branchrust_reboot/main/building_skins_3cancel

255 Commits over 702 Days - 0.02cph!

1 Year Ago
fix for deployables socket angle rejection not working on adobe roof
1 Year Ago
fixed PTZ camera not deploying on adobe ceilings - socket tolerance issue
1 Year Ago
some changes to the roof.stone.bootom.line prefab to mitigate draw distance/LOD Bias outcomes
1 Year Ago
re-uv'd the thatched LOD1 roofs to display hay
1 Year Ago
reduced volume of wall.half and wall.low colliders
1 Year Ago
fixed roof conditional end bits being swapped L/R
1 Year Ago
fixed triangle frame gibs material definition
1 Year Ago
fixed sheet metal wall.left / wall.right conditionals
1 Year Ago
fixed incorrect shadow proxies on spiral stairs, incorrect collision offset, incorrect surface type fixed custom normals on floor, triangle floor
1 Year Ago
fixed incorrect vertex normals on spiral stairs
1 Year Ago
fixed uv seam on wall half
1 Year Ago
Fixed several gibs read and write error messages when construction is destroyed
1 Year Ago
main -> building_skins_£
1 Year Ago
adobe skin texture improvements
1 Year Ago
merge from main
1 Year Ago
fixing a few roof condition issues
1 Year Ago
fixed early culling adobe floor frames
1 Year Ago
adobe skin wall logs stick out further without collision
1 Year Ago
adobe skin texture improvements
1 Year Ago
stairs spiral triangle and landing offset fix
1 Year Ago
fixed mismatch - collider displayed instead of visual mesh
1 Year Ago
Adobe skin simple stair is see through - updated colliders and gibs Fixed some adobe prefabs using brick or other skin collision meshes, figured this would not ship with it, needs its own resource Renamed correctly a bunch of gibs in brutalist skin, some misnamed LODs
1 Year Ago
network++
1 Year Ago
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1 Year Ago
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1 Year Ago
Small pie menu description fix when "sidegrade" is blocked
1 Year Ago
Can no longer "sidegrade" except from default skin Resolved multiple skins of the same tier not showing
1 Year Ago
adding shipping container skin color lookup material tweaks
1 Year Ago
re-texturing the floor frames and wall frame to be less like the wood tier
1 Year Ago
Fixed Adobe U stair early culling issue - caused by left over LODGroup
1 Year Ago
Reorder foundation - fixes unable to upgrade foundation to adobe
1 Year Ago
Added optional tint randomization to "Rust/Standard Blend Layer" shader set
1 Year Ago
Switch Adobe to stone properties
1 Year Ago
merge from main
1 Year Ago
slight improvements to the interior side of brutalist skin wall, overall less contrast to the outside wall
1 Year Ago
some uv mapping improvements to brick window bars
1 Year Ago
1 Year Ago
reworked the brickskin tintmask to look like soot modified the material blend layer of brick interior walls to look like soot rather than paint. visual difference between outdoor and indoor reduced.
1 Year Ago
Changed the adobe skin interior wall to be visually closer to outside wall while remaining unique
1 Year Ago
Added wood braces to the adobe skin interior walls
1 Year Ago
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1 Year Ago
resized building skin atlases to 2048 max. enabled crunch compression
1 Year Ago
UI RC
1 Year Ago
higher quality conditional wall corner meshes
1 Year Ago
fixed some triangle roofs offsets triangle foundation prefab invalid string fix
1 Year Ago
brutalist skin roof conditionals models and setup
1 Year Ago
Fixed height gap on foundation wall headstone fixed a gap over the door on wall.doorway fixed a gap over the window frame on wall.window wrong gibs on wall.left and wall.right fixed fixed some SG issues on ramps removed corner meshes on foundations, was ugly , might rework or use the regular wall ones when improved. fixed incorrect prefab link for spiral stairs landings pieces
1 Year Ago
Fix "unlock_all_skins" not working