branchrust_reboot/main/d11_console_versioncancel
4,583 Commits over 731 Days - 0.26cph!
[D11] [UI] Added missing translations for animal names and shop names.
DTLS code compiles ( Ivan doesn't have the sdks )
Send the EntityDestroy messages at Immediate priority to avoid the lag when picking up objects.
DTLS latency fix. Tested on collectible items.
[D11] Win64 client locked at 60
[D11] SceneToPrefab/SLOD update ALL
[D11][UI] Made inventory sounds play though frontendsfx.
+ Swaped out all the Halfs to Floats in the ice lake shader
[D11] Ui Tweaks across many things
[D11] Fixing Holosight Colour
[D11] Fixed heartbeat/wounded SFX
[D11][UI][Audio] Fixed info panel toggle sound from playing when moving item. Play blueprint_read sound via UI to match ui sounds
[D11] Fixed Margin on In-Game Options
[D11] [UI] Fixed Padding on fonts to ensure at least 10% SP to PD ratio to address grey boxes appearing on text. Added bold NotoSans font to prevent bold text in chinese/japanese/korean languages becoming hard to read.
[D11] Updates MainMenu Sprite Sheet with all the new icons, quick changes to some other UI elements
[D11] [UI] Application Restart Translation Fix Test
[D11] Chainlink Fence LOD Distances.
[D11] Thatched Z-Fighting Fixes
[D11] UI Adjustments (Loading Screen, InGameOptions, NavigationBar text)
[D11] Relaxed some of the effect/audio throttling a touch
[D11] Updating Custom Vertex Normals
[D11] recompiles dll's in release mode
[D11] 3084 TRC 4022 Popup added for full servers. Added input to quit out of loading screen.
[D11] [UI] Bold Font Fixes
[D11] Removed unused font material presets.
[D11] Re-enabled FOV slider and restored saving to it
[D11] Fix the weird screenshake when connecting a hit with a rock
[D11] Fixed issues with static coroutine in ServerMgr
Throwing weapons - fixing the animation flickering for the local player.
Ignoring state updates of the aiming flag if player is currently playing the 'throw' animation.
Forecast: T1827
[D11] Move free mem reporter to new dll, make reported amount 64bit
[D11] Fix to magenta on Bear Trap
[D11][UI] Added missing translations to en-US
[D11][UI] Fixed issues with the UI.controls screen.
[D11] Fixed Beta product icon not working on XB1 platform.
[D11][UI] Added green sidebar to button options entry and altered states of vertical carousel
reapply ASE fix that got lost that is causing slow imports
[d11] Hitbox prefab fixes. Python lib outputted some "!!float" stuff. I have no idea why. I've done some code to clean it up after is merged.
[D11] [UI] Raised resolution of "Star" texture slightly.
[D11] [UI] Fixed UI button selector block changing colour on locked buttons. Removed old code from ButtonMainMenu class.
[D11] Fix standalone defines
[D11] [UI] Removed bold font assets and tweaked regular font to handle bold properties. Adjusted ButtonMainMenu class to apply font style correctly.
Fixing the URL used for the maintenance mode.
[D11] removed static tag from CanUseCrossplayComs
[D11] WIP Effect/Decal spawn throttling and population control
[D11][UI] Added green sidebar to server entry and altered colour
[D11] XR-15 && XR-007 Solutions. Metrics check for specific platform type.
[D11][UI] Renamed Colour refence