branchrust_reboot/main/boxes_dlccancel

273 Commits over 151 Days - 0.08cph!

5 Months Ago
box explosives - updated texture settings
5 Months Ago
box ore - model tweaks
5 Months Ago
box ore - lods, gibs, prefab setup, icon setup, updated manifest and localization, icon manifest updated, updated model with matrix
5 Months Ago
ore box texture pass
5 Months Ago
ore box updated with preliminary material and baked lowpoly geo
5 Months Ago
Moved position of red handle on explosives box to improve clearance with code lock
5 Months Ago
Adding gibs for explosives component box
5 Months Ago
painted + bare metal textue variants for explosives component box, plus LODs
5 Months Ago
ore greybox model
5 Months Ago
updated manifest
5 Months Ago
merge from attachment_reposition
5 Months Ago
merge from main
6 Months Ago
matrix optimized texture rez pass
6 Months Ago
added gib material with emit disabled
6 Months Ago
added matrix lods, gibs, material adjusted and updated prefab
6 Months Ago
matrix textures & updated box prefab with example matrix model
6 Months Ago
First initial test for explosives component box
6 Months Ago
matrix display preview model added with initial textures to check visibility, added to display prefab
6 Months Ago
fix dictionary duplicate entry
6 Months Ago
fix display scaling and random rotation, assign a bunch of item category overrides
6 Months Ago
First WIP prototype for component displaying box skins
6 Months Ago
merge from main -> boxes_dlc
7 Months Ago
conditional art models, textures, material and initial prefabs setup