branchrust_reboot/main/d11_console_versioncancel

4,549 Commits over 731 Days - 0.26cph!

6 Years Ago
[D11] + Fix to vending machine turning black close up
6 Years Ago
missed some of the baked hair assets from the last check in
6 Years Ago
Experiments with AnimatorUtility.OptimizeTransformHierarchy
6 Years Ago
[D11] Updated road material working on PS4
6 Years Ago
[D11] Enabled Bilinear Filtering on Icons.
6 Years Ago
[D11] Don't return to frontend at end of demo
6 Years Ago
[D11] 3D asset optimisations
6 Years Ago
[D11] + SLOD Distance redone on Bandit Camp (Wasn't working for some people) + cloth_c LOD group adjusted
6 Years Ago
[D11] + Overhauled all the awning_900's in the game, should now work correctly
6 Years Ago
[D11] Fix for z fighting on train tracks + Lowered polycount of Launch Site Floodlights
6 Years Ago
Fixed tree manager to handle out-of-order spawn/kill packets, removed redundant warning
6 Years Ago
[D11] Merge fix
6 Years Ago
[D11] Bandit camp gambling wheel no longer generates multiple audio prefabs when it spins.
6 Years Ago
[D11] Define fix
6 Years Ago
[D11][UI] Added Vertical Carousel type, Changed frontend and options menu to Vertical Carousel
6 Years Ago
[D11] Updated Road Material.
6 Years Ago
[D11] Rock Missing Mesh fix + changes to LOD3 materials on remaining rocks
6 Years Ago
[D11] Fix for large furnace mesh going black at night + fix for rug being invisible from one side
6 Years Ago
Go back to DX11 on PC because DX12 is too flaky
6 Years Ago
[D11] Fix for Z fighting at Satellite Dish
6 Years Ago
[D11] 3D asset optimisations
6 Years Ago
[D11] Restart and return to frontend at end of demo [TEMP]
6 Years Ago
automatically disable clientside entity caching for demo recording
6 Years Ago
[D11][3450] Adjusted outline shader.
6 Years Ago
[D11][3450] Scrap piles now have a *temporary* outline shader applied.
6 Years Ago
[D11] Demo record/playback for DTLS
6 Years Ago
[D11] + Bandit Camp - Fixed random items floating in the air, removed duplicate items from scene, fixed assets culling for no reason.
6 Years Ago
[D11] Smoothing groups on wooden crates fix
6 Years Ago
[D11][#3589] Fixed issue with moving position of pie menus
6 Years Ago
[D11] Rock LOD Updates.
6 Years Ago
[D11] rocket_factory_silo LOD3 materials and smoothing group fix
6 Years Ago
Missing protobuf file from FarAwayTree refactor
6 Years Ago
[D11] + Fixed issue of missing wall in the bandit camp
6 Years Ago
[D11] + Manifest updated for new prefab
6 Years Ago
[D11] + Replaced missing helicopter in Airfield
6 Years Ago
[D11] Define Fix
6 Years Ago
[D11] Z fighting on train tracks at the harbor
6 Years Ago
[D11] Optimised Fire rocket explosion particles.
6 Years Ago
[D11] Z fighting fix again
6 Years Ago
[D11] Replaced ItemFootstepSound with extend class ItemModWearableFootwear
6 Years Ago
[D11] + Increase in bandit_town SLOD distance
6 Years Ago
[D11] + Fix to bandit_camp rotation issues
6 Years Ago
Missing file
6 Years Ago
[D11] Fix for incorrect stairs at the launch site
6 Years Ago
Some extra profiling markers - OccusionCulling, WaterRuntime, TMP_UpdateManager, D11DynamicInstancingGPU
6 Years Ago
Changed far way tree system to use batch render groups (and a major cleanup while I'm at it)
6 Years Ago
[D11] Optimised Fire rocket particles.
6 Years Ago
[D11] Rock biome color fix.
6 Years Ago
[D11] Fix for Hackable crate having no text and countdown timer
6 Years Ago
[D11] Optimised survey charge prefab.