branchrust_reboot/main/building_skins_3cancel

255 Commits over 702 Days - 0.02cph!

11 Months Ago
Compile fix
11 Months Ago
Radial menu no longer changes colour of the selected icon to white if the outline is enabled
11 Months Ago
Container blocks will now randomise colour via the construction skin component instead of using the shader world position (shader world pos was going to be problematic for gibs) Removed random option from container colour spray can wheel Upgrading a block to the shipping container skin will now use the last colour that was applied via a spraycan by that player, if the player has not used a spraycan to change the colour of a block in the current life a random colour will be selected
11 Months Ago
Don't play sound when pressing Q / E in radial menu on items that do not have Q / E options Removing more unused code
11 Months Ago
Fixed blendlayer detail color randomizer
11 Months Ago
fixed roof conditional top line offset fixed some conditionals draw distances alongside it
11 Months Ago
made foundation.steps of SC skin last lod to be see through between steps
11 Months Ago
phys material change
11 Months Ago
fixed block.stair.simple of SC skin last lod to be see through between steps
11 Months Ago
assigned surface type to SC skin gibs
11 Months Ago
removing unused gibs
11 Months Ago
fixed incorrect gibs on foundation.metal
11 Months Ago
foundation wall thinner to allow deployables better fit from stone > SC skin enabled color option on Door frame, Spiral triangle stairs, Spiral square stairs, Triangle floor frame, Square floor frame, regular stairs
11 Months Ago
Applied spray can colour radial change to wire/hose/pipe tool colour picker
11 Months Ago
Add an overlay sprite on top of the colour sprite when picking a colour for shipping container walls
11 Months Ago
Fix index out of range error on a specific spraycan colour
11 Months Ago
Codegen (convars)
11 Months Ago
Merge from ui_tests_2
11 Months Ago
precision tweaks to roof triangle up collider
11 Months Ago
fixed concave conditional lookup being hooked up with a convex piece
11 Months Ago
removed offset in SC triangle.down prefab
11 Months Ago
removed offset in SC triangle.down prefab
11 Months Ago
Fixed potato graphics metalness issue on SC material
11 Months Ago
fixed jittery SC foundation steps
11 Months Ago
Fix spray can not being able to colour shipping container blocks (Don't hard code the skin id, exposed a supports colour change toggle on the BuildingGrade asset)
11 Months Ago
Merge from main
11 Months Ago
changed import settings on collider meshes for SC skin
11 Months Ago
more accurate colliders for SC floors
11 Months Ago
fixed offset in SC triangle.spiral prefabs
11 Months Ago
Displaying softside detail up to last LOD, at the cost of an extra drawcall on walls
11 Months Ago
Fixed incorrect SC convex roof piece highlight - bad transforms
11 Months Ago
fixed SC floor frames gibs assignment
11 Months Ago
fixed SC foundation hole nexto adjacent tiers
11 Months Ago
eliminating gap between roof and wall from LOD2
11 Months Ago
fixed regression disabling tint on shipping container material
11 Months Ago
visually different softside for SC wall.half
11 Months Ago
subtracting 81366 - shipping container bundles
11 Months Ago
Updated shipping container bundles private -> content
11 Months Ago
shipping container building skin unlocked with 10220 Adobe building skin (placeholder)
11 Months Ago
Merge from main
11 Months Ago
Fixed gibs not matching colour Bug fixes
11 Months Ago
Apply new construction skin component to all container prefabs
11 Months Ago
Play animation and fx
11 Months Ago
First pass spray can logic
11 Months Ago
tweaked tintset value to fluctuate more fixed vertex alpha being wrong on wall_low LOD0
11 Months Ago
combing shipping container skin prefabs for left over fixes fixed gibs bounds and overrides, incorrect surface types, checked layers
11 Months Ago
merge from main
11 Months Ago
fixing some roof top line prefab issues with shipping container skin
12 Months Ago
added bespoke roof.adobe.top.line.end.left fbx model to avoid negative scaling
12 Months Ago
Ensuring 'server cull' tag is set on the relevant objects inside adobe skin prefabs, some meant to be were left untagged