branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
[DTLS] Spam + MT fix. Also doesn't timeout on local servers/clients. - [DTLS] Spam + MT fix. Also doesn't timeout on local servers/clients. - [DTLS] Spam + MT fix. Also doesn't timeout on local servers/clients.
[D11] [UI] Look-At Tooltip class now translates all actions it receives. NOTE: Need to go through various other classes/items and standardise how they set their game menu info to ensure they don't pre-translate information, otherwise we end up with "#'s" prefixed on a bunch of actions.
[D11] + Bollard_a_rope shadow culling too quickly - fixed
[D11] Removes unused code
Fix annoying asset preprocess error
[D11][#3682] Added null check to hackable locked create to avoid null ref.
[D11] [UI] Updated credits file to contain translation keys instead of values. Added missing translation for credits screen.
[D11] [UI] Added missing translations for credits screen. Fixed credits screen not being openable.
[D11][#3589] Altered Guide highlight material to closer match PC
[D11] [UI] Added missing shop name translations.
[D11] OptionButton UI Tweaks
[D11] Main Menu UI Tweaks
[D11][#3661] Fixed issue with dismissing kicked popup, fixed hide server names option appearing before opening server list
[D11] [UI] Fixed reporting flow having redundant choices for disabling communincation. Fixed missing translation in English US file for server shutting down.
[D11] Fix free memory call
[D11][#3769] Fixed been unable to access main menu when not connected to the internet
[D11] Bandit Camp Rotation Fix
Adjust garbage collection threshold
[D11][UI] Changed Credits screen to nolonger instantiate prefabs
[D11][#T2032] Editor script to automatically set textures MIP Bias. [Tools > Materials > MIP Bias > Material MIP Bias Settings]
[D11] Hitbox optimisations ( essentially merged from FP )
[D11][UI] Fixed server list going off screen
[D11] Updated Manifest and removed Debug Log from ServerMgr
[D11] +Possible fix to certain mossy rocks that are spawned in transitioning through LODs too early (Needs tested when server is updated)
[Server] Added Log to ServerMgr for connecting players
[D11][#T2031] Fixed bug in Set Mask Texture editor script.
[D11][UI] changed Credits Page to BaseCarouselItem
[D11] Adds free memory counter to profile window
[D11] Bandit Camp Z-Fighting Fixes
[D11] Metrics logging for specific console type
[D11][Settings][#3774] Holding "Refresh" on Players In Game screen does not break it
[D11] + Tweaking Bandit Town assets more + fixed a bunch of signs set up incorrectrly
[D11][UI][#3780] Close the inventory/crating screen when trying to pause
[D11][UI] Adjustments to Leaderboards screen. added colour reference class
turn GPU skinning back off because it's slower
[D11] [UI] WIP Translation issues on map screen. Updated Code of Conduct text.
reduced texture streaming and garlic heap sizes
[D11] Removed XboxOne Define from ServerMgr
[D11][BOOT FLOW][#3767] XB1 StartupImage
Disabled backface raycasts and re-enabled FP's implementation - doesn't work on collider shapes with PhysX
[D11] Re-enable GC panic mode
[D11] [UI] Updated D11 Logo. Credits screen will now attempt to translate headers.
[D11] [UI] Fixed typo in translation for Helicopter. Added helicopter translations to American English file.
[D11][#T2031] Editor script to automatically populate Metallic/Gloss textures. [Tools > Materials > Mask Texture > Set Mask Texture]
[D11] + Cut down on the assets that are in the bandit_camp, as well as reduced LOD distances, and edited prefab lists to reduce amount of items spawning in
[D11] Cabin LOD update. Replaced missing wall.