branchrust_reboot/main/building_skins_3cancel

255 Commits over 702 Days - 0.02cph!

1 Year Ago
Compile fix
1 Year Ago
Radial menu no longer changes colour of the selected icon to white if the outline is enabled
1 Year Ago
Container blocks will now randomise colour via the construction skin component instead of using the shader world position (shader world pos was going to be problematic for gibs) Removed random option from container colour spray can wheel Upgrading a block to the shipping container skin will now use the last colour that was applied via a spraycan by that player, if the player has not used a spraycan to change the colour of a block in the current life a random colour will be selected
1 Year Ago
Don't play sound when pressing Q / E in radial menu on items that do not have Q / E options Removing more unused code
1 Year Ago
Fixed blendlayer detail color randomizer
1 Year Ago
fixed roof conditional top line offset fixed some conditionals draw distances alongside it
1 Year Ago
made foundation.steps of SC skin last lod to be see through between steps
1 Year Ago
phys material change
1 Year Ago
fixed block.stair.simple of SC skin last lod to be see through between steps
1 Year Ago
assigned surface type to SC skin gibs
1 Year Ago
removing unused gibs
1 Year Ago
fixed incorrect gibs on foundation.metal
1 Year Ago
foundation wall thinner to allow deployables better fit from stone > SC skin enabled color option on Door frame, Spiral triangle stairs, Spiral square stairs, Triangle floor frame, Square floor frame, regular stairs
1 Year Ago
Applied spray can colour radial change to wire/hose/pipe tool colour picker
1 Year Ago
Add an overlay sprite on top of the colour sprite when picking a colour for shipping container walls
1 Year Ago
Fix index out of range error on a specific spraycan colour
1 Year Ago
Codegen (convars)
1 Year Ago
Merge from ui_tests_2
1 Year Ago
precision tweaks to roof triangle up collider
1 Year Ago
fixed concave conditional lookup being hooked up with a convex piece
1 Year Ago
removed offset in SC triangle.down prefab
1 Year Ago
removed offset in SC triangle.down prefab
1 Year Ago
Fixed potato graphics metalness issue on SC material
1 Year Ago
fixed jittery SC foundation steps
1 Year Ago
Fix spray can not being able to colour shipping container blocks (Don't hard code the skin id, exposed a supports colour change toggle on the BuildingGrade asset)
1 Year Ago
Merge from main
1 Year Ago
changed import settings on collider meshes for SC skin
1 Year Ago
more accurate colliders for SC floors
1 Year Ago
fixed offset in SC triangle.spiral prefabs
1 Year Ago
Displaying softside detail up to last LOD, at the cost of an extra drawcall on walls
1 Year Ago
Fixed incorrect SC convex roof piece highlight - bad transforms
1 Year Ago
fixed SC floor frames gibs assignment
1 Year Ago
fixed SC foundation hole nexto adjacent tiers
1 Year Ago
eliminating gap between roof and wall from LOD2
1 Year Ago
fixed regression disabling tint on shipping container material
1 Year Ago
visually different softside for SC wall.half
1 Year Ago
subtracting 81366 - shipping container bundles
1 Year Ago
Updated shipping container bundles private -> content
1 Year Ago
shipping container building skin unlocked with 10220 Adobe building skin (placeholder)
1 Year Ago
Merge from main
1 Year Ago
Fixed gibs not matching colour Bug fixes
1 Year Ago
Apply new construction skin component to all container prefabs
1 Year Ago
Play animation and fx
1 Year Ago
First pass spray can logic
1 Year Ago
tweaked tintset value to fluctuate more fixed vertex alpha being wrong on wall_low LOD0
1 Year Ago
combing shipping container skin prefabs for left over fixes fixed gibs bounds and overrides, incorrect surface types, checked layers
1 Year Ago
merge from main
1 Year Ago
fixing some roof top line prefab issues with shipping container skin
1 Year Ago
added bespoke roof.adobe.top.line.end.left fbx model to avoid negative scaling
1 Year Ago
Ensuring 'server cull' tag is set on the relevant objects inside adobe skin prefabs, some meant to be were left untagged