branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11][UI] Visual adjustments and fixes to options and controls.
[D11] [UI] Shop Name and Vending Machine prefab localisation fix.
[D11][UI][#3741][#3743] Added sound effects in Front end screen.
[D11][UI][#3706] Fixed issues with loginto rust works button
[D11] Missed Overgrowth LOD Optimisations.
[D11] Further Texture Optimisations.
[D11] Fixes for some weapons being too shiny
[D11] Overgrowth LOD Distance Fix
[D11] Fix for Vending Machine Screen LOD, and Cliff Colour.
[D11] Texture Optimisation
[D11][UI][#3742][#3744] Added sound effects in find join screen. [#3761] Fixed issues with options menu
[D11][Art][#3654] Radtown spotlight rotatation fix
[D11] Fixed a ton of z fighting in abandoned cabins/Bandit Camp + Fixed floating wheel
[D11] "Fix" to annoying double coroutine thing
[D11] Watch_tower_* mesh optimisations
[D11] Water Drum LOD + Pipe_c distances tweaked + Airfield Markings texture tweaked
[D11] Fixed the Helicopter being set up incorrectly + LOD tweaks to Door_barricade_a and mushrooms + Chairs incorrect rotation
[D11][UI] Bug fixes to UI changes
[D11] Updated Credits file
[D11] Warning as error fix
[D11] [UI] Vending Machine Name Localisation Fix.
[D11] Junk and Clutter LOD distances tweaked
[D11] Fixed Define issue in FootstepEffects
[D11] Changed LOD Distances on PlantPotSet + Sentry - Fixed see through gap in vending machine + Fixed bollard_c_rope
[D11][UI] Changes to the ingameMenu
[D11][#3631] Fixed pixellated light cookie for flashlight, weapon light, and miners hat.
[D11] Custom pass outline shader
[D11] Fixed incorrect rotation at the abandoned cabins
[D11] Footstep optimisations, no longer spawns prefabs, uses a footstep definition to play correct sound clip
[D11] Water Tower Optimisation
[D11] Industrial Building Optimisation.
[D11] Fixes for Launch Site z fighting, Incorrect Sewer Tunnel Prefab + Changes to industrial glass MAT so player cant see through it
[D11] Placed an invisible box collider at the launch site to prevent the player getting stuck between a pipe and wall
[D11] [UI] Fixed "Trade" text not being translated in shop front loot panel.
[D11] [UI] Fixed broken japanese translation for "You" on main map.
[D11] Z fighting at Lighthouse Fixed
[D11] Matching steam barrel colour better.
[D11] Fixes to Barrel Materials.
[D11] Fix for muzzleflash disable causing null ref when weapon breaks
[D11] [UI] Adjusted monument keys in translation file to match facepunches existing phrases.
[D11] [UI] Fixed harbor translation error, added missing monument translations to translation file.
[D11] Rock Material Size Fix.
[D11] Industrial Building Optimisation.
[D11] Force demo playback to load map from streaming assets, fix for reading from streamingassets on ps4
Async projectile raycasts, and use Unity's backface raycast instead of an extra manual cast
[D11] PS4 bug fix for save system requests/NP Toolkit requests deleting each other + extra debug logging for sign in flow
[D11] Remove some log warnings from builds