branchrust_reboot/main/Workcartcancel

674 Commits over 273 Days - 0.10cph!

5 Years Ago
Corridor fixes 2: Quaternion boogaloo
5 Years Ago
Stairwell bottom adjustments
5 Years Ago
Tunnel LOD/occlusion mesh fixes
5 Years Ago
Tunnel entrance prefab update
5 Years Ago
AddToAlphaMap procedural component to carve the terrain in a delayed manner (in case part of a monument is moved after initial placement, like for the tunnel entrances)
5 Years Ago
Prefab priority updates (fixes cases where stairwell bottom piece was placed prematurely)
5 Years Ago
Tunnel entrance Scene2Prefab scene
5 Years Ago
Corridor environment volume updates
5 Years Ago
Prefab updates
5 Years Ago
PriorityEnd is no longer required
5 Years Ago
Removing obsolete 180 degree turn corridor prefabs
5 Years Ago
Two additional stairwell bottom prefabs (copies of variants a and b with an additional corner to cover all 4 directions)
5 Years Ago
Better, less buggy support for stairwell bottom variants
5 Years Ago
Ditch the track spline unique ID system and go back to matching on content. This means if multiple splines point to the same data and one changes and updates its content, the others will be out of sync. Will improve that next.
5 Years Ago
Manifest rebuild
5 Years Ago
Marge Main -> WorkCart
5 Years Ago
Subtracting hacks / workarounds from 58587 & 58591 since they broke a bunch of stuff, will need to try again a different way
5 Years Ago
Fixed start and end priority not always working correctly
5 Years Ago
Prefab updates
5 Years Ago
Support for second stairwell type Support for distinct start priorities of corridor pieces (can be different from mid / end priorities to prefer a certain piece at the start)
5 Years Ago
Tunnel corner model fixes
5 Years Ago
updated corridor_stop_transition prefabs to reflect changes added stairwell_bottom_90 to help with the corridors placement overall progress on meshes
5 Years Ago
Prefab updates
5 Years Ago
LODs/COL/Prefab setup for tunnel corner modules
5 Years Ago
Prefab updates
5 Years Ago
Pick the best possivle station prefab, instead of picking the first one that fits Added DungeonLinkBlockVolume to discard station prefabs that would intersect with the above ground station stairwell
5 Years Ago
Fixed edge case where the train tunnel entrance stairwell would fail to be placed
5 Years Ago
Fixed case where tunnel entrance was spawning so close to the underground station that it was unable to connect (stairwells colliding with station when going straight down)
5 Years Ago
Progress on tunnel LODs and colliders Unified LOD distances across all modules Moved pivot points to the centre of the mesh to help with lodding Added occlusion meshes to help with pixel flickering/light leaking
5 Years Ago
tunnel corridor pieces textured and vertex painted - awaiting LODs
5 Years Ago
LODs/COL for train_tunnel_stop_b
5 Years Ago
LODs/COL for train tunnel stop module
5 Years Ago
Tunnel corridor and stairwell detail greybox complete
5 Years Ago
reworked the stop_transition_tunnel piece and prefab to rely on the new meshes and minimize its size added stairwell_top piece, refined corridor pieces further
5 Years Ago
LODs and colliders for stops transition modules
5 Years Ago
refining greybox set - stairwell and surface building
5 Years Ago
Updated dungeon_grid_test scene to also spawn the full intersection
5 Years Ago
Fixed stairwell code regression that was causing corridors not to connect perfectly
5 Years Ago
Adjusted 180 degree turn prefab so it doesn't clip the stairwell piece
5 Years Ago
Removing unused corridor prefabs
5 Years Ago
adding stairwell elevator, refining other pieces
5 Years Ago
Stairwell bottom piece socket update
5 Years Ago
Prefab updates to support stairwell pieces
5 Years Ago
Code changes to support stairwell pieces
5 Years Ago
shortened the stairwell bottom piece transition tunnel by 1.5m to make it 6m from pivot
5 Years Ago
train tunnels stairwell pieces greybox and test scene
5 Years Ago
LOD/COL/Prefab setup for all overpass modules
5 Years Ago
Fixed tunnel entrance position offset not being correctly eliminated when the tunnel entrance was rotated
5 Years Ago
Changed tunnel entrance environment volume from underground to building
5 Years Ago
Tunnel train station prefab updates to include the corridor transition meshes