branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
[D11] Fusebox material fix
[D11] [UI] Fixed some loot panel names not translating
[D11] + Redone three barrels that were set up incorrectly in bundled\prefab\radtown
[D11] Appmanifest Override
[D11] + Fixed the issue of garage_door_d being visible on only one side after LOD1
[D11] Missing Mutliplayer plugin for Xbox One
[D11] [UI] Fixed incorrect localisation keys on Vending Machine and NPC Shop prefabs.
[D11] Dredge Optimisations
[D11] Added function for updating all clients when a new client joins a game
[D11] Added footstep definition to Hazmat suit
[D11][UI] Fixed pulsing icon on loading screen
[D11] Further Texture Optimisations
[D11][Graphics][#3667] Flashlight casting light on all Outpost surfaces
[D11] Industrial Building A Material Fix
[D11] changed default gloss value on tree billboards
[D11] Fixed issue with frontend calling open on tile screen when using fixed server
[D11][UI] Visual adjustments and fixes to options and controls.
[D11] [UI] Shop Name and Vending Machine prefab localisation fix.
[D11][UI][#3741][#3743] Added sound effects in Front end screen.
[D11][UI][#3706] Fixed issues with loginto rust works button
[D11] Missed Overgrowth LOD Optimisations.
[D11] Further Texture Optimisations.
[D11] Fixes for some weapons being too shiny
[D11] Overgrowth LOD Distance Fix
[D11] Fix for Vending Machine Screen LOD, and Cliff Colour.
[D11] Texture Optimisation
[D11][UI][#3742][#3744] Added sound effects in find join screen. [#3761] Fixed issues with options menu
[D11][Art][#3654] Radtown spotlight rotatation fix
[D11] Fixed a ton of z fighting in abandoned cabins/Bandit Camp + Fixed floating wheel
[D11] "Fix" to annoying double coroutine thing
[D11] Watch_tower_* mesh optimisations
[D11] Water Drum LOD + Pipe_c distances tweaked + Airfield Markings texture tweaked
[D11] Fixed the Helicopter being set up incorrectly + LOD tweaks to Door_barricade_a and mushrooms + Chairs incorrect rotation
[D11][UI] Bug fixes to UI changes
[D11] Updated Credits file
[D11] Warning as error fix
[D11] [UI] Vending Machine Name Localisation Fix.
[D11] Junk and Clutter LOD distances tweaked
[D11] Fixed Define issue in FootstepEffects
[D11] Changed LOD Distances on PlantPotSet + Sentry - Fixed see through gap in vending machine + Fixed bollard_c_rope
[D11][UI] Changes to the ingameMenu
[D11][#3631] Fixed pixellated light cookie for flashlight, weapon light, and miners hat.
[D11] Custom pass outline shader
[D11] Fixed incorrect rotation at the abandoned cabins
[D11] Footstep optimisations, no longer spawns prefabs, uses a footstep definition to play correct sound clip
[D11] Water Tower Optimisation
[D11] Industrial Building Optimisation.