branchrust_reboot/main/building_skins_3cancel

255 Commits over 702 Days - 0.02cph!

1 Year Ago
going through lists of checks for brick skin release
1 Year Ago
disabling crunch compression on building parts texture atlases
1 Year Ago
disabling crunch compression on building parts texture atlases
1 Year Ago
merge from main
1 Year Ago
fixed sliver gaps in floor conditional, potential fix for shadowing artefacting too
1 Year Ago
Stairs spiral - Moved collider to parent
1 Year Ago
enabled forceVisible flag on SC skin RendererLODs Added rendererbatch components where it made sense
1 Year Ago
Added LODComponent.OccludeeParameters.ForceVisible to disable occlusion culling entirely for a renderer
1 Year Ago
Optimized BaseEntity.IsOutside since it'll be called quite a bit more now
1 Year Ago
Fixed ModelConditionTest_Outside and ModelConditionTest_Inside returning incorrect results for triangle floors
1 Year Ago
Fixed SC rocket splash damage issue related to wall corners
1 Year Ago
Stairs spiral landing conditionals - Moved collider to parent, set models to server cull
1 Year Ago
shipping container skin floor and triangle floor conditional models for exterior display prefabs setup
1 Year Ago
merge from ModelConditionTest_Outside_Inside
1 Year Ago
unpacked model prefabs in SC skin prefabs (applying prefab overrides)
1 Year Ago
fixed see through aspect on metal concave roofs
1 Year Ago
more accurate SC roof top line collider LOD1 tweak
1 Year Ago
armored window bars collider rework SC skin wall.window touch up
1 Year Ago
fixed vehicles being able to clip through SC foundation - this was due to vehicles not calculating conditional meshes colliders
1 Year Ago
fixed wall.right LOD3 being off
1 Year Ago
merge from creation gibs
1 Year Ago
fixed SC skin roof top line models clipping into walls above it
1 Year Ago
fixed incorrect floor gibs on metal foundations
1 Year Ago
better gibs for stone ramp
1 Year Ago
set culling off on plywood material to fix leaky shadow maps at lower settings
1 Year Ago
some tweaks to floor colliders
1 Year Ago
Fixed non-shipping container gibs getting tint colours
1 Year Ago
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1 Year Ago
Fix shipping container blocks randomising colour when the server loads
1 Year Ago
merge from creation_gibs/
1 Year Ago
merge from creation_gibs
1 Year Ago
subtracting 82616
1 Year Ago
subtracting merge from creation gibs
1 Year Ago
refreshed stone wall frame LOD0 to be higher detail
1 Year Ago
better creation gibs for Floor frames
1 Year Ago
better creation gibs for Wall frames
1 Year Ago
removing tga color lookup in favor of png tweaked colours to be more vibrant and varied
1 Year Ago
Make a png version of the colour lookup, solves the final pixel being read incorrectly
1 Year Ago
Shipping container colour lookup now uses a texture sample on the COlour lookup asset (editor only, caches the colours for runtime)
1 Year Ago
fixed triangle foundation and floors stairs sockets being offset VS square blocks
1 Year Ago
added DeployableIgnore layer to SC skin stairs landings
1 Year Ago
fixed floor frames/wall frame gibs material glitch - thanks 3dsmax ~]#£$%
1 Year Ago
Tweaked inside sockets range to help with placement - it seems most values are picked at random, possibly from cloning old prefabs as a base. A value of .150 seem to ease placement on most surfaces
1 Year Ago
merge from creation gibs
1 Year Ago
final pass on SC textures
1 Year Ago
specific adobe skin construction gibs models
1 Year Ago
specific destroy gibs for armored stair landings
1 Year Ago
fixed some wood tier gibs transform rotation
1 Year Ago
more texture polish to SC skin interior wood
1 Year Ago
revamped plywood texture for SC skin - brighter, more familiar with metal tier all inside walls get colour