrust_reboot/main/Trainyard_updatecancel

606 Commits over 92 Days - 0.27cph!

1 Year Ago
Added PlaceMonumentsRailside and GenerateRailLayout to World Setup
1 Year Ago
GenerateRailLayout doesn't fail on rail connection nodes that are surrounded by monument topology (which is usually considered blocked for rail generation)
1 Year Ago
Added rail connection points to trainyard
1 Year Ago
Merge 🚆 -> Trainyard Update
1 Year Ago
Added trainyard temporarily to my test map
1 Year Ago
S2P on trainyard scene
1 Year Ago
Merge Main -> Trainyard Update
1 Year Ago
Coaling tower vacuum machine LODs and colliders Created prefab for the coaling tower vacuum machine Split off the pipe and cable into a separate game object
1 Year Ago
GenerateRailLayout initial version (connect existing monuments to rail network, like GenerateRoadLayout for roads)
1 Year Ago
Added coaling tower collector and placed the assets in the map
1 Year Ago
Added fuel tank and scrap bin collector
1 Year Ago
Trainyard terrain sculpting splat/topology painting
1 Year Ago
Coaling tower vacuum machine texture and mesh progress
1 Year Ago
trainyard update
1 Year Ago
coaling tower progress - decal pass
1 Year Ago
Added a trampled_coal texture set for the floors and walls cover layer
1 Year Ago
Coaling tower vacuum machine mesh
1 Year Ago
Coaling tower vacuum machine mesh progress and WIP textures
1 Year Ago
coaling tower building intermediate update
1 Year Ago
tweaks to industrial markings textures made the pipelines texture proper seamless on the beams tile strips
1 Year Ago
PlaceMonumentsRailside baseline
1 Year Ago
Merge from main
1 Year Ago
coaling tower - basic UVs - initial material setup and blend material tweaking
1 Year Ago
Updated charcoal texture / fixed specular map and tweaked resolution / reduced tilling in the charcoal_pile material and added a macro detail map
1 Year Ago
material updates following texture changes
1 Year Ago
fixed gaps in powerplant sewer drains placement
1 Year Ago
material updates following texture changes
1 Year Ago
Updated mud_a textures for new ones Added a gravel_b set for roof gravel and general construction gravel so as to stop using the terrain one in places that dont fit
1 Year Ago
Updated charcoal textures for new ones
1 Year Ago
removed some patterning in sidewalk_b
1 Year Ago
Updated plaster_a and brick_wall_c texture, as well as the brick_wall_plasterblend material
1 Year Ago
material updates following texture changes
1 Year Ago
concrete_h +with some moss re-made concrete_trim textures
1 Year Ago
Polished road_decals, asphalt_a, concrete_slabs, sidewalk textures with a sprinkle of gravel/moss
1 Year Ago
material updates following texture changes
1 Year Ago
re-worked texture sets concrete_c, asphalt_a, road_decals
1 Year Ago
material updates following texture changes
1 Year Ago
missing mesh decal renderer scripts on some prefabs
1 Year Ago
material updates following texture changes
1 Year Ago
uploading re-worked texture sets concrete_wall, sidewalk_a, sidewalk_b, concrete_slabs
1 Year Ago
reverted LightGroupAtTime
1 Year Ago
new textures for concrete_wall set
1 Year Ago
material updates following texture changes
1 Year Ago
concrete_h and concrete_h_var (puddle variant, now has its own set of maps)
1 Year Ago
merge from monument_lighting_upgrade
1 Year Ago
trainyard backup
1 Year Ago
industrial buildings prefab updates - many were missing mesh decal renderer scripts.. a regression?
1 Year Ago
stair_ladders set extra
1 Year Ago
material updates following texture changes
1 Year Ago
uploading re-worked texture sets stair_ladders, concrete_f, concrete_a, concrete_d, concrete_b, concrete_g