branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11][#3769] Fixed been unable to access main menu when not connected to the internet
[D11] Bandit Camp Rotation Fix
Adjust garbage collection threshold
[D11][UI] Changed Credits screen to nolonger instantiate prefabs
[D11][#T2032] Editor script to automatically set textures MIP Bias. [Tools > Materials > MIP Bias > Material MIP Bias Settings]
[D11] Hitbox optimisations ( essentially merged from FP )
[D11][UI] Fixed server list going off screen
[D11] Updated Manifest and removed Debug Log from ServerMgr
[D11] +Possible fix to certain mossy rocks that are spawned in transitioning through LODs too early (Needs tested when server is updated)
[Server] Added Log to ServerMgr for connecting players
[D11][#T2031] Fixed bug in Set Mask Texture editor script.
[D11][UI] changed Credits Page to BaseCarouselItem
[D11] Adds free memory counter to profile window
[D11] Bandit Camp Z-Fighting Fixes
[D11] Metrics logging for specific console type
[D11][Settings][#3774] Holding "Refresh" on Players In Game screen does not break it
[D11] + Tweaking Bandit Town assets more + fixed a bunch of signs set up incorrectrly
[D11][UI][#3780] Close the inventory/crating screen when trying to pause
[D11][UI] Adjustments to Leaderboards screen. added colour reference class
turn GPU skinning back off because it's slower
[D11] [UI] WIP Translation issues on map screen. Updated Code of Conduct text.
reduced texture streaming and garlic heap sizes
[D11] Removed XboxOne Define from ServerMgr
[D11][BOOT FLOW][#3767] XB1 StartupImage
Disabled backface raycasts and re-enabled FP's implementation - doesn't work on collider shapes with PhysX
[D11] Re-enable GC panic mode
[D11] [UI] Updated D11 Logo. Credits screen will now attempt to translate headers.
[D11] [UI] Fixed typo in translation for Helicopter. Added helicopter translations to American English file.
[D11][#T2031] Editor script to automatically populate Metallic/Gloss textures. [Tools > Materials > Mask Texture > Set Mask Texture]
[D11] + Cut down on the assets that are in the bandit_camp, as well as reduced LOD distances, and edited prefab lists to reduce amount of items spawning in
[D11] Cabin LOD update. Replaced missing wall.
[D11] Fusebox material fix
[D11] [UI] Fixed some loot panel names not translating
[D11] + Redone three barrels that were set up incorrectly in bundled\prefab\radtown
[D11] Appmanifest Override
[D11] + Fixed the issue of garage_door_d being visible on only one side after LOD1
[D11] Missing Mutliplayer plugin for Xbox One
[D11] [UI] Fixed incorrect localisation keys on Vending Machine and NPC Shop prefabs.
[D11] Dredge Optimisations
[D11] Added function for updating all clients when a new client joins a game
[D11] Added footstep definition to Hazmat suit
[D11][UI] Fixed pulsing icon on loading screen
[D11] Further Texture Optimisations
[D11][Graphics][#3667] Flashlight casting light on all Outpost surfaces
[D11] Industrial Building A Material Fix
[D11] changed default gloss value on tree billboards
[D11] Fixed issue with frontend calling open on tile screen when using fixed server