branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11][UI] Fadeout Main menu buttons when opening another menu. Removed alpha from opening new page.
[D11][Graphics][#3692] Debris generated when objects are destroyed
[D11][UI][#3798] Fixed issue with been unable to back out of reporting flow
[D11][UI][#3217] Fixed options button not respecting X/O switch
[D11][#3450] Fixed scrap piles material.
[D11] + LOD tweaks from 06/03/2020
+ Changes to the water now has multiple meshes and uses vertex colour
[D11] UI Tweaks n changes
Don't allocate save buffer until needed (saves 32MB script memory on client)
[D11][UI][#3792] Added connecting popup to login to rustworks option
[D11] [UI] Fixed translation issues in dropped world items. Added beta build product icon and logic to change it depending on the build defines.
[D11][UI][#3795] After viewing Settings from the Pause Menu, the main game is not dimmed
[D11] Z-fighting fixes at Bandit Camp
[D11][UI][#3765] Fixed previously played server list not saving
[D11] [UI] Fixed credits screen missing translations. Substring offset to account for the new line tag when reading UTF-8 format text.
[D11] LOD Distance Update.
[D11] Network Protocol Bump
[D11][Art][#3654] Spotlights in sewer and outpost rotation fix
[D11] [UI] Updated keys in original staff credits file. Fixed credits button on main menu again.
[D11][UI][#3217] Enabled switching X/O button for SCEJ. Disabled SCEJ define for now
[D11] Fix to glass materials being rendered before fog.
[D11] [UI] Fixed translation issues with look-at tooltip. Updated Credits screen.
[D11] Material Mask Maps pt2. Lit Layer and Lit Blend 4 Way
[D11] swamp trees mesh optimisation
Preallocate a 450mb gc heap
Added a couple of calls to GC.Collect during loading to keep the heap size under control
Dispose of unnecessary CPU side copies of instancing data after loading
[D11] + Reverted a change to range_hall_c_col (In order to fix collision). Will need tested on a fresh server as it may impact rotation + possible fix to sewer_tunnel_door
[D11] UI Changes Options Menu Elements
[D11][#3450] Dropped items now have a visible outline.
[D11] Fixes for a few weapons causing errors from third person animations
[D11] Material Mask Maps pt1. Lit Base.
[DTLS] Spam + MT fix. Also doesn't timeout on local servers/clients. - [DTLS] Spam + MT fix. Also doesn't timeout on local servers/clients. - [DTLS] Spam + MT fix. Also doesn't timeout on local servers/clients.
[D11] [UI] Look-At Tooltip class now translates all actions it receives. NOTE: Need to go through various other classes/items and standardise how they set their game menu info to ensure they don't pre-translate information, otherwise we end up with "#'s" prefixed on a bunch of actions.
[D11] + Bollard_a_rope shadow culling too quickly - fixed
[D11] Removes unused code
Fix annoying asset preprocess error
[D11][#3682] Added null check to hackable locked create to avoid null ref.
[D11] [UI] Updated credits file to contain translation keys instead of values. Added missing translation for credits screen.
[D11] [UI] Added missing translations for credits screen. Fixed credits screen not being openable.
[D11][#3589] Altered Guide highlight material to closer match PC
[D11] [UI] Added missing shop name translations.
[D11] OptionButton UI Tweaks
[D11] Main Menu UI Tweaks
[D11][#3661] Fixed issue with dismissing kicked popup, fixed hide server names option appearing before opening server list
[D11] [UI] Fixed reporting flow having redundant choices for disabling communincation. Fixed missing translation in English US file for server shutting down.
[D11] Fix free memory call