branchrust_reboot/main/Trainyard_updatecancel

606 Commits over 92 Days - 0.27cph!

2 Years Ago
made the electrical boxes textures less repetitive
2 Years Ago
Fixed the LODs settings for coaling tower collector
2 Years Ago
Minor edit to the temp unloader
2 Years Ago
Fixed unload animation getting cancelled if the train send a network sync for some other reason (engines turned off etc)
2 Years Ago
Reapply monument_lighting_upgrade changes to LightGroupAtTIme
2 Years Ago
- Check every unloading tick that the wagon is still under the unloader - Moved most of the unloading code to the unloader itself - Do the whole unload with a single RPC, instead of one every 10%
2 Years Ago
Hide the ore completely if it's at 0% full
2 Years Ago
Main prefab backup & related files
2 Years Ago
Tweaked the LODs settings for the coaling tower collector assets
2 Years Ago
Made the fuel tank prop colliders tighter
2 Years Ago
Coaling tower collector
2 Years Ago
Lighting iteration. Decal emissiveness WIP. Exhaust, dmg, impact & coupling WIP.
2 Years Ago
Added the collector, fuel tank and bin back into the coaling tower external prefab
2 Years Ago
Fixed some bugs with wagon filling and emptying
2 Years Ago
Fill train wagons with charcoal, not Santa coal.
2 Years Ago
Fixed unloader yellow light flag toggle
2 Years Ago
Unloader can unload wagons
2 Years Ago
Rather than unloading all at once, have the wagons progressively unload as the animation plays. A little more complex, but if e.g. your wagon is destroyed while unloading, it'll make more sense that you receive half the loot.
2 Years Ago
Commit underwater_lab_glass and EngineUI.prefab because Unity really wants to change them after the downgrade
2 Years Ago
Unloadable wagons fill and empty. Properly setting ore visuals (not animated yet).
2 Years Ago
Coaling tower collector
2 Years Ago
Better rail terrain blending
2 Years Ago
vacuum tube anim updates, removed test anim
2 Years Ago
Additional cliff terrain checks to prevent spawning on rail in certain edge cases
2 Years Ago
Added coaling tower logo Updated coaling tower prefab
2 Years Ago
Painted train topology in trainyard on rails
2 Years Ago
More WIP ore wagon code
2 Years Ago
Derailed the trainyard static trains
2 Years Ago
Loosen decay prevention rules for ore wagons that have been emptied
2 Years Ago
Settinmg wagon ore level and material WIP
2 Years Ago
Scaled ore wagon LOD levels to match the other parts of the mesh (using CopyLODValues)
2 Years Ago
Merge 2019 Revert -> Trainyard Update. Reverts the branch to Unity 2019.4.7f1.
2 Years Ago
More
2 Years Ago
Prefab backup & related files Cleanup
2 Years Ago
Updated TrainWagonUnloadable.entity
2 Years Ago
Adding art for the ore wagon, various ore materials
2 Years Ago
Updated train wagon prefabs and meshes to match new textures better Slightly reduced drawcalls
2 Years Ago
Deleted coaling tower collector files, will reimport them properly.
2 Years Ago
Fixed procedural rail being scaled slightly thinner than the original / hand placed mesh
2 Years Ago
Fixed init method call
2 Years Ago
Trainyard rail connection points moved down slightly to match hand placed rail
2 Years Ago
Smoothly connect procedural rail mesh to monument rail mesh (seeing a slight mesh mismatch that needs looking into)
2 Years Ago
Removed orphan meta file
2 Years Ago
More unloader menu options WIP
2 Years Ago
Ported the real "coaling tower" to my test map. New unload icon. Button interaction WIP.
2 Years Ago
Fixed unload text not fitting on the locomotive monitor
2 Years Ago
Better unloadable/non-unloadable audio. New BeepFastUp.wav, BeepFastDown.wav
2 Years Ago
Audio extras
2 Years Ago
Trains get the data on whether a wagon on the train is under an unloader, and active engines show that data on the monitor screen. Plus audio beeps. Protocol++.
2 Years Ago
Progress backup