branchrust_reboot/main/bandit_towncancel

202 Commits over 61 Days - 0.14cph!

6 Years Ago
Fixed impostor baking for renderers with multiple submeshes
6 Years Ago
black bin, materials and lods like the others
6 Years Ago
horse yoke
6 Years Ago
rusty metal wheel
6 Years Ago
rocking chair prefab (contains material for yoke and metal wheel)
6 Years Ago
Swamp trees impostors
6 Years Ago
swamp population density
6 Years Ago
manifest
6 Years Ago
topology edits to craggy island
6 Years Ago
spawn.v2 edit
6 Years Ago
swamp trees population prefabs
6 Years Ago
Wooden cabin material update
6 Years Ago
Added swamps to procedural map, added ocean
6 Years Ago
Bandit town dredge update
6 Years Ago
Dredge LODs and vertex color update
6 Years Ago
Merge from main
6 Years Ago
Dredge and bandit town scene update
6 Years Ago
Updated bandit town scene and prefab (swamp water)
6 Years Ago
Updated main camera prefab
6 Years Ago
Fixed edge case in edit-mode camera scripts causing error spam Fixed radial mesh edge case when using high far clip planes (e.g. scene camera)
6 Years Ago
Fixed empty height slope map causing problems when terrain doesn't exist yet
6 Years Ago
Improved scene camera handling on edit-mode camera scripts; multi scene-views now supported Fixed scene camera frame delay on post opaque component causing artifacts on water Enabled ocean radial mesh again, now showing in all views, edit and play modes Fixed ocean atmospheric scattering in all modes Updated ocean prefab Nuked placeholder water materials; no longer necessary
6 Years Ago
Added Water_Body to Prefab in bandit_town scene; swamp now working with updated system Removed SwampWater prefab; no longer needed
6 Years Ago
Updated neutral_dungeon_lighting to latest main camera and sky dome
6 Years Ago
Fixed potential NRE in tod sky probex code
6 Years Ago
Renamed Water component to WaterSystem Renamed Water prefab to Water System Updated neutral_dungeon_lighting prefab to include Water System More seamless edit-mode for some components running on camera
6 Years Ago
Dredge progress
6 Years Ago
Added SwampWater prefab
6 Years Ago
Merge from water3
6 Years Ago
Merge from main
6 Years Ago
Progress backup
6 Years Ago
Bandit town / updated dredge structure
6 Years Ago
Dredge texture/UV update / Added railings and hanging tires
6 Years Ago
Merge from main
6 Years Ago
Updated bandit town cabins
6 Years Ago
Finished swamp tree meshes Added leaves and alpha branches to swamp trees Vertex painted swamp cabins Various tweaks and optimizations to the bandit town scene
6 Years Ago
Bandit town scene progress
6 Years Ago
Bandit town splat and topology update
6 Years Ago
Bandit town scene progress Dredge greybox Expanded swamp water area
6 Years Ago
Bandit town scene progress Added sandbag/metal sheet cover checkpoints near entrances to the town Added hanging lanters to illuminate the area at night Optimized fog particles Added forest topology around the swamp Various other additions
6 Years Ago
Swamp scene progress
6 Years Ago
Swamp splat and heightmap update
6 Years Ago
Swamp splat update
6 Years Ago
Static wooden door
6 Years Ago
Bandit town scene progress Additional walkway variants Additional swamp tree variants Height fog New wooden cabin variants
7 Years Ago
Swamp placeholder material update
7 Years Ago
Bandit town scene progress added swamp tree greyboxes added placeholder swamp material
7 Years Ago
Wooden cabins modular pieces LOD/COL/Prefabs Walkway segments LOD/COL/Prefabs Updated swamp cabins scene
7 Years Ago
Bandit town progress / greyboxed wooden shack modular walls
7 Years Ago
Bandit town progress backup