branchrust_reboot/main/bandit_towncancel

202 Commits over 61 Days - 0.14cph!

7 Years Ago
towel and jumper fbx fixes + moved some files to appropriate model folder
7 Years Ago
tshirt fbx update
7 Years Ago
Sofa prefab, collision and LODs + pattern variant.
7 Years Ago
Wooden sign prefab
7 Years Ago
Bandit town progress backup
7 Years Ago
swamp_b terrain sculpting + automated splats
7 Years Ago
clothing fbx position and pivot fixes + towel mesh fix (the mesh basically had to be rotated to look correct but alas, no more)
7 Years Ago
wall light pivot fix
7 Years Ago
kettle/milkchurn/moonshine bottle pivots fix
7 Years Ago
swamp_a fully automated splat painting test splat files
7 Years Ago
plant fbx resized 200% and pivots fixed
7 Years Ago
Merge from main
7 Years Ago
Progress backup
7 Years Ago
swamp_a initial terrain sculpt backup
7 Years Ago
Updated wooden walkways and cabins with new textures and meshes Updated spawn.v2 prefab to enable trees spawning in the swamp
7 Years Ago
swamp_a, b, c baseline scene files
7 Years Ago
Rebaked reeds billboards
7 Years Ago
Merge from main
7 Years Ago
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7 Years Ago
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7 Years Ago
Fixed RendererLOD to ignore impostors for mesh batching (still hw instanced)
7 Years Ago
Fixed potential NRE in water culling volumes
7 Years Ago
Fixed imposter baking bounds failing in certain cases (e.g. reeds)
7 Years Ago
merge from main
7 Years Ago
water lilies for swamps and lakes (models/textures/prefabs)
7 Years Ago
Bandit town scene update
7 Years Ago
rake model and prefab
7 Years Ago
handsaw prefab
7 Years Ago
handsaw + plant pots meta
7 Years Ago
plant pots plus pile variation, lods and materials (which also include rake and handsaw)
7 Years Ago
Manifest update
7 Years Ago
7 Years Ago
Wooden cabins Simplified coliders Fixed wrong material on LODs
7 Years Ago
individual clothes prefabs. Materials and lods
7 Years Ago
river reeds popuplation tweaks
7 Years Ago
Cherry picked probex NRE fix from main
7 Years Ago
procmap reeds prefabs to replace temporary river prefabs
7 Years Ago
Reeds models/textures/materials/impostors
7 Years Ago
Dredge dressing Ladder triggers Dredge lights
7 Years Ago
Tweaked swamp water material Tweaked swamp tree bark materials Made swamp trees larger
7 Years Ago
Replaced dredge with prefabs
7 Years Ago
Dredge LOD/COL/Prefabs
7 Years Ago
Fixed post-merge proc and craggy scenes
7 Years Ago
Merge from main
7 Years Ago
Painted swamp topology
7 Years Ago
antirad pills fbx prefab etc
7 Years Ago
various signs: metal, wood and tarp
7 Years Ago
various pots, kettle, moonshine bottle and milk churn
7 Years Ago
something went wrong with the textures being unassigned to the rocking chair composite material
7 Years Ago
wall light (light fixtures folder) - probably will have to adjust material/texture of the glass; it looks pretty dodge in unity