branchrust_reboot/main/d11_console_versioncancel

4,549 Commits over 731 Days - 0.26cph!

6 Years Ago
[D11] Fixes for Launch Site z fighting, Incorrect Sewer Tunnel Prefab + Changes to industrial glass MAT so player cant see through it
6 Years Ago
[D11] Placed an invisible box collider at the launch site to prevent the player getting stuck between a pipe and wall
6 Years Ago
[D11] [UI] Fixed "Trade" text not being translated in shop front loot panel.
6 Years Ago
[D11] [UI] Fixed broken japanese translation for "You" on main map.
6 Years Ago
[D11] Z fighting at Lighthouse Fixed
6 Years Ago
[D11] Matching steam barrel colour better.
6 Years Ago
[D11] Fixes to Barrel Materials.
6 Years Ago
[D11] Fix for muzzleflash disable causing null ref when weapon breaks
6 Years Ago
[D11] [UI] Adjusted monument keys in translation file to match facepunches existing phrases.
6 Years Ago
[D11] [UI] Fixed harbor translation error, added missing monument translations to translation file.
6 Years Ago
[D11] Rock Material Size Fix.
6 Years Ago
[D11] Industrial Building Optimisation.
6 Years Ago
[D11] Force demo playback to load map from streaming assets, fix for reading from streamingassets on ps4
6 Years Ago
Async projectile raycasts, and use Unity's backface raycast instead of an extra manual cast
6 Years Ago
[D11] PS4 bug fix for save system requests/NP Toolkit requests deleting each other + extra debug logging for sign in flow
6 Years Ago
[D11] Remove some log warnings from builds
6 Years Ago
[D11] [UI] Popups updated to visually match new UI redesign.
6 Years Ago
[D11] TempRenderTarget garbage collect fix
6 Years Ago
[D11][#3631] Softened edges of flashlight/light weapon mod.
6 Years Ago
DTLS fixes/improvements 1. Two way ping ( server/client rtt ) 2. Timeouts ( works both ways ) 3. Stop traffic flooding 4. Server traffic reporting 5. Some fixes/improvements Tested on PC/PS4 (debug)
6 Years Ago
[D11] Add memory usage to Player Telemetry Tick
6 Years Ago
[D11] Update to QA prekit - d11guntest
6 Years Ago
[D11] Inverse hull vertex outline shader
6 Years Ago
[D11] don't spawn projectile fx more than 75 meters away
6 Years Ago
[D11][Graphics][#173] Flashlight does not flash repeatedly when is on the side of the screen
6 Years Ago
[D11][#3631] Adjusted light brightness again.
6 Years Ago
[D11] Fixes for Particle Systems.
6 Years Ago
[D11] Further rotation fix
6 Years Ago
[D11] Cooling Tower Optimisations.
6 Years Ago
[D11] Pipe rotation fix
6 Years Ago
[D11] Reverting some tree changes (47251) (47254) (47258)
6 Years Ago
[D11] Disable projectile debug logging
6 Years Ago
[D11] [UI] Fixed "Food Burnt" Japanese translations. Stringbuilders added to death stats info screen.
6 Years Ago
[D11] Pigeon Nest fbx optimised
6 Years Ago
[D11] Fix rock attack animation from snapping the camera back at the end
6 Years Ago
[D11] New prekit for QA testing d11guntest
6 Years Ago
[D11] Powerline_*.fbx optimisations
6 Years Ago
[D11] [UI] Fixed Asian fonts not appearing correctly in certain popups.
6 Years Ago
[D11] Removes development build flag
6 Years Ago
[D11][#3631] Adjusted light brightness for ceiling lights.
6 Years Ago
[D11] [UI] Fixed Japanese font not being able to fix inside the server row panel (panel needed slight size increase as asian fonts require more space to not get clipped).
6 Years Ago
[D11] Enable F1 in editor to open debug console
6 Years Ago
[D11] Missed something with previous spotlight fix
6 Years Ago
[D11] Reduce debug logging
6 Years Ago
[D11] Spotlight Rotation fix
6 Years Ago
[D11] tracer optimisations
6 Years Ago
[D11] Testing framerate independent camera movement speeds
6 Years Ago
[D11][#3631] Adjusted light brightness.
6 Years Ago
[D11] Fix for bandit town backface culling
6 Years Ago
[D11] MattS - fix tree pooling (again)