branchrust_reboot/main/d11_console_versioncancel

4,549 Commits over 731 Days - 0.26cph!

6 Years Ago
[D11] Fusebox material fix
6 Years Ago
[D11] [UI] Fixed some loot panel names not translating
6 Years Ago
[D11] + Redone three barrels that were set up incorrectly in bundled\prefab\radtown
6 Years Ago
[D11] Appmanifest Override
6 Years Ago
[D11] + Fixed the issue of garage_door_d being visible on only one side after LOD1
6 Years Ago
[D11] Missing Mutliplayer plugin for Xbox One
6 Years Ago
[D11] [UI] Fixed incorrect localisation keys on Vending Machine and NPC Shop prefabs.
6 Years Ago
[D11] Dredge Optimisations
6 Years Ago
[D11] Added function for updating all clients when a new client joins a game
6 Years Ago
[D11] Added footstep definition to Hazmat suit
6 Years Ago
[D11][UI] Fixed pulsing icon on loading screen
6 Years Ago
[D11] Further Texture Optimisations
6 Years Ago
[D11][Graphics][#3667] Flashlight casting light on all Outpost surfaces
6 Years Ago
[D11] Industrial Building A Material Fix
6 Years Ago
[D11] changed default gloss value on tree billboards
6 Years Ago
[D11] Fixed issue with frontend calling open on tile screen when using fixed server
6 Years Ago
[D11][UI] Visual adjustments and fixes to options and controls.
6 Years Ago
[D11] [UI] Shop Name and Vending Machine prefab localisation fix.
6 Years Ago
[D11][UI][#3741][#3743] Added sound effects in Front end screen.
6 Years Ago
[D11][UI][#3706] Fixed issues with loginto rust works button
6 Years Ago
[D11] Missed Overgrowth LOD Optimisations.
6 Years Ago
[D11] Further Texture Optimisations.
6 Years Ago
[D11] Fixes for some weapons being too shiny
6 Years Ago
[D11] Overgrowth LOD Distance Fix
6 Years Ago
[D11] Fix for Vending Machine Screen LOD, and Cliff Colour.
6 Years Ago
[D11] Texture Optimisation
6 Years Ago
[D11][UI][#3742][#3744] Added sound effects in find join screen. [#3761] Fixed issues with options menu
6 Years Ago
[D11][Art][#3654] Radtown spotlight rotatation fix
6 Years Ago
PS4 SDK 7.008
6 Years Ago
[D11] Fixed a ton of z fighting in abandoned cabins/Bandit Camp + Fixed floating wheel
6 Years Ago
[D11] "Fix" to annoying double coroutine thing
6 Years Ago
[D11] Watch_tower_* mesh optimisations
6 Years Ago
[D11] Water Drum LOD + Pipe_c distances tweaked + Airfield Markings texture tweaked
6 Years Ago
[D11] Fixed the Helicopter being set up incorrectly + LOD tweaks to Door_barricade_a and mushrooms + Chairs incorrect rotation
6 Years Ago
[D11][UI] Bug fixes to UI changes
6 Years Ago
[D11] Updated Credits file
6 Years Ago
[D11] Warning as error fix
6 Years Ago
[D11] [UI] Vending Machine Name Localisation Fix.
6 Years Ago
[D11] Junk and Clutter LOD distances tweaked
6 Years Ago
[D11] Define Fix
6 Years Ago
[D11] Floating Pipe Fix
6 Years Ago
[D11] Fixed Define issue in FootstepEffects
6 Years Ago
[D11] Changed LOD Distances on PlantPotSet + Sentry - Fixed see through gap in vending machine + Fixed bollard_c_rope
6 Years Ago
[D11][UI] Changes to the ingameMenu
6 Years Ago
[D11][#3631] Fixed pixellated light cookie for flashlight, weapon light, and miners hat.
6 Years Ago
[D11] Custom pass outline shader
6 Years Ago
[D11] Fixed incorrect rotation at the abandoned cabins
6 Years Ago
[D11] Footstep optimisations, no longer spawns prefabs, uses a footstep definition to play correct sound clip
6 Years Ago
[D11] Water Tower Optimisation
6 Years Ago
[D11] Industrial Building Optimisation.