branchrust_reboot/main/boxes_dlccancel

273 Commits over 151 Days - 0.08cph!

3 Months Ago
box explosives - updated texture settings
3 Months Ago
box ore - model tweaks
3 Months Ago
box ore - lods, gibs, prefab setup, icon setup, updated manifest and localization, icon manifest updated, updated model with matrix
4 Months Ago
ore box texture pass
4 Months Ago
ore box updated with preliminary material and baked lowpoly geo
4 Months Ago
Moved position of red handle on explosives box to improve clearance with code lock
4 Months Ago
Adding gibs for explosives component box
4 Months Ago
painted + bare metal textue variants for explosives component box, plus LODs
4 Months Ago
ore greybox model
4 Months Ago
updated manifest
4 Months Ago
merge from attachment_reposition
4 Months Ago
merge from main
4 Months Ago
matrix optimized texture rez pass
4 Months Ago
added gib material with emit disabled
4 Months Ago
added matrix lods, gibs, material adjusted and updated prefab
4 Months Ago
matrix textures & updated box prefab with example matrix model
4 Months Ago
First initial test for explosives component box
4 Months Ago
matrix display preview model added with initial textures to check visibility, added to display prefab
4 Months Ago
fix dictionary duplicate entry
4 Months Ago
fix display scaling and random rotation, assign a bunch of item category overrides
4 Months Ago
First WIP prototype for component displaying box skins
4 Months Ago
merge from main -> boxes_dlc
5 Months Ago
conditional art models, textures, material and initial prefabs setup