branchrust_reboot/main/Trainyard_updatecancel

606 Commits over 92 Days - 0.27cph!

2 Years Ago
Updated static train wagon meshes, textures and prefabs Added colour variant materials for train wagons
2 Years Ago
Loco fx/light prefab backup
2 Years Ago
- Replaced mesh in trainyard scene with prefab to get further updates automatically
2 Years Ago
- Updated vacuum tube anims - Added triggers for animator & state changes - Added vacuum tube to vacuum machine prefab
2 Years Ago
Porting previous PlaceMonumentsRoadside and PlaceMonumentsRailside improvements to PlaceMonuments
2 Years Ago
Parameter tweaks for further modest load time savings in the editor and on the server
2 Years Ago
PlaceMonumentsRoadside is much faster in certain use cases, like tunnel entrances (saving 50s+ in the editor, but only runs on server so won't improve client load times)
2 Years Ago
GenerateRailLayout is better at finding valid connections
2 Years Ago
Various PlaceMonumentsRailside and PlaceMonumentsRoadside improvements
2 Years Ago
iron_ore and sulfur_ore texture sets for wagons/piles
2 Years Ago
Coaling tower collector LODs & Colliders
2 Years Ago
Comment edit only
2 Years Ago
Bring back the 15% wagon spawn bonus since I reverted my spawning fixes
2 Years Ago
Loco lighting prefab WIP
2 Years Ago
vacuum tube 1st pass anims and anim controller
2 Years Ago
trainyard update
2 Years Ago
Adding a variant of the kinetic wheel entity that contains only the wheel part
2 Years Ago
Added train signal lights outside and inside the coaling tower building, as well as the mainframe interactive buttons (wip)
2 Years Ago
big button compact variant with arrow mask texture for directional functions
2 Years Ago
Unloader lights
2 Years Ago
Adjusted the world colliders on TrainWagonUnloadable because triggers hate GameObjects with multiple colliders on them (they get multiple entry and exit events for what looks to the TriggerBase like the same thing)
2 Years Ago
Fuel tank and scrap bin collector update
2 Years Ago
Client-side checks
2 Years Ago
Fixed lined up flag setting
2 Years Ago
More unloading code changes. A better general setup
2 Years Ago
trainyard S2P
2 Years Ago
Trainyard level update, added ladder volume and temporary colliders to the coaling tower collector mesh floor
2 Years Ago
Coaling tower colliders and setup
2 Years Ago
A more intelligent system for train wagon unloading. Have the resource area be a sub-entity, with a trigger that can specify the area that's considered range to be unloaded. Replaced TriggerNotify with a new TriggerNotifyEntity.
2 Years Ago
Train unloading WIP
2 Years Ago
Coaling tower collector update
2 Years Ago
trainyard level update
2 Years Ago
created a model for the interface between the vacuum machine and the pipes inside, prefabs setup
2 Years Ago
trainyard S2P
2 Years Ago
Updated positions of coaling tower interior objects to line up the vacuum and the pipes
2 Years Ago
coaling tower LODs and prefabs setup
2 Years Ago
Coaling tower collector update (preview)
2 Years Ago
Networking some wagon unloader data. Make sure wagons are lined up correctly, not just in the trigger. New unloadable train car (with a placeholder model for now).
2 Years Ago
Basic setup. Train wagon unloader is an entity and detects which wagon is underneath it.
2 Years Ago
Temp train unloader early WIP
2 Years Ago
Merge Main -> Trainyard Update
2 Years Ago
- Fixed locomotives destroying themselves when colliding with a static barrier - Test map edits
2 Years Ago
Merge 🚆 -> Trainyard Update
2 Years Ago
Coaling tower collector update, preview.
2 Years Ago
Fixed roadside decor sometimes spawning too close to rail
2 Years Ago
Various improvements when connecting monuments to the rail network
2 Years Ago
Better tangent calculation for PlaceMonumentsRailside
2 Years Ago
Merge 🚆 -> Trainyard Update (spawn pop reverts)
2 Years Ago
Magic number tweaking (this is awful, will fix later)
2 Years Ago
Moved trainyard prefab to railside monument folder