branchrust_reboot/main/d11_console_versioncancel

4,583 Commits over 731 Days - 0.26cph!

6 Years Ago
[D11][#3769] Fixed been unable to access main menu when not connected to the internet
6 Years Ago
[D11] Bandit Camp Rotation Fix
6 Years Ago
Adjust garbage collection threshold
6 Years Ago
[D11][UI] Changed Credits screen to nolonger instantiate prefabs
6 Years Ago
[D11][#T2032] Editor script to automatically set textures MIP Bias. [Tools > Materials > MIP Bias > Material MIP Bias Settings]
6 Years Ago
[D11] Hitbox optimisations ( essentially merged from FP )
6 Years Ago
[D11][UI] Fixed server list going off screen
6 Years Ago
[D11] Updated Manifest and removed Debug Log from ServerMgr
6 Years Ago
[D11] +Possible fix to certain mossy rocks that are spawned in transitioning through LODs too early (Needs tested when server is updated)
6 Years Ago
[Server] Added Log to ServerMgr for connecting players
6 Years Ago
[D11][#T2031] Fixed bug in Set Mask Texture editor script.
6 Years Ago
[D11] Define fix
6 Years Ago
[D11][UI] changed Credits Page to BaseCarouselItem
6 Years Ago
[D11] Adds free memory counter to profile window
6 Years Ago
[D11] Bandit Camp Z-Fighting Fixes
6 Years Ago
[D11] Metrics logging for specific console type
6 Years Ago
[D11] Fog changes.
6 Years Ago
[D11][Settings][#3774] Holding "Refresh" on Players In Game screen does not break it
6 Years Ago
[D11] + Tweaking Bandit Town assets more + fixed a bunch of signs set up incorrectrly
6 Years Ago
[D11][UI][#3780] Close the inventory/crating screen when trying to pause
6 Years Ago
[D11][UI] Adjustments to Leaderboards screen. added colour reference class
6 Years Ago
turn GPU skinning back off because it's slower
6 Years Ago
[D11] [UI] WIP Translation issues on map screen. Updated Code of Conduct text.
6 Years Ago
reduced texture streaming and garlic heap sizes
6 Years Ago
[D11] Removed XboxOne Define from ServerMgr
6 Years Ago
[D11][BOOT FLOW][#3767] XB1 StartupImage
6 Years Ago
Disabled backface raycasts and re-enabled FP's implementation - doesn't work on collider shapes with PhysX
6 Years Ago
[D11] Re-enable GC panic mode
6 Years Ago
[D11] [UI] Updated D11 Logo. Credits screen will now attempt to translate headers.
6 Years Ago
[D11] [UI] Fixed typo in translation for Helicopter. Added helicopter translations to American English file.
6 Years Ago
[D11][#T2031] Editor script to automatically populate Metallic/Gloss textures. [Tools > Materials > Mask Texture > Set Mask Texture]
6 Years Ago
[D11] + Cut down on the assets that are in the bandit_camp, as well as reduced LOD distances, and edited prefab lists to reduce amount of items spawning in
6 Years Ago
[D11] Cabin LOD update. Replaced missing wall.
6 Years Ago
Don't save fov
6 Years Ago
[D11] Fusebox material fix
6 Years Ago
[D11] [UI] Fixed some loot panel names not translating
6 Years Ago
[D11] + Redone three barrels that were set up incorrectly in bundled\prefab\radtown
6 Years Ago
[D11] Appmanifest Override
6 Years Ago
[D11] + Fixed the issue of garage_door_d being visible on only one side after LOD1
6 Years Ago
[D11] Missing Mutliplayer plugin for Xbox One
6 Years Ago
[D11] [UI] Fixed incorrect localisation keys on Vending Machine and NPC Shop prefabs.
6 Years Ago
[D11] Dredge Optimisations
6 Years Ago
[D11] Added function for updating all clients when a new client joins a game
6 Years Ago
[D11] Added footstep definition to Hazmat suit
6 Years Ago
[D11][UI] Fixed pulsing icon on loading screen
6 Years Ago
[D11] Further Texture Optimisations
6 Years Ago
[D11][Graphics][#3667] Flashlight casting light on all Outpost surfaces
6 Years Ago
[D11] Industrial Building A Material Fix
6 Years Ago
[D11] changed default gloss value on tree billboards
6 Years Ago
[D11] Fixed issue with frontend calling open on tile screen when using fixed server