branchrust_reboot/main/building_skins_3cancel
255 Commits over 702 Days - 0.02cph!
Radial menu no longer changes colour of the selected icon to white if the outline is enabled
Container blocks will now randomise colour via the construction skin component instead of using the shader world position (shader world pos was going to be problematic for gibs)
Removed random option from container colour spray can wheel
Upgrading a block to the shipping container skin will now use the last colour that was applied via a spraycan by that player, if the player has not used a spraycan to change the colour of a block in the current life a random colour will be selected
Don't play sound when pressing Q / E in radial menu on items that do not have Q / E options
Removing more unused code
Fixed blendlayer detail color randomizer
fixed roof conditional top line offset
fixed some conditionals draw distances alongside it
made foundation.steps of SC skin last lod to be see through between steps
fixed block.stair.simple of SC skin last lod to be see through between steps
assigned surface type to SC skin gibs
fixed incorrect gibs on foundation.metal
foundation wall thinner to allow deployables better fit from stone > SC skin
enabled color option on Door frame, Spiral triangle stairs, Spiral square stairs, Triangle floor frame, Square floor frame, regular stairs
Applied spray can colour radial change to wire/hose/pipe tool colour picker
Add an overlay sprite on top of the colour sprite when picking a colour for shipping container walls
Fix index out of range error on a specific spraycan colour
precision tweaks to roof triangle up collider
fixed concave conditional lookup being hooked up with a convex piece
removed offset in SC triangle.down prefab
removed offset in SC triangle.down prefab
Fixed potato graphics metalness issue on SC material
fixed jittery SC foundation steps
Fix spray can not being able to colour shipping container blocks
(Don't hard code the skin id, exposed a supports colour change toggle on the BuildingGrade asset)
changed import settings on collider meshes for SC skin
more accurate colliders for SC floors
fixed offset in SC triangle.spiral prefabs
Displaying softside detail up to last LOD, at the cost of an extra drawcall on walls
Fixed incorrect SC convex roof piece highlight - bad transforms
fixed SC floor frames gibs assignment
fixed SC foundation hole nexto adjacent tiers
eliminating gap between roof and wall from LOD2
fixed regression disabling tint on shipping container material
visually different softside for SC wall.half
subtracting
81366 - shipping container bundles
Updated shipping container bundles private -> content
shipping container building skin unlocked with
10220 Adobe building skin (placeholder)
Fixed gibs not matching colour
Bug fixes
Apply new construction skin component to all container prefabs
First pass spray can logic
tweaked tintset value to fluctuate more
fixed vertex alpha being wrong on wall_low LOD0
combing shipping container skin prefabs for left over fixes
fixed gibs bounds and overrides, incorrect surface types, checked layers
fixing some roof top line prefab issues with shipping container skin
added bespoke roof.adobe.top.line.end.left fbx model to avoid negative scaling
Ensuring 'server cull' tag is set on the relevant objects inside adobe skin prefabs, some meant to be were left untagged