branchrust_reboot/main/bandit_towncancel
202 Commits over 61 Days - 0.14cph!
Fixed impostor baking for renderers with multiple submeshes
black bin, materials and lods like the others
rocking chair prefab (contains material for yoke and metal wheel)
topology edits to craggy island
swamp trees population prefabs
Wooden cabin material update
Added swamps to procedural map, added ocean
Bandit town dredge update
Dredge LODs and vertex color update
Dredge and bandit town scene update
Updated bandit town scene and prefab (swamp water)
Updated main camera prefab
Fixed edge case in edit-mode camera scripts causing error spam
Fixed radial mesh edge case when using high far clip planes (e.g. scene camera)
Fixed empty height slope map causing problems when terrain doesn't exist yet
Improved scene camera handling on edit-mode camera scripts; multi scene-views now supported
Fixed scene camera frame delay on post opaque component causing artifacts on water
Enabled ocean radial mesh again, now showing in all views, edit and play modes
Fixed ocean atmospheric scattering in all modes
Updated ocean prefab
Nuked placeholder water materials; no longer necessary
Added Water_Body to Prefab in bandit_town scene; swamp now working with updated system
Removed SwampWater prefab; no longer needed
Updated neutral_dungeon_lighting to latest main camera and sky dome
Fixed potential NRE in tod sky probex code
Renamed Water component to WaterSystem
Renamed Water prefab to Water System
Updated neutral_dungeon_lighting prefab to include Water System
More seamless edit-mode for some components running on camera
Bandit town / updated dredge structure
Dredge texture/UV update / Added railings and hanging tires
Updated bandit town cabins
Finished swamp tree meshes
Added leaves and alpha branches to swamp trees
Vertex painted swamp cabins
Various tweaks and optimizations to the bandit town scene
Bandit town scene progress
Bandit town splat and topology update
Bandit town scene progress
Dredge greybox
Expanded swamp water area
Bandit town scene progress
Added sandbag/metal sheet cover checkpoints near entrances to the town
Added hanging lanters to illuminate the area at night
Optimized fog particles
Added forest topology around the swamp
Various other additions
Swamp splat and heightmap update
Bandit town scene progress
Additional walkway variants
Additional swamp tree variants
Height fog
New wooden cabin variants
Swamp placeholder material update
Bandit town scene progress
added swamp tree greyboxes
added placeholder swamp material
Wooden cabins modular pieces LOD/COL/Prefabs
Walkway segments LOD/COL/Prefabs
Updated swamp cabins scene
Bandit town progress / greyboxed wooden shack modular walls
Bandit town progress backup