branchrust_reboot/main/Trainyard_updatecancel

606 Commits over 92 Days - 0.27cph!

1 Year Ago
Updated static train wagon meshes, textures and prefabs Added colour variant materials for train wagons
1 Year Ago
Loco fx/light prefab backup
1 Year Ago
- Replaced mesh in trainyard scene with prefab to get further updates automatically
1 Year Ago
- Updated vacuum tube anims - Added triggers for animator & state changes - Added vacuum tube to vacuum machine prefab
1 Year Ago
Porting previous PlaceMonumentsRoadside and PlaceMonumentsRailside improvements to PlaceMonuments
1 Year Ago
Parameter tweaks for further modest load time savings in the editor and on the server
1 Year Ago
PlaceMonumentsRoadside is much faster in certain use cases, like tunnel entrances (saving 50s+ in the editor, but only runs on server so won't improve client load times)
1 Year Ago
GenerateRailLayout is better at finding valid connections
1 Year Ago
Various PlaceMonumentsRailside and PlaceMonumentsRoadside improvements
1 Year Ago
iron_ore and sulfur_ore texture sets for wagons/piles
1 Year Ago
Coaling tower collector LODs & Colliders
1 Year Ago
Comment edit only
1 Year Ago
Bring back the 15% wagon spawn bonus since I reverted my spawning fixes
1 Year Ago
Loco lighting prefab WIP
1 Year Ago
vacuum tube 1st pass anims and anim controller
1 Year Ago
trainyard update
1 Year Ago
Adding a variant of the kinetic wheel entity that contains only the wheel part
1 Year Ago
Added train signal lights outside and inside the coaling tower building, as well as the mainframe interactive buttons (wip)
1 Year Ago
big button compact variant with arrow mask texture for directional functions
1 Year Ago
Unloader lights
1 Year Ago
Adjusted the world colliders on TrainWagonUnloadable because triggers hate GameObjects with multiple colliders on them (they get multiple entry and exit events for what looks to the TriggerBase like the same thing)
1 Year Ago
Fuel tank and scrap bin collector update
1 Year Ago
Client-side checks
1 Year Ago
Fixed lined up flag setting
1 Year Ago
More unloading code changes. A better general setup
1 Year Ago
trainyard S2P
1 Year Ago
Trainyard level update, added ladder volume and temporary colliders to the coaling tower collector mesh floor
1 Year Ago
Coaling tower colliders and setup
1 Year Ago
A more intelligent system for train wagon unloading. Have the resource area be a sub-entity, with a trigger that can specify the area that's considered range to be unloaded. Replaced TriggerNotify with a new TriggerNotifyEntity.
1 Year Ago
Train unloading WIP
1 Year Ago
Coaling tower collector update
1 Year Ago
trainyard level update
1 Year Ago
created a model for the interface between the vacuum machine and the pipes inside, prefabs setup
1 Year Ago
trainyard S2P
1 Year Ago
Updated positions of coaling tower interior objects to line up the vacuum and the pipes
1 Year Ago
coaling tower LODs and prefabs setup
1 Year Ago
Coaling tower collector update (preview)
1 Year Ago
Networking some wagon unloader data. Make sure wagons are lined up correctly, not just in the trigger. New unloadable train car (with a placeholder model for now).
1 Year Ago
Basic setup. Train wagon unloader is an entity and detects which wagon is underneath it.
1 Year Ago
Temp train unloader early WIP
1 Year Ago
Merge Main -> Trainyard Update
1 Year Ago
- Fixed locomotives destroying themselves when colliding with a static barrier - Test map edits
1 Year Ago
Merge 🚆 -> Trainyard Update
1 Year Ago
Coaling tower collector update, preview.
1 Year Ago
Fixed roadside decor sometimes spawning too close to rail
1 Year Ago
Various improvements when connecting monuments to the rail network
1 Year Ago
Better tangent calculation for PlaceMonumentsRailside
1 Year Ago
Merge 🚆 -> Trainyard Update (spawn pop reverts)
1 Year Ago
Magic number tweaking (this is awful, will fix later)
1 Year Ago
Moved trainyard prefab to railside monument folder