branchrust_reboot/main/Trainyard_updatecancel

606 Commits over 92 Days - 0.27cph!

2 Years Ago
Added PlaceMonumentsRailside and GenerateRailLayout to World Setup
2 Years Ago
GenerateRailLayout doesn't fail on rail connection nodes that are surrounded by monument topology (which is usually considered blocked for rail generation)
2 Years Ago
Added rail connection points to trainyard
2 Years Ago
Merge 🚆 -> Trainyard Update
2 Years Ago
Added trainyard temporarily to my test map
2 Years Ago
S2P on trainyard scene
2 Years Ago
Merge Main -> Trainyard Update
2 Years Ago
Coaling tower vacuum machine LODs and colliders Created prefab for the coaling tower vacuum machine Split off the pipe and cable into a separate game object
2 Years Ago
GenerateRailLayout initial version (connect existing monuments to rail network, like GenerateRoadLayout for roads)
2 Years Ago
Added coaling tower collector and placed the assets in the map
2 Years Ago
Added fuel tank and scrap bin collector
2 Years Ago
Trainyard terrain sculpting splat/topology painting
2 Years Ago
Coaling tower vacuum machine texture and mesh progress
2 Years Ago
trainyard update
2 Years Ago
coaling tower progress - decal pass
2 Years Ago
Added a trampled_coal texture set for the floors and walls cover layer
2 Years Ago
Coaling tower vacuum machine mesh
2 Years Ago
Coaling tower vacuum machine mesh progress and WIP textures
2 Years Ago
coaling tower building intermediate update
2 Years Ago
tweaks to industrial markings textures made the pipelines texture proper seamless on the beams tile strips
2 Years Ago
PlaceMonumentsRailside baseline
2 Years Ago
Merge from main
2 Years Ago
coaling tower - basic UVs - initial material setup and blend material tweaking
2 Years Ago
Updated charcoal texture / fixed specular map and tweaked resolution / reduced tilling in the charcoal_pile material and added a macro detail map
2 Years Ago
material updates following texture changes
2 Years Ago
fixed gaps in powerplant sewer drains placement
2 Years Ago
material updates following texture changes
2 Years Ago
Updated mud_a textures for new ones Added a gravel_b set for roof gravel and general construction gravel so as to stop using the terrain one in places that dont fit
2 Years Ago
Updated charcoal textures for new ones
2 Years Ago
removed some patterning in sidewalk_b
3 Years Ago
Updated plaster_a and brick_wall_c texture, as well as the brick_wall_plasterblend material
3 Years Ago
material updates following texture changes
3 Years Ago
concrete_h +with some moss re-made concrete_trim textures
3 Years Ago
Polished road_decals, asphalt_a, concrete_slabs, sidewalk textures with a sprinkle of gravel/moss
3 Years Ago
material updates following texture changes
3 Years Ago
re-worked texture sets concrete_c, asphalt_a, road_decals
3 Years Ago
material updates following texture changes
3 Years Ago
missing mesh decal renderer scripts on some prefabs
3 Years Ago
material updates following texture changes
3 Years Ago
uploading re-worked texture sets concrete_wall, sidewalk_a, sidewalk_b, concrete_slabs
3 Years Ago
reverted LightGroupAtTime
3 Years Ago
new textures for concrete_wall set
3 Years Ago
material updates following texture changes
3 Years Ago
concrete_h and concrete_h_var (puddle variant, now has its own set of maps)
3 Years Ago
merge from monument_lighting_upgrade
3 Years Ago
trainyard backup
3 Years Ago
industrial buildings prefab updates - many were missing mesh decal renderer scripts.. a regression?
3 Years Ago
stair_ladders set extra
3 Years Ago
material updates following texture changes
3 Years Ago
uploading re-worked texture sets stair_ladders, concrete_f, concrete_a, concrete_d, concrete_b, concrete_g