branchrust_reboot/main/d11_console_versioncancel
4,549 Commits over 731 Days - 0.26cph!
[D11][UI] Added missing translations to en-US
[D11][UI] Fixed issues with the UI.controls screen.
[D11] Fixed Beta product icon not working on XB1 platform.
[D11][UI] Added green sidebar to button options entry and altered states of vertical carousel
reapply ASE fix that got lost that is causing slow imports
[d11] Hitbox prefab fixes. Python lib outputted some "!!float" stuff. I have no idea why. I've done some code to clean it up after is merged.
[D11] [UI] Raised resolution of "Star" texture slightly.
[D11] [UI] Fixed UI button selector block changing colour on locked buttons. Removed old code from ButtonMainMenu class.
[D11] Fix standalone defines
[D11] [UI] Removed bold font assets and tweaked regular font to handle bold properties. Adjusted ButtonMainMenu class to apply font style correctly.
Fixing the URL used for the maintenance mode.
[D11] removed static tag from CanUseCrossplayComs
[D11] WIP Effect/Decal spawn throttling and population control
[D11][UI] Added green sidebar to server entry and altered colour
[D11] XR-15 && XR-007 Solutions. Metrics check for specific platform type.
[D11][UI] Renamed Colour refence
[D11][UI] Fadeout Main menu buttons when opening another menu. Removed alpha from opening new page.
[D11][Graphics][#3692] Debris generated when objects are destroyed
[D11][UI][#3798] Fixed issue with been unable to back out of reporting flow
[D11][UI][#3217] Fixed options button not respecting X/O switch
[D11][#3450] Fixed scrap piles material.
[D11] + LOD tweaks from 06/03/2020
+ Changes to the water now has multiple meshes and uses vertex colour
[D11] UI Tweaks n changes
Don't allocate save buffer until needed (saves 32MB script memory on client)
[D11][UI][#3792] Added connecting popup to login to rustworks option
[D11] [UI] Fixed translation issues in dropped world items. Added beta build product icon and logic to change it depending on the build defines.
[D11][UI][#3795] After viewing Settings from the Pause Menu, the main game is not dimmed
[D11] Z-fighting fixes at Bandit Camp
[D11][UI][#3765] Fixed previously played server list not saving
[D11] [UI] Fixed credits screen missing translations. Substring offset to account for the new line tag when reading UTF-8 format text.
[D11] LOD Distance Update.
[D11] Network Protocol Bump
[D11][Art][#3654] Spotlights in sewer and outpost rotation fix
[D11] [UI] Updated keys in original staff credits file. Fixed credits button on main menu again.
[D11][UI][#3217] Enabled switching X/O button for SCEJ. Disabled SCEJ define for now
[D11] Fix to glass materials being rendered before fog.
[D11] [UI] Fixed translation issues with look-at tooltip. Updated Credits screen.
[D11] Material Mask Maps pt2. Lit Layer and Lit Blend 4 Way
[D11] swamp trees mesh optimisation
Preallocate a 450mb gc heap
Added a couple of calls to GC.Collect during loading to keep the heap size under control
Dispose of unnecessary CPU side copies of instancing data after loading
[D11] + Reverted a change to range_hall_c_col (In order to fix collision). Will need tested on a fresh server as it may impact rotation + possible fix to sewer_tunnel_door
[D11] UI Changes Options Menu Elements
[D11][#3450] Dropped items now have a visible outline.
[D11] Fixes for a few weapons causing errors from third person animations
[D11] Material Mask Maps pt1. Lit Base.