branchrust_reboot/main/building_skins_3cancel

255 Commits over 702 Days - 0.02cph!

10 Months Ago
going through lists of checks for brick skin release
10 Months Ago
disabling crunch compression on building parts texture atlases
10 Months Ago
disabling crunch compression on building parts texture atlases
10 Months Ago
merge from main
11 Months Ago
fixed sliver gaps in floor conditional, potential fix for shadowing artefacting too
11 Months Ago
Stairs spiral - Moved collider to parent
11 Months Ago
enabled forceVisible flag on SC skin RendererLODs Added rendererbatch components where it made sense
11 Months Ago
Added LODComponent.OccludeeParameters.ForceVisible to disable occlusion culling entirely for a renderer
11 Months Ago
Optimized BaseEntity.IsOutside since it'll be called quite a bit more now
11 Months Ago
Fixed ModelConditionTest_Outside and ModelConditionTest_Inside returning incorrect results for triangle floors
11 Months Ago
Fixed SC rocket splash damage issue related to wall corners
11 Months Ago
Stairs spiral landing conditionals - Moved collider to parent, set models to server cull
11 Months Ago
shipping container skin floor and triangle floor conditional models for exterior display prefabs setup
11 Months Ago
merge from ModelConditionTest_Outside_Inside
11 Months Ago
unpacked model prefabs in SC skin prefabs (applying prefab overrides)
11 Months Ago
fixed see through aspect on metal concave roofs
11 Months Ago
more accurate SC roof top line collider LOD1 tweak
11 Months Ago
armored window bars collider rework SC skin wall.window touch up
11 Months Ago
fixed vehicles being able to clip through SC foundation - this was due to vehicles not calculating conditional meshes colliders
11 Months Ago
fixed wall.right LOD3 being off
11 Months Ago
merge from creation gibs
11 Months Ago
fixed SC skin roof top line models clipping into walls above it
11 Months Ago
fixed incorrect floor gibs on metal foundations
11 Months Ago
better gibs for stone ramp
11 Months Ago
set culling off on plywood material to fix leaky shadow maps at lower settings
11 Months Ago
some tweaks to floor colliders
11 Months Ago
Fixed non-shipping container gibs getting tint colours
11 Months Ago
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11 Months Ago
Fix shipping container blocks randomising colour when the server loads
11 Months Ago
merge from creation_gibs/
11 Months Ago
merge from creation_gibs
11 Months Ago
subtracting 82616
11 Months Ago
subtracting merge from creation gibs
11 Months Ago
refreshed stone wall frame LOD0 to be higher detail
11 Months Ago
better creation gibs for Floor frames
11 Months Ago
better creation gibs for Wall frames
11 Months Ago
removing tga color lookup in favor of png tweaked colours to be more vibrant and varied
11 Months Ago
Make a png version of the colour lookup, solves the final pixel being read incorrectly
11 Months Ago
Shipping container colour lookup now uses a texture sample on the COlour lookup asset (editor only, caches the colours for runtime)
11 Months Ago
fixed triangle foundation and floors stairs sockets being offset VS square blocks
11 Months Ago
added DeployableIgnore layer to SC skin stairs landings
11 Months Ago
fixed floor frames/wall frame gibs material glitch - thanks 3dsmax ~]#£$%
11 Months Ago
Tweaked inside sockets range to help with placement - it seems most values are picked at random, possibly from cloning old prefabs as a base. A value of .150 seem to ease placement on most surfaces
11 Months Ago
merge from creation gibs
11 Months Ago
final pass on SC textures
11 Months Ago
specific adobe skin construction gibs models
11 Months Ago
specific destroy gibs for armored stair landings
11 Months Ago
fixed some wood tier gibs transform rotation
11 Months Ago
more texture polish to SC skin interior wood
11 Months Ago
revamped plywood texture for SC skin - brighter, more familiar with metal tier all inside walls get colour