branchrust_reboot/main/boxes_dlccancel
273 Commits over 151 Days - 0.08cph!
explosives box adjusted box script type to display, added panel title, reverted protection to original values, attached anchors
initial comps box prefab setup. manifest
wood box game textures updated still wip
wood box added prefab for box
wood box game model and updated prefabs, ran manifest and localization
wood box placeholder textures
metal box prefab setup, lods, gibs. manifest
Optimized LOD3 tools box further
Texture tweaks, wrench markings, flipped one of the wrenches for proper UV orientation
Fixed an oversize gib in explosives box
Component box tools LOD3 tweaks
Tools component box mesh, LODs, textures and gibs
stone component blockout WIP
Merge from main.
Bump displayingBoxStorage to 222 to fix protobuf conflict.
Corpse setup for explosives component box. Updated bounds, collision + tested both scrap and explosives. Updated manifest.
Corpse setup for scrap component box
metal box texture adjustments
thumb_up
12
thumb_down
11
thumb_up
18
thumb_down
11
Rejigged exlosives box prefab (non-variant, split off matrix displays). Reran manifest.
Remade scrap box prefab so not prefab variant. Renamed prefab to remove "wooden". Added scrap box LODs. Adjusted metal/gloss levels on scrap box. Updated manifest and localisation.
scrap box - initial prefab setup, item created, placeholder icon created, updated localization, updated manifest, updated icon manifest.
Balanced darkness of metals in scrap component box
Updated textures and model for scrap component box
wood box - added greybox model, prefab initialization, item created, temp icon created, manifest updated, icon manifest updated, localization updated.
First pass textures and LOD0 of scrap component box (still WIP)
food box - updated prefab, updated material
food box - added gibs, added transmission
food box - game model, texture pass and lod pass, updated icon.
LOD0 of scrap component box
WIP scrap box blockout tests (committing as need to move branches)
dot matrix - example matrix characters updated
Merge from main (will need fixes)
food box - manifest updated, localization updated, icon manifest updated
food box - greybox model, prefab intialization, icon created
ore & explosive - guide meshes added
box ore - tweak display anchor location
box explosives - updated manifest, updated icon manifest, updated localization.
box explosives - updated model and gibs, updated lod geo, setup prefab, icon created, item created.