branchrust_reboot/main/Workcartcancel

674 Commits over 273 Days - 0.10cph!

5 Years Ago
Tunnel entrqance prefab environment / water / terrain volumes
5 Years Ago
Updated dungeon_grid_test scene to use the proper tunnel entrance prefabs
5 Years Ago
Tunnel entrance prefab update to include greybox mesh
5 Years Ago
Corridor prefab environment / water / terrain volumes
5 Years Ago
Tunnel corridor prefab updates
5 Years Ago
Tunnel corridors now align perfectly (snapping start point to the 3m grid horizontally, 1.5m grid vertically, then picking tunnel pieces near the end so everything connects perfectly)
5 Years Ago
LODs/COL/Prefab setup for train_tunnel_double_str_b_36m
5 Years Ago
Updated entrance greybox
5 Years Ago
Updated tunnel entrance greybox
5 Years Ago
Scene updates (added tunnel corridors)
5 Years Ago
Tunnel station and entrance pefab updates
5 Years Ago
Initial version of corridor connection between underground train stations and above ground tunnel entrances
5 Years Ago
Corridor prefabs
5 Years Ago
Corridor transition greybox Tunnel entrance greybox
5 Years Ago
Tunnel corridors greyboxes and prefabs
5 Years Ago
train_tunnel_double_str_a_36m LODs and colliders
5 Years Ago
Four way junction meshes, LODs, colliders and prefabs
5 Years Ago
Finished the tjunction meshes
5 Years Ago
LOD/COL prefab setup
5 Years Ago
LODs and colliders for straight single tunnels and double/single tunnel transition meshes
5 Years Ago
Train tunnel entrance spawn adjustments
5 Years Ago
Added selection for preferred distance from same and other monument types when spawning monuments Added selection for preferred road type when spawning roadside monuments Fixed GenerateDungeons ignoring roadside monuments
5 Years Ago
Test map edit
5 Years Ago
Increase Workcart max speed
5 Years Ago
Add train track collation to dungeon_grid_test
5 Years Ago
Set up double junction
5 Years Ago
T junction spline setup complete
5 Years Ago
Setting up track splines for the new junctions + unique track ID fixes
5 Years Ago
Another null check
5 Years Ago
Don't show Workcart health when the player is standing ON the Workcart
5 Years Ago
Plugged alt curve pieces, alt straight pieces and left / right transitional pieces into the train tunnel generation
5 Years Ago
Train tunnel pipe transition walls
5 Years Ago
More spline data saving work
5 Years Ago
Make WorldSplineSharedData actually update the prefabs properly when regenerating
5 Years Ago
More train track spline work
5 Years Ago
Merge Main -> Workcart
5 Years Ago
Add method to regenerate all spline shared data for the project at once
5 Years Ago
Double corner b variant
5 Years Ago
Prefab and scene updates to support train tunnel variants and train tunnel transitional pieces (using placeholder meshes)
5 Years Ago
Added left / right variant support to GenerateDungeon Added transitional piece support to GenerateDungeon (to spawn a transitional prefab when it's impossible to match the exact variant)
5 Years Ago
Reverting spline asset path code for now as GetAssetPath didn't work on prefab variants and GetPrefabAssetPathOfNearestInstanceRoot caused the Unity editor to crash on certain prefabs
5 Years Ago
Fix several bugs with spline data generation
5 Years Ago
Line endings
5 Years Ago
Compilation fix for editor vs build
5 Years Ago
Fix spline data assignment. Previously if two prefabs shared the same data but one changed, it would incorrectly update the data for both. Now checking the prefab path
5 Years Ago
Added train tunnel network to procedural maps (both the above ground entrance prefabs and their placement is temporary)
5 Years Ago
Added CheckEnvironmentVolumesInsideTerrain to ensure environment volumes don't poke out of terrain Ensure GenerateDungeon always places its result underground
5 Years Ago
Added underground volume / terrain trigger / water trigger to tunnel pieces
5 Years Ago
Added mirrored variants of the transition pieces
5 Years Ago
Plugging the new prefabs into dungeon_grid_test