branchrust_reboot/main/boxes_dlccancel

273 Commits over 151 Days - 0.08cph!

9 Months Ago
box explosives - updated texture settings
10 Months Ago
box ore - model tweaks
10 Months Ago
box ore - lods, gibs, prefab setup, icon setup, updated manifest and localization, icon manifest updated, updated model with matrix
10 Months Ago
ore box texture pass
10 Months Ago
ore box updated with preliminary material and baked lowpoly geo
10 Months Ago
Moved position of red handle on explosives box to improve clearance with code lock
10 Months Ago
Adding gibs for explosives component box
10 Months Ago
painted + bare metal textue variants for explosives component box, plus LODs
10 Months Ago
ore greybox model
10 Months Ago
updated manifest
10 Months Ago
merge from attachment_reposition
10 Months Ago
merge from main
10 Months Ago
matrix optimized texture rez pass
10 Months Ago
added gib material with emit disabled
10 Months Ago
added matrix lods, gibs, material adjusted and updated prefab
10 Months Ago
matrix textures & updated box prefab with example matrix model
10 Months Ago
First initial test for explosives component box
10 Months Ago
matrix display preview model added with initial textures to check visibility, added to display prefab
10 Months Ago
fix dictionary duplicate entry
10 Months Ago
fix display scaling and random rotation, assign a bunch of item category overrides
10 Months Ago
First WIP prototype for component displaying box skins
10 Months Ago
merge from main -> boxes_dlc
11 Months Ago
conditional art models, textures, material and initial prefabs setup