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202 Commits over 61 Days - 0.14cph!
towel and jumper fbx fixes + moved some files to appropriate model folder
basic washing line 1.5m and 3m + other fbx moves.
plant pot fbx fixes and moved them to the appropriate folder
Progress backup / walkway LODs
plant pot fbx update with collision meshes
Updated all wooden walkways with LODs and ropes. Updated cabin scene
Procedural splats for bandit town - kept the previously drawn dirt splat in the mix
Swamp cabin dressing progress
Bandit town progress and fixes
Texture polish to reeds and water lilies after feedback
Propagating fixes to splat automation from bandit town to swamps scenes
swamp_c terrain sculpting and splats
Fixed kettle, milk churn and moonshine bottle pivot points and added collision meshes. Moved them to appropriate models folder. Moved Handsaw, Rake and Horse Yoke to new Tools folder.
moved black bin model to appropriate models folder and created collision mesh for it.
Swamps hero trees whitebox
Old shelves and variations, prefabs, collision meshes.
Swamp cabins dressing update
Shelves 2, 3 and 3v2 have 150% size increase
Candles, 2 grouped sets and each individual candle on their own. Prefabs textures and lods.
alternative material for clothes on clothing line for some variety.
swamp hero trees models/LODs
Swamp scenes progress
Swamp_b dressing
Swamp_a dressing progress
Swamp_a dressing progress
Added shopfronts to swamp cabins
Added candles and dressing props
Swamp_c dressing progress
Optimized LOD distances on various props
Adjusted LOD distances
Added light LOD scripts to light sources
Removed excess foliage
Tweaked swamp topology
Raised wooden walkways to prevent water splashing effects when walking
Added prevent building volume
Bandit town heightmap tweaks
Bandit town navmesh models for wooden walkways
Added sample fog volume on bandit town
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Fog volume height relative to altitude
Auto assign volume to trigger layer
Fixed scene view instances not updating properties
Improved volume blending
Chaned scene view blending reference to main camera
Added sample volume to bandit_town
Added atmospheric volume renderer to main camera
Adding a more organised folder 'wooden_furniture' for existing and future wooden furniture assets.
Wooden Table added with 3 variations. Plain, poker empty and midgame versions. Materials/prefabs and collisions meshes.
First pass over npc spawners at bandit town (prefab only).
Added monument navmesh and npc spawner prefab to Bandit Town.