branchrust_reboot/main/building_skins_3cancel

255 Commits over 702 Days - 0.02cph!

2 Years Ago
going through lists of checks for brick skin release
2 Years Ago
disabling crunch compression on building parts texture atlases
2 Years Ago
disabling crunch compression on building parts texture atlases
2 Years Ago
merge from main
3 Years Ago
fixed sliver gaps in floor conditional, potential fix for shadowing artefacting too
3 Years Ago
Stairs spiral - Moved collider to parent
3 Years Ago
enabled forceVisible flag on SC skin RendererLODs Added rendererbatch components where it made sense
3 Years Ago
Added LODComponent.OccludeeParameters.ForceVisible to disable occlusion culling entirely for a renderer
3 Years Ago
Optimized BaseEntity.IsOutside since it'll be called quite a bit more now
3 Years Ago
Fixed ModelConditionTest_Outside and ModelConditionTest_Inside returning incorrect results for triangle floors
3 Years Ago
Fixed SC rocket splash damage issue related to wall corners
3 Years Ago
Stairs spiral landing conditionals - Moved collider to parent, set models to server cull
3 Years Ago
shipping container skin floor and triangle floor conditional models for exterior display prefabs setup
3 Years Ago
merge from ModelConditionTest_Outside_Inside
3 Years Ago
unpacked model prefabs in SC skin prefabs (applying prefab overrides)
3 Years Ago
fixed see through aspect on metal concave roofs
3 Years Ago
more accurate SC roof top line collider LOD1 tweak
3 Years Ago
armored window bars collider rework SC skin wall.window touch up
3 Years Ago
fixed vehicles being able to clip through SC foundation - this was due to vehicles not calculating conditional meshes colliders
3 Years Ago
fixed wall.right LOD3 being off
3 Years Ago
merge from creation gibs
3 Years Ago
fixed SC skin roof top line models clipping into walls above it
3 Years Ago
fixed incorrect floor gibs on metal foundations
3 Years Ago
better gibs for stone ramp
3 Years Ago
set culling off on plywood material to fix leaky shadow maps at lower settings
3 Years Ago
some tweaks to floor colliders
3 Years Ago
Fixed non-shipping container gibs getting tint colours
3 Years Ago
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3 Years Ago
Fix shipping container blocks randomising colour when the server loads
3 Years Ago
merge from creation_gibs/
3 Years Ago
merge from creation_gibs
3 Years Ago
subtracting 82616
3 Years Ago
subtracting merge from creation gibs
3 Years Ago
refreshed stone wall frame LOD0 to be higher detail
3 Years Ago
better creation gibs for Floor frames
3 Years Ago
better creation gibs for Wall frames
3 Years Ago
removing tga color lookup in favor of png tweaked colours to be more vibrant and varied
3 Years Ago
Make a png version of the colour lookup, solves the final pixel being read incorrectly
3 Years Ago
Shipping container colour lookup now uses a texture sample on the COlour lookup asset (editor only, caches the colours for runtime)
3 Years Ago
fixed triangle foundation and floors stairs sockets being offset VS square blocks
3 Years Ago
added DeployableIgnore layer to SC skin stairs landings
3 Years Ago
fixed floor frames/wall frame gibs material glitch - thanks 3dsmax ~]#£$%
3 Years Ago
Tweaked inside sockets range to help with placement - it seems most values are picked at random, possibly from cloning old prefabs as a base. A value of .150 seem to ease placement on most surfaces
3 Years Ago
merge from creation gibs
3 Years Ago
final pass on SC textures
3 Years Ago
specific adobe skin construction gibs models
3 Years Ago
specific destroy gibs for armored stair landings
3 Years Ago
fixed some wood tier gibs transform rotation
3 Years Ago
more texture polish to SC skin interior wood
3 Years Ago
revamped plywood texture for SC skin - brighter, more familiar with metal tier all inside walls get colour