branchrust_reboot/main/boxes_dlccancel

273 Commits over 151 Days - 0.08cph!

12 Months Ago
box explosives - updated texture settings
12 Months Ago
box ore - model tweaks
12 Months Ago
box ore - lods, gibs, prefab setup, icon setup, updated manifest and localization, icon manifest updated, updated model with matrix
12 Months Ago
ore box texture pass
12 Months Ago
ore box updated with preliminary material and baked lowpoly geo
12 Months Ago
Moved position of red handle on explosives box to improve clearance with code lock
12 Months Ago
Adding gibs for explosives component box
12 Months Ago
painted + bare metal textue variants for explosives component box, plus LODs
12 Months Ago
ore greybox model
12 Months Ago
updated manifest
12 Months Ago
merge from attachment_reposition
12 Months Ago
merge from main
1 Year Ago
matrix optimized texture rez pass
1 Year Ago
added gib material with emit disabled
1 Year Ago
added matrix lods, gibs, material adjusted and updated prefab
1 Year Ago
matrix textures & updated box prefab with example matrix model
1 Year Ago
First initial test for explosives component box
1 Year Ago
matrix display preview model added with initial textures to check visibility, added to display prefab
1 Year Ago
fix dictionary duplicate entry
1 Year Ago
fix display scaling and random rotation, assign a bunch of item category overrides
1 Year Ago
First WIP prototype for component displaying box skins
1 Year Ago
merge from main -> boxes_dlc
1 Year Ago
conditional art models, textures, material and initial prefabs setup