branchrust_reboot/main/Workcartcancel

722 Commits over 395 Days - 0.08cph!

3 Years Ago
More train track spline work
3 Years Ago
Merge Main -> Workcart
3 Years Ago
Add method to regenerate all spline shared data for the project at once
3 Years Ago
Double corner b variant
3 Years Ago
Prefab and scene updates to support train tunnel variants and train tunnel transitional pieces (using placeholder meshes)
3 Years Ago
Added left / right variant support to GenerateDungeon Added transitional piece support to GenerateDungeon (to spawn a transitional prefab when it's impossible to match the exact variant)
3 Years Ago
Reverting spline asset path code for now as GetAssetPath didn't work on prefab variants and GetPrefabAssetPathOfNearestInstanceRoot caused the Unity editor to crash on certain prefabs
3 Years Ago
Fix several bugs with spline data generation
3 Years Ago
Line endings
3 Years Ago
Compilation fix for editor vs build
3 Years Ago
Fix spline data assignment. Previously if two prefabs shared the same data but one changed, it would incorrectly update the data for both. Now checking the prefab path
3 Years Ago
Added train tunnel network to procedural maps (both the above ground entrance prefabs and their placement is temporary)
3 Years Ago
Added CheckEnvironmentVolumesInsideTerrain to ensure environment volumes don't poke out of terrain Ensure GenerateDungeon always places its result underground
3 Years Ago
Added underground volume / terrain trigger / water trigger to tunnel pieces
3 Years Ago
Added mirrored variants of the transition pieces
3 Years Ago
Plugging the new prefabs into dungeon_grid_test
3 Years Ago
Added t-junctions and 4-way junctions Created test prefabs for procedural generation Some mesh fixes - Added t-junctions and 4-way junctions Created test prefabs for procedural generation Some mesh fixes
3 Years Ago
GenerateDungeon initial version to generate tunnel networks (see dungeon_grid_test scene)
3 Years Ago
Merge WorkcartRotation -> Workcart
3 Years Ago
Improved data index system for the world splines. Fixes new data getting generated sometimes by re-scanning for existing data. Also allows different prefabs with the exact same spline data to share the same data.
3 Years Ago
Added profiling for train code.
3 Years Ago
Merge Main -> Workcart
3 Years Ago
Merge /Workcart/SharedSplineData -> /Workcart
3 Years Ago
Fixed 72m trail tunnel stop spline not going all the way
3 Years Ago
Merge Main -> Workcart
3 Years Ago
Extended train_tunnel_stop_b to 72 meters
3 Years Ago
Fix colliding train not moving after side collision train moves away
3 Years Ago
WorkCart now handles side-on collisions with other trains at crossings
3 Years Ago
Minor edits to collision handling
3 Years Ago
Increase collision damage, remove unused var
3 Years Ago
Set up a perpendicular rail crossing on my test map
3 Years Ago
Fixed track splines on large curves / added missing coliders to some prefabs / cleaned up the train test scene
3 Years Ago
Added 108m curve pieces / tweaked double tunnels geometry
3 Years Ago
Apply the effect of gravity on sloped track
3 Years Ago
-Only allow mounting WorkCart when already standing on its platform (prevent drive-by mounting by jumping at the right moment) -Fix bounds.Contains use, since it's AABB only, not rotated (Unity pls)
3 Years Ago
Add mount passthrough on WorkCart glass entity, so the player can still mount when looking at the windows.
3 Years Ago
Manifest
3 Years Ago
Merge Main -> WorkCart
3 Years Ago
Adjust train engine speeds
3 Years Ago
Another go at accounting for secondary forces on kinematic trains - e.g. a train hitting a car that's up against a wall. Better result this time, so putting this one in officially.
3 Years Ago
Tweaking static obstacle handling
3 Years Ago
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3 Years Ago
WorkCart audio, don't play oneshot sounds if far away
3 Years Ago
WorkCart audio, use blended loop for the engine loop
3 Years Ago
- Removed no-longer-used WorkCart destroyed damage FX - Updated damage effects for light/medium/severe damage
3 Years Ago
Workcart Gibs missing faces fix also reduced number of gibs
3 Years Ago
Potential fix for workcart gibs mega wheel bug needs checking
3 Years Ago
Merge Main -> Workcart
3 Years Ago
Replace workcart placeholder gibs model with the real one
3 Years Ago
Trains tunnels test scene extra workcarts