branchrust_reboot/main/bandit_towncancel
202 Commits over 61 Days - 0.14cph!
Changed fog volume color to color over day time gradient
Added monument navmesh and npc spawner prefab to Bandit Town.
First pass over npc spawners at bandit town (prefab only).
Adding a more organised folder 'wooden_furniture' for existing and future wooden furniture assets.
Wooden Table added with 3 variations. Plain, poker empty and midgame versions. Materials/prefabs and collisions meshes.
Added atmospheric volume renderer to main camera
Added sample volume to bandit_town
Improved volume blending
Chaned scene view blending reference to main camera
Fog volume height relative to altitude
Auto assign volume to trigger layer
Fixed scene view instances not updating properties
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Added sample fog volume on bandit town
Bandit town navmesh models for wooden walkways
Bandit town heightmap tweaks
Added prevent building volume
Raised wooden walkways to prevent water splashing effects when walking
Adjusted LOD distances
Added light LOD scripts to light sources
Removed excess foliage
Tweaked swamp topology
Optimized LOD distances on various props
Swamp_c dressing progress
Added shopfronts to swamp cabins
Added candles and dressing props
Swamp_a dressing progress
Swamp_a dressing progress
Swamp scenes progress
Swamp_b dressing
swamp hero trees models/LODs
alternative material for clothes on clothing line for some variety.
Candles, 2 grouped sets and each individual candle on their own. Prefabs textures and lods.
Shelves 2, 3 and 3v2 have 150% size increase
Swamp cabins dressing update
Old shelves and variations, prefabs, collision meshes.
Swamps hero trees whitebox
moved black bin model to appropriate models folder and created collision mesh for it.
Fixed kettle, milk churn and moonshine bottle pivot points and added collision meshes. Moved them to appropriate models folder. Moved Handsaw, Rake and Horse Yoke to new Tools folder.
Propagating fixes to splat automation from bandit town to swamps scenes
swamp_c terrain sculpting and splats
Texture polish to reeds and water lilies after feedback
Bandit town progress and fixes
Swamp cabin dressing progress
Procedural splats for bandit town - kept the previously drawn dirt splat in the mix
Updated all wooden walkways with LODs and ropes. Updated cabin scene
plant pot fbx update with collision meshes
Progress backup / walkway LODs
plant pot fbx fixes and moved them to the appropriate folder
basic washing line 1.5m and 3m + other fbx moves.